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Author Topic: The Tales of Runlance - Year 1511 - OVERSEERS NEEDED! APPLY INSIDE!  (Read 28504 times)

blueturtle1134

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Re: The Siege of Runlance - Year 1504 - OVERSEERS NEEDED!! APPLY INSIDE!!
« Reply #120 on: October 24, 2021, 02:10:32 am »

27th Limestone: in seconds, the walls are red with blood.



The Keys of Carnage - including myself - rush to confront Ral. Meanwhile, she brutalizes a fisherdwarf with a pickaxe.

Spoiler (click to show/hide)

Fear not, the cops are here.



I personally disposed of the maniac threatening the fortress.



Regrettable, but it had to be done.



A broken body in a puddle of teeth and blood, surrounded by golden statues of the fort's founders.



(bonus: the sequence of draftings and undraftings is hilarious)

Spoiler (click to show/hide)

I still have no idea how Ral went insane. We had cut gems, so she should have been able to-



...

oh



Greetings, Comrades! I am Blueturtle III! Due to his criminal mishandling of the artifact creation process, Blueturtle II has been sent to gulag!



Since the Gulag has become something of a community work area over time, and cancellation spam gets caused if a dwarf is burrowed there, the only consequence of being sent to gulag is being forced to sleep in these beds.

Spoiler (click to show/hide)

not sure how I feel about the fort being led by a dwarf that's offended at any show of emotion just because she was caught in the rain Silence, comrade!

2nd Sandstone: While we've got the gemstones at the trade depot, we'd better sell them. I've offloaded them in exchange for a bunch of musical instruments, fruits, and parchment.

Spoiler (click to show/hide)

The purpose of this level is indecipherable. I've ordered the stairs built back into up/down stairs and an effort to immediately be made to reach the magma sea and adamantine spires.

10th Sandstone: I've orderedbWcb the dwarves to chop everything in sight. Hopefully this influx of wood makes charcoal production faster.



26th Sandstone:



Time to see if the levers work.



Wait... was this never linked up? We'll close the inner gate as well just to be sure.

A dwarf came by and pulled just the upper and lower levers, leaving the inner one unpulled. Thankfully the forgotten beast seems content to kill giant moles for the time being.



For whatever reason, the dwarf assigned to the last lever was far beneath the earth.



I'm ordering the checkpoints sealed as well as additional insurance.

27th Sandstone: Why are you down there?



28th Sandstone: He was bringing something back up the stair, so at least he was going up. Which is more than I can say about this poor fool, who was heading down to collect webs. At least the gate closed.



Meanwhile, we've reached Cavern 3



8th Timber: Who is this?



19th Timber: what



I've just begun the project to dig below the third cavern layer. Maybe this has something to do with it?

22nd Timber: We've reached the final solid layer, below which lies only semi-molten rock. The goal now is to find the adamantine veins in this layer, which we will do by a very simple procedure.

Spoiler (click to show/hide)

Namely, mining out the entire thing.
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At least we killed the boy and hurt an old man.
SPAMOVERLORD - play as the Empire and break ALL the cliches! | Doomhollow - A reasonably sane succession fort! | Give a Damn!

blueturtle1134

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Re: The Siege of Runlance - Year 1504 - OVERSEERS NEEDED!! APPLY INSIDE!!
« Reply #121 on: October 24, 2021, 03:05:46 am »

24th Timber: The miners are currently occupied with removing all these up-ramps, but once they're done with that, we'll get on to the dig project.

Spoiler (click to show/hide)

Here's the reason for all those ramps being removed: A grand moat, across the north side of the canyon our fortress resides in. This should be useful against further invasions of the undead. It's not yet filled with water, but can be easily enough.

Spoiler (click to show/hide)

25th Timber: With that task complete, off the miners go to destroy an entire layer of stone.

Spoiler (click to show/hide)

(they actually went to mine ore veins, but I upped the dig's priority and off they go)

It's also come to my attention that some migrants don't have their mining labor enabled. I've re-socialized mining and masonry, enabling it for everyone.

1st Moonstone: You know what, I should have worked on the moat first.



It's goblin season again. Alert sounded.

3rd Moonstone: It appears everyone is in the fort, except for this fool who's carrying a rock.



The goblins are advancing on the hilltop this time.



Oh shit, the animals.



There's no time to bring them in now. I'm closing the door.

4th Moonstone: The rock-carrier meets his fate.



I'm getting spammed with reports of warm rock found at the dig site.



5th Moonstone: Looks like someone else was trapped outside...



7th Moonstone: what the



11th Moonstone: Mining out this layer concluded, finding only a small pocked not surrounded by lava. Unfortunate.

Spoiler (click to show/hide)

We'll mine the next layer up instead.

Spoiler (click to show/hide)

20th Moonstone: Ah, here's something interesting.



This layer finished as well, the space barely any larger.

Spoiler (click to show/hide)

I'll move to one layer below the third cavern, but given that large seconds of the third cavern are warm, I don't have high hopes.

24th Moonstone:



Whelp, time to seal the second cavern too.

25th Moonstone: Lever pulled, cavern sealed.



4th Opal: Only this much space is non-magma on that layer.



I'm at a loss for how to access adamantine. It must be in the third cavern layer. I'll get a squad ready and explore it.

At least we can channel out an area and make magma forges We can't even do that, as we technically haven't discovered magma yet (bullshit, it's right there)

7th Opal:



EAT THE GOBLINS



It can fly. This will be an interesting fight.



As expected, it leaves pulverized goblins in its wake.

8th Opal: Delphanso died of depression.



The goblins got some good hits in on the hill titan, but I don't have high hopes for mutual annihilation here.

Spoiler (click to show/hide)

They have managed to ground it, though.



They appear to be kicking it into submission.

Spoiler (click to show/hide)

Place your bets, everyone.
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SPAMOVERLORD - play as the Empire and break ALL the cliches! | Doomhollow - A reasonably sane succession fort! | Give a Damn!

delphonso

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Re: The Siege of Runlance - Year 1504 - OVERSEERS NEEDED!! APPLY INSIDE!!
« Reply #122 on: October 24, 2021, 08:41:12 am »

I can't believe my horribly depressed dwarf died.

I'll take the next-most-depressed dwarf, if you'll let me

Gwolfski

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Re: The Siege of Runlance - Year 1504 - OVERSEERS NEEDED!! APPLY INSIDE!!
« Reply #123 on: October 24, 2021, 01:49:23 pm »

What a FUN year, heh

That weird thing at the end of the staris was an unfinished checkpoint, btw.

Oh and that empty room the guys were chilling in was a guildhall I think. Now that I consider it, I had forgotten I built some things before writing the writeup
« Last Edit: October 24, 2021, 01:52:29 pm by Gwolfski »
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blueturtle1134

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Re: The Siege of Runlance - Year 1504 - OVERSEERS NEEDED!! APPLY INSIDE!!
« Reply #124 on: October 24, 2021, 03:35:16 pm »

I can't believe my horribly depressed dwarf died.

I'll take the next-most-depressed dwarf, if you'll let me

You can have Lokum the depressed miner.

Spoiler (click to show/hide)

9th Opal: BWAHAHAHAHA



It's only killed two goblins so far. The "fight" seems to have degraded into a kicking match.

The rest of the goblin army is moving to join in.

Spoiler (click to show/hide)



HOLY SHIT

THEY KILLED IT

20 GOBLINS KILLED A HILL TITAN



11th Opal: They appear to be celebrating their victory.



I don't think the military can contest them, even though we have armor and weapons, we're not trained to use them. I could dig out the moat, but that would require opening the bridge.





OOC: I will never understand the military window

  • Squads can be assigned to alerts.
  • The Keys of Carnage can never be assigned to any alert other than "inactive" except by shift-enter. Every other squad can be assigned to one alert each.
  • Training is defined by-alert, which means they haven't been training all this time because I didn't put the alert on "active"
  • I cannot order the Keys of Carnage to do anything. This is independent of anything related to alerts. I can order every other squad.

19th Opal: Forget it, I've got a better idea.



26th Opal: I'm building a bridge to above the Goblin camp and dropping stuff on them from above. Getting the blocks there was a whole-fort event.



7th Obsidian: The bridge begins to take shape. (Those bins are filled with blocks)

Spoiler (click to show/hide)

12th Obsidian: Inevitable.



Also, we're out of blocks. I've had the masons build more but we might need to use raw rock for a bit.

14th Obsidian: The Goblins have gathered at the foot of the skybridge.



I don't think they've gotten in, but it's causing cancellation spam. I think this makes my job easier, though.

16th Obsidian: This is stupid. You know they can't get to you, right?

Spoiler (click to show/hide)

25h Obsidian: oh crap



I decided to build a staircase to the top of the skybridge to get another area to drop stuff from, only to remember WHY we don't have access to the top of the skybridge: it's connected to the outside.

Now Ryu's fighting a goblin.

Spoiler (click to show/hide)

26th Obsidian: One down.



Many more to go.



Delphonso dies again.



Fuck it. I'm retreating behind the doors and hoping it holds.

26th Obsidian: F



I'm ordering the main stairwell sealed off with donkey soap, stupidly enough. If the top layer falls, our comrades in the depths will at least have a chance.



I stupidly sent in the squad with all the player characters, hence all the deaths.



They died valiantly defending their people.



I finally realized that ordering the squad to move back keeps it a squad, and thus they try to keep fighting. I disbanded it and they finally retreated.

Theyflower, enraged, stays to hold them off.



The doors are sealed. Your sacrifice will not be forgotten.



Another dwarf trapped outside.





Only a few dwarves died, but because I forgot which squad was full of player characters most of those were named dwarves, which means that included many of our best miners and engravers.



The loss of the far section and skybridge is not ideal, but with the underground farm working well we should be able to get through. Most of our food stockpiles were there though. Careful management will be necessary to avoid starvation.

Wood is the real problem here. The first and second caverns are blocked off by forgotten beasts, and the surface is gone because of goblins. Without wood we can't make charcoal, so we can't make metal weapons and armor and can't fight back. The next overseer should either open the third cavern layer or somehow make the game actually "discover" the magma sea so we can build magma forges.

Anyway, all yours Metruption

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« Last Edit: October 24, 2021, 03:42:42 pm by blueturtle1134 »
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SPAMOVERLORD - play as the Empire and break ALL the cliches! | Doomhollow - A reasonably sane succession fort! | Give a Damn!

TricMagic

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Re: The Siege of Runlance - Year 1504 - OVERSEERS NEEDED!! APPLY INSIDE!!
« Reply #125 on: October 24, 2021, 03:38:47 pm »

Blueturtle III, to the Gulag!

The name is Cursed with oversights.
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EuchreJack

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Re: The Siege of Runlance - Year 1504 - OVERSEERS NEEDED!! APPLY INSIDE!!
« Reply #126 on: October 24, 2021, 04:21:23 pm »

I'll take a dwarf, I'm not picky.

delphonso

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Re: The Siege of Runlance - Year 1504 - OVERSEERS NEEDED!! APPLY INSIDE!!
« Reply #127 on: October 24, 2021, 04:40:52 pm »

Those goblins really had it out for named dwarves.

Metruption

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Re: The Siege of Runlance - Year 1504 - OVERSEERS NEEDED!! APPLY INSIDE!!
« Reply #128 on: October 24, 2021, 05:43:45 pm »

IT'S MAGMA TIME
I will stream my turn of this fort tomorrow in the afternoon, probably like 4pm or so
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TheImmortalRyukan

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Re: The Siege of Runlance - Year 1504 - OVERSEERS NEEDED!! APPLY INSIDE!!
« Reply #129 on: October 24, 2021, 08:34:41 pm »

... fuck.

Welp, redorf me again. I'd prefer this not become a new trend
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The Tale of Runlance - A Succession Fort in a Dying World

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King Zultan

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Re: The Siege of Runlance - Year 1505 - OVERSEERS NEEDED!! APPLY INSIDE!!
« Reply #130 on: October 25, 2021, 04:04:30 am »

I can't remember if I asked for a new dwarf after the last one died, so if I don't have one can I get a new one?
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Gwolfski

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Re: The Siege of Runlance - Year 1505 - OVERSEERS NEEDED!! APPLY INSIDE!!
« Reply #131 on: October 25, 2021, 05:36:37 am »

slow clap

Ouch

Blue you absolute chickenbrain
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Metruption

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okay, I have some important stuff to do but should be good to play at least part of my round at 4pm est in ~3 hours
twitch.tv/theyflower/
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Metruption

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started, going to try and make an entire magma pumpstack
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Gwolfski

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best of luck, I'd watch but internet's too bad for me today
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