I can't believe my horribly depressed dwarf died.
I'll take the next-most-depressed dwarf, if you'll let me
You can have Lokum the depressed miner.
9th Opal: BWAHAHAHAHA
It's only killed two goblins so far. The "fight" seems to have degraded into a kicking match.
The rest of the goblin army is moving to join in.
HOLY SHIT
THEY KILLED IT
20 GOBLINS KILLED A HILL TITAN
11th Opal: They appear to be celebrating their victory.
I don't think the military can contest them, even though we have armor and weapons, we're not trained to use them. I could dig out the moat, but that would require opening the bridge.
OOC: I will never understand the military window
- Squads can be assigned to alerts.
- The Keys of Carnage can never be assigned to any alert other than "inactive" except by shift-enter. Every other squad can be assigned to one alert each.
- Training is defined by-alert, which means they haven't been training all this time because I didn't put the alert on "active"
- I cannot order the Keys of Carnage to do anything. This is independent of anything related to alerts. I can order every other squad.
19th Opal: Forget it, I've got a better idea.
26th Opal: I'm building a bridge to above the Goblin camp and dropping stuff on them from above. Getting the blocks there was a whole-fort event.
7th Obsidian: The bridge begins to take shape. (Those bins are filled with blocks)
12th Obsidian: Inevitable.
Also, we're out of blocks. I've had the masons build more but we might need to use raw rock for a bit.
14th Obsidian: The Goblins have gathered at the foot of the skybridge.
I don't think they've gotten in, but it's causing cancellation spam. I think this makes my job easier, though.
16th Obsidian: This is stupid. You know they can't get to you, right?
25h Obsidian: oh crap
I decided to build a staircase to the top of the skybridge to get another area to drop stuff from, only to remember WHY we don't have access to the top of the skybridge:
it's connected to the outside.Now Ryu's fighting a goblin.
26th Obsidian: One down.
Many more to go.
Delphonso dies again.
Fuck it. I'm retreating behind the doors and hoping it holds.
26th Obsidian: F
I'm ordering the main stairwell sealed off
with donkey soap, stupidly enough. If the top layer falls, our comrades in the depths will at least have a chance.
I stupidly sent in the squad with all the player characters, hence all the deaths.
They died valiantly defending their people.
I finally realized that ordering the squad to move back keeps it a squad, and thus they try to keep fighting. I disbanded it and they finally retreated.
Theyflower, enraged, stays to hold them off.
The doors are sealed. Your sacrifice will not be forgotten.
Another dwarf trapped outside.
Only a few dwarves died, but because I forgot which squad was full of player characters most of those were named dwarves, which means that included many of our best miners and engravers.
The loss of the far section and skybridge is not ideal, but with the underground farm working well we should be able to get through. Most of our food stockpiles were there though. Careful management will be necessary to avoid starvation.
Wood is the real problem here. The first and second caverns are blocked off by forgotten beasts, and the surface is gone because of goblins. Without wood we can't make charcoal, so we can't make metal weapons and armor and can't fight back. The next overseer should either open the third cavern layer or somehow make the game actually "discover" the magma sea so we can build magma forges.
Anyway, all yours Metruption
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