Turn 2the blade THE BLADE
edit: Activate Misfortune out of self-preservation.
[6]
(Sorry, can’t edit your action.)
You summon a fleshy blade.
Remain still. Laugh at the humans as they try to wound me. Kindly suggest they try using something with a bit more punch. Here, let me grab this big rock with my tongues and GIVE IT TO THEM.
[3]
The rock smash’s one of the humans.
(Using yellow text to represent the colony talking to the host body in secret.)
Be careful, Suzy, just say you're lost. We don't know who brought us here, or how this place works.
"I.. don't know, I'm not from here. I was on my ship, and we were trying to save the universe, and then I was just sorta yanked somewhere and ended up here. What's going on? Are you adventurers?"
Charm charm charm them! Put out a few sparkles.
[5]
A haze settles over their eyes. They grow a few more eyes. “Yes m’lord, we are indeed adventurers, what shall you have us do?”
Steve sighs "This is going to be one of those days isn't it?"
Put my eyeballs back into their sockets and observe my surroundings
(Lol)
[1]
You sprained your arms too bad. They fell off. The arms laugh at you. “
Looooooooossssssssseeeeeeeeerrrrrrrrr”
"MY MIND!"
Think of some stuff to turn my brain back on.
[2]
(This should be a failure, but due to your powers I can’t reasonably say you’d fail at this. You can convert chemicals and grant intelligence.)
Your brain turns back on after adjusting some chemicals.
the blade keeps trying to attract that human
[4]
The warrior grabs the blade and screams in horror as he is transformed.
Incinerate everything around me. too many humans, too many things. Let their souls fuel the fires of a hellgate.
Pick up the Blade though. A weapon is always good.
[2]
You summon a small fire that gives some of the adventurers a burn, they shake it off. Disappointing. You do pick up the flesh blade however.
Reality 10/10