This totally feels like that one Pokemon meme where the nurse just dumps your pokemon into an incinerator and brings out fresh ones.
There's actually another path where we find out what the actual secret is, and it really is that quick.
Her name is Verdigris. Glass wanted to see Ek's So Pious Very Churchly Supplies, so we'll stop in there with our 10 gold.
Verdigris the dragon flies up to find a permanent perch on your shoulder. The dragon squawks with delight and nuzzles your cheek.
"That's good," Blessed Sam informs you. "She's already bonding with you. You can probably keep her free of the cage if you like."
That sounds very nice to you.
Unable to afford another pet, you leave the pet store.
Where would you like to go now?
The church-supplies store.
You visit Ek's So Pious Very Churchly Supplies, a dingy establishment with crudely drawn eyes, flames, and suns covering the store's facade. When you enter the dark store, you smell a thick, herbal sort of smell that you associate with the places of Akriton where rebellious teens hang out. As your eyes adjust, you realize the windows are high, tiny slits, too thin and elevated for anyone to see in or out either way.
The wares of this store look like religious gear at first—there are "Books of Abraxas" for sale, "spare" inquisitor outfits, "incense," and so on. But you're not sure why all the labels have quotation marks like that.
Then it dawns on you that this shop sells rather different goods than it might at first appear.
"This place reeks," Blessed Jacob says with a scowl. "In more ways than one."
Blessed Sam looks dismayed but says nothing in response.
When the greasy man with too much mustache wax behind the counter sees the two inquisitors with you, he hurriedly says, "I'm sorry, I was just closing early. Total overhaul of my stock tonight. Come back tomorrow, I'll have some great stuff!"
Blessed Jacob grabs the greasy man by his collar and hauls him up off his feet with one hand. The terrified man squirms.
"I look forward to seeing your new stock," Blessed Jacob says menacingly. "But what were you planning to do with these goods?"
"Well, you know, probably have a clearance sale—ulk!"
Blessed Jacob begins to choke the man with his free hand. Blessed Sam averts his eyes in distaste.
1.Tell Blessed Jacob to stop.
2.Join in Blessed Jacob's condemnation of the man.
3.Palm one of the strange little spheres in the barrel behind me.
I notice we still have the rest of our dragon eggs. I wonder if we can do something with them later. Also, I like the idea of a off-brand religious store selling books labeled, effectively, "The Bible
?".
Scribe Foo
Appearance
A bookish, spectacled man wearing a shimmering cloak and tight black clothing fit for a thief or an assassin
Magic
Negation:7
Automation:7
Glamor:1
Divination:1
Vivomancy:9
Skills
Ancient History: 3 (Decent)
Fighting: 1 (Bad)
Subtlety: 5 (Good)
Charisma: 4 (Good)
Personality
Optimism:62%/Caution:38%
Humor:54%/Solemnity:46%
Empathy:50%/Calculation:50%
Relationships
Romances (Interested romantically, but not sexually, in men and women)
Tal
Tal: 56 (Good)
Cos: 46 (Bad)
Sam: 70 (Great)
Church: 40 (Bad)
Undiscovered relationships: 2
Kingdom
Adoration: 52%/Vilification: 48%
Inventory
Gold: 10 gold
Sword
Alchemy Set
Torc of Life and Death
Clutch of Dragon Eggs
History Book, True Life of Abraxas
Golem Manual
Students
Blessed Sam
Pets
Verdigris the Baby Dragon
The Dead
The Academy Inquisitor
Plot Points
Chapter 1
You and Tal stumbled on an ancient magic academy.
You discovered a book of vivomancy, and an inquisitor chased you.
You found an ancient dueling ground.
You killed the inquisitor with negation magic.
You explored the academy library.
A divination revealed a potential ally in the form of a golem, so you took a manual on the operation of golems from the library.
You animated a serving tray to retrieve an alchemy set, but in the process, you released some dangerous chemicals.
You found a laboratory with a trapped specter.
You destroyed the specter.
You obtained a clutch of dragon eggs from the crow's nest of an ancient airship.
It became clear that the spilled chemicals were going to consume the whole academy.
Chapter 2
You flew up the coast of the Negative Sea back to Akriton.
You created two horses and freed them in the woods.
You made your parents think your finds in the academy were purely of historical interest.
You read in True Life of Abraxas that those who follow orders regularly are more likely to be glamored.
You learned the location of the Magisterian capital from True Life of Abraxas.
You met a hat seller but bought nothing from her.
You allowed a thief to steal from Fruitseller Fran.
You agreed to hunt a dodecapede with Tal.
You kissed Tal.
You restarted the automated mine that was the dodecapede's lair.
You restarted Akriton's giant fans after the death cloud passed.
Cos and you agreed that you would secretly work for Akriton.
Though you thought you kept a low profile, you heard inquisitors are coming to town anyway.
Chapter 3
Two inquisitors came to your door: the more aggressive Blessed Jacob, and the kinder Blessed Sam.
An old man intervened, claiming you weren't home.
You waited until the inquisitors left.
The old man revealed himself to be Mayor Cos, who is a shapeshifter.
You went to a House of Sun service, led by Blessed Sam.
In the middle, your vivomancy disguise wore off, but Blessed Sam did not take any action to pursue you.
Blessed Sam asked you to heal his pet dragon, Thomas.
You agreed and healed Sam's dragon.
You offered to teach Sam vivomancy, and he agreed.
Chapter 4
You rode to the capital in a wagon with Sam and Jacob.