((Hey guys, sorry. Been both busy and not feeling the bestest. I feel bad for not getting this out sooner. I’ll also try to have a map to use as reference for you guys.))
TURN 2
LC 04
"Oh god I think I'm dying, I NEED A MEDIC!"
Call for a medic, and try to shoot the machine gunner from whatever I'm using as cover.
The seriously wounded private Boberson calls for a medic. [17-3=14] Much to the surprise of the young lad, a young field medic leaps forth. He bandages the worst of the wounds and gives a shot of morphine to Boberson. [Pain 3 => Pain 1. Add Morphine High].
Having taken care of another patient, the call of another wounded soldier draws the medic away to do his job once more. Boberson’s ankle is still FUBAR. He decides to shoot back at the MGs that shot him up.
[16-1-5=10][10-1=9. 5<9<18] Private Boberson takes aim, not particularly caring whether he hit anyone or not, since he’s basically blind. Firing, he hits the bunker! But nobody was harmed, so there was ultimately no effect.
[14] The gunners are too busy to care at the present moment. The shot goes unpunished.
I have an anti-tank rifle. I'd shoot the gunner, but why do that when I can shoot their gun?
(That means shoot the gun, so we're clear. Hopefully it can be rendered useless!)
Throwing himself into the craft of ending people from far far away, Private Shine aims his focus on the gun of the gunner. [20+1=21][20][6927] Being that the round being fired is meant to take out tanks, the gun that was hit was never going to be a match for Shine’s gun. Nor was the gunner attached. Nor was the officer, nor loader, nor the other guy who was just standing by.
The MG 46 quite literally explodes, killing the gunner from the sheer concussive force. The officer next to him is hit in the neck with a piece of the barrel shroud, severing both his jugular and carotid artery, killing him nearly immediately. The random guy is hit in the face by a chunk of the receiver, smashing his skull to bits, brain leaking out form the giant hole. The loader is the least fortunate. As the round leaves the MG 46’s receiver, it keyholes directly through the poor Gerry bastard, the upper and lower halves of his body helicoptering away. He is still conscious for over a minute in extreme agony until he finally bleeds out.
Unsurprisingly, Pvt Shine is knocked off his feet, where he is then hit by a wave that carries him further inland. [Location Updated! Landing Proper]
[5] The shot drew the attention of the other MG in the sector. It opens up, [8][4] Causing some minor bullet wounds in his lower abdomen. Nothing too serious, though. [Pain 1 Gained]
Player: King Zultan
Inventory: Springfield M1903 [3/5]
Colt M1911 [2/2]
Status: Secret: (To be discovered)
Blinded [3/4] (-5 to hit)
Pain 1 (-1 to all rolls) [Head Pierced and Leg Shot to Hell]
Crippled Leg (+1 turn to move to and from zones. -1 to dodge)
Special Effect [
]
Location: Landing -1
Player: Glass
Inventory: Boys ATR [4/5]
Owen Gun [4/4]
Bible
Status: Pain 1 [Minor grazes; lower abdomen]
Location: Landing Proper
LC 04 Remaining Manpower: 26
LC 03
Crawl for cover! Crawl for cover!! CRAWL FOR COVER!!!!!
[15] Panicked by the deaths of those he had gotten to know over the last few weeks, Pvt McGee crawls forward, enduring the hail of bullets over the top of him as others behind get shredded. He holes up behind a hedgehog.
[4] Unluckily for the young soldier, the machine gun moved its point of aim to around the tank trap, one bullet sinking into McGee’s right calf. [6][6] Fortunately for McGee, the bullet shot into his right leg was enchanted by a priest. It was supposed to make it explode on impact, but the rite was performed wrong. Now, McGee feels 10 feet tall and bulletproof![3] [Gained Status effect: Bullet Proof 3(Cannot be killed for 1d6 turns)]
? Shoots any immediate threats and formulates a spell for providing cover.
[19-1=18] The unknown marine fires his Shotgun directly at the bluff. At 1000 yards away, the spread is too great to have any targeted effect, but 2 German soldiers would die from this attack.
[6017] The spell formulated appears to have failed. About 15 pounds of sand from a 15 foot radius ((I’m not certain who the target was, so I’m gonna assume sand)) is flung across the beach. [17] The sand hits an unwary german as it continues its path inland, carrying the screaming kraut away.
[8][1][5] A gunner takes aim at ? and fires a volley. It merely grazes the lucky marine’s head, doing no damage, except to crave a bald path through his hair.
Player: Fluffe9911
Inventory: BAR 1918 [4/4]
S&W Revolver [6/6]
Status: Bullet Proof 3(Cannot be killed for 1d6 turns)
Location: Landing (Proper)
Player: Blackpaladin99
Inventory: O/U Shotgun [1/2]
BAR 1918 [4/4]
Status: Pain 1 (-1 to all rolls) [Left leg grazes and one hit]
Location: Landing (Proper)
LC 03 Remaining Manpower: 22
LC 01
Keep pushing foward towards the Machine Gun nests, sprinting from cover to cover while taking pot shots when George sees an opening against the gunners. (My thinking is the artillery is going to bomb the landing vessels)
[14] The first cover George hits is a damaged hedgehog. He aims up at the bluff, but it’s just too far to make out anything real. Still, he lines up the shot aaaand [20-1=19] Hits the loader for one of the MGs in the chest. He dies pretty quickly.
[5-1] The next cover is cut short by a quick burst from that MG. [4][3] He is hit in the left foot, taking it off his body, entirely. [Add pain 1 => Pain 2. Gained Crippled Leg][Location Updated! Landing Proper]
"Great job, guy! Keep it up!"
Join the shooting at the bad mans!
“Great job, guy! Keep it up!” Says the LT to the sergeant medic picking people up and stuff.
“Can do, sir!”
Taking aim at the bluff, young LT Bro fires his rifle in the hopes of hitting the bad mans. [18] The first round kills an infantryman in a forward defensive trench who had popped his head up to observe the battle.
[8][6][4] Bro is hit in the left leg by machine gun fire. The damage is minimal. [Pain 1 gained]
Inventory: M5 Folsom [2/3]
Colt M1911 [2/2]
Status: Pain 2 (-1 to all rolls)
Crippled Leg (+1 turn to move to and from zones. -1 to dodge)
Morphine High [7/8] (Adds pain tolerance 1 for 8 turns)
Location: Landing Proper
Inventory: Pedersen M3 [3/4]
S&W [6/6]
M1 Flamethrower [Infinite]
Status: Pain 1 [-1 to all actions]
Location: Landing -1
LC 01 Remaining Manpower: 26
The Artillery is reloaded. It aims now.
Initial Manpower: 2443
Players Killed: 0
Deaths from Infantry: -4
Deaths from Machineguns: -3
Deaths from Artillery: 0
Total Deaths this turn: -7
Remaining Manpower: 2436
Remaining Defenses: 4 MG Bunkers, 14 MG Nests, 5 Artillery Bunkers, 4 Command Bunkers, 1 High Command Bunker, 1 Bunker with Beach Overlook
END TURN 2
((Map added to first post in this thread))