Ah, the Bay12 Skyscraper. An eldritch spire of imagination and wonder. A masterfully engineered, long chain of pocket dimensions of all kinds, connected by a vast teleportation system that allows people to go to any floor from anywhere else in it in only moments. It was created and built by various beings of equal diversity to its floors, united under the same ancient realm and its protector and creator deity. It is still being added on and built ''up''- whatever that may mean in interdimensional terms- as I am writing this, and it may continue to be built for ages to come. But this adventure is not about it. In fact, Bay12 Skyscraper is only very distantly, if not at all, relevant to the happenings of this venture.
Instead, what will you see here is an another skyscraper entirely, its name lost to time. While it is structurally mostly same, it is younger and shorter. The realm it resides has been long since abandoned by its inhabitants, and so had its growth come to an halt equally long ago. It's reality connectors are unstable, with the only means of transport between floors being an elevator.
The reason you are here? You are here to contain. A race of demented apparitions roam this towers many floors. A few people who returned tell the stories of horrifying cubical beings and their wailings, screams, laughter, and their maddening, unceasing clickings. You shall detain and resolve this anomaly as your quest. Then you will make sure to destroy whatever the entrance dimension of this tower is, thus sealing it forever away.
Go on brave adventurers, and do not fret at the insanities you will find inside!In this game, you will be traversing a skyscraper. Your goal is to traverse this abandoned tower and deal with the dangers inside. The dice determines your success, your characters can't be OP, you know the deal.
Dice is 20 sided. The values are below.
1,2,3
Compeletly missed, catastrophic results.
4,5,6
Inaccurate, bad but its not that bad.
7,8,9
Mediocre accuracy, not bad but not good either.
10,11,12
Good, but could be better, generally good but rather small results.
13,14,15
Great, but not that great.
16,17,18
Awsome, pretty much what you wanted, but can come with a bad twist.
19,20
Perfect, exactly what you wanted.
The elevator, which is what carries you onto the next floor and beyond, only activates when everyone in your party is inside it. You will have to cooperate, and ascending floors alone is usually not an option.
PlayersDrukalfar
Species: Drow (dark elf)
Description: Your average drow male but with short, black hair instead of long, white hair.
Items: Enchanted Greatsword, arcane vitality cider in infinite wineskin
Special power/magic: Shadowmancy
Alfred Bagletart
Species: Human
Description: A tall skinny young adult with brown hair and bad acne also wearing a pizza delivery man uniform which stands out like a sore thumb in the current setting light gray chiton. Is here to deliver a pizza to someone at the top of the skyscraper.
Inventory: Some loose change, A pizza satchel, A pizza box with pizza inside said satchel
Special power/magic: None
TricMagic
Species: Human(Cyber)
Description: Your average human with black hair and red highlights. (See avatar)
Items: Bay12 SkyLink(looks like a small book.) Shadow-theme pendant.
Special power/magic: Call: Links an image and generates something through the SkyLink. What that is depends on the image.
Recurring NPC'sDodok (Dead)
Species: Dwarf
Description: A stout and small male humanoid with an addiciton to alcohol. He is wearing a ☼Bonobo Leather Shirt☼ and a ☼Pigtail Pants☼.
Items: Iron Battleaxe
Special power/magic: Superhuman handicraft skills.
Datan (Dead)
Species: Dwarf
Description: A stout and small female humanoid with an addiciton to alcohol. He is wearing a ☼Armadillo Skin Dress☼ and a ☼Jet Bracelet☼.
Items: Iron Battleaxe
Special power/magic: Superhuman handicraft skills.
Urist (Dead)
Species: Dwarf
Description: A stout and small male humanoid with an addiciton to alcohol. He is wearing a ☼Dingo Leather Sweater☼ and a ☼Yeti Fur Shorts☼.
Items: Iron Battleaxe
Special power/magic: Superhuman handicraft skills.
Silicon
Species:Cubical(?)
Description: The one who puppets the tilted potatokin. He can be charaterised as annoying, and might be a wee bit insane. He won't hurt you though. Probably. He resides in an unknown location, tasked with the care of his brothers, as he says so.
Items:Unknown
Special power/magic: Possesion, Spontaneous Regeneration(?)
⌇⟒⟟⍀⟒⏃
Species: Bloxian
Description: A female Bloxian who finds Alfred strange and adorable, connotation of that being vague and all encompassing. She has a pink carapace, and a white, frilly dress with golden sparkles. She has long straight white hair.
Items: Alfred's old clothes
Special power/magic: Low-Medium scale reality warping, rejuvenation, superhuman stamina and strength
The BestiaryThe PotatoKin: Creatures that come in a billion shapes, forms, colors, and sizes. Can be found anywhere, usually in forms of isolated ecosystems which have formed in suitable floors. They seem to be the only natives left here.
Bloxians: A race of naturaly scatterminded, impulsive and hedonistic insectoid beings with plastic exoskeletons and highly amorous tendencies. Usually found in groups, they are highly social and possess reality warping abilities that involve creating, deleting and otherwise influencing matter in their domain.
They regard non-reality warpers to be lessers, usually treating them as pests, pets, toys or servants.
They cannot be permanently killed. They will respawn shortly at a designated zone.
The Miners: Crystalline, monolithic, rectangular beings about 2 meters in length. They usually hold cold and calculated manners and are almost always very intelligent, and yet tend to be inept and incapable when it comes to reading others and expression, respectively. They do not have gender or sex, and do not reproduce, just appear out of their native nature.
They like making and destroying all the same. For they see both acts as foils to one another.
They can't be permanently killed. They will respawn on the last place they rested.
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