Luigi's Waterway - Turn SevenEverybody else entering PURPLE!PURPLE SEGMENTSegment Tags
<--Split path-->
Outer Curve:
---Safety Rails (For a reason): If hit by a knock up item or hazard, roll an unmodified hazard check-on a nat 1, fall back.
---Broad Dash Panel: +1 Momentum to all passing racers
---Broad Curve: +1 to Power Slides
---!!Hazard!!: Ol' Chompy gonna get ya
Opposed Hazard check-If hit, flipped and lose two momentum!
Inner Curve:
---Tight Curve: +1 to Power Slides, Gain a Free Pass Attempt against anyone who took the outer curve (even on power slide fail-Free passes cost no momentum. If your momentum is higher than the driver ahead and you succeed, you can make TWO free passes!)
---Item Boxes (Easy Line of 5): 5 total item boxes up for grabs
---!!Hazard!!: Too close to Ol' Chompy!
Opposed Hazard check-If hit, flipped and lose two momentum!
---Hazard Modifier---
Feeding Chompy a red cheep will keep him from attacking you!
NOT feeding Chompy a red cheep, now gives you a -1 bonus to your hazard check against his attacks!
Chompy will not attack the following racers:
Jack Frost
Chompy IS FREE and will now chase racers down the track! Except for his friend Jack. <3
SHORTCUT action
Hazard check at -1. If fail, go airborne and lose 5 momentum. On nat 1, fall back
On a success, gain a free pass attempt against all who didn't try-superseding those who took the inner or outer curve, and a +1 to pull ahead!
Waluigi, Jack Frost, and Olaf entering GREEN!GREEN SEGMENTSegment Tags
Safety Rails (For a reason): If hit by a knock up item or hazard, roll an unmodified hazard check-on a nat 1, fall back.
Straightaway: No penalty to Power Slides
!!Hazard!!: Cranks Shell Barricade
Crank set up some green shells to bounce right before the Dash Panel. Hazard check, or get flipped! Good luck! (Count: 3)
Broad Dash Panel: +1 Momentum to all passing racers
Cross-Targeting: Projectile and thrown attacks can be targeted at racers in the green section
!!Hazard!!: Maximum Chomp
Opposed Hazard check vs any racer not in first. +3 to roll! If hit, flipped and lose two momentum! Only affects those leaving purple. Only occurs if no racer is in the Purple Segment.
!!Hazard!!: Cheep Slime
Set Hazard check If hit, spinout and lose one momentum! Counts as a Trap tag item. On first hit, remove one count of item. For every three cheeps that jump on track when racers pass, generate another count. (Count: 1)
RACING Action: Every round, 1+1d4 Red Cheeps jump over the track
Snatch the Green Cheep Cheep!
Make a racing check without modifiers
On a 4+, add a Green Cheep Cheep to your inventory as a special item! If two or competing racers qualify racers try to snatch the same cheep, or the last one, higher result wins. Matched results are settled with coin flip.
On a fail, spinout and lose 1 momentum!
https://youtu.be/iFgrerDaAdo <--Track Mood Music
Player Action "Hee ho hello funny purple man! Just taking the inner curve? Why not cut it closer? Why not see where your true ambition takes you?"
"Sorry ice-cream cone! Waluigi is too busy WINNING to take advice from stinky CHEATERS right now! Please try again after you are done eating Waluigi's dust! WAAAAAAAA!" "Hee, your loss stinky purple man. See you later."
Waluigi, Jack, and Olaf get inked!The Ground Rumbles-POW block!...
Inner Circle, Power Slide... Again! WAAAAAAA!!!
"NO FAIR! WHY EVERYONE HAVE IT OUT FOR WALUIGI!?!? NOT ONLY DO FISH TRY TO SABOTAGE WALUIGI'S VICTORY BUT CHEATERS TELEPORTED BEHIND WALUIGI WHILE WALUIGI WASNT LOOKING! THATS IT NO MORE DEFENSIVE DRIVING TIME TO SHOW THESE CHEATERS WHAT IT MEANS TO WAAAAAAAA!"As if to prove Waluigis point succinctly, at that point a flying squid soars over him, spewing sticky ink (again, good thing he wore his plumbing uniform, waa) all over his windshield-and the Earth begins to shake as the POW block the freeze pop just used begins to rumble the earth. Cheaters!
Inked! -1 to hazard, driving, and pass checks until the end of the next turn!Waluigi remembers what the The Colonel said you should try to do in this situation, in the rookie karter initiation video...
You see this here, soldier? Pay close attention. It's a POW block. It's a tectonic geo-weapon, producing shockwaves with enough power to send you flying-combined with other modes of attack, it can end your mission in failure-next stop, Leavenworth prison.
It's effective range is for your purposes, technically infinite. Anywhere on the track, anyone on the track, you'll have to prepared to deal with its effects. There's no way outside of absolute invulnerability to defend against it, at least directly. But, it's got a certain weakness you can exploit. Your sneaking suit...er, kart is equipped with hydraulic mechanisms that allow you to traverse obstacles and quickly realign yourself on the track by jumping-and the POW block can only damage a kart if its touching the ground. So time your jump at just the right moment, and the shock wave will pass under harmlessly. Careful, though-you'll only get one shot.
Hazard check vs POW
[4-1=3]He tries to time his kart like the video said, to hop just at the right time to avoid the POW...
but his hydraulics lock up from the Blooper Ink-his kart stays stubbornly glued to the track as the rattling in his instruments quickly approaches catastrophe. The cheaters are now coordinating against him! Waluigis Kart is flipped into the air, just not in the way he would have preferred!
-2 Momentum!He desperately tries to align his kart to go into a power slide when he lands!
[3-1=2] It doesn't work.
Waluigi? What happened? Waluigi?! Waaaaaaaaa!
| Hit the shortcut! Slam-dunk the POW into chompy's stump! |
Jack places a hand on the Zorro's Rapier, attempting to channel some of that item's fell power into the POW block-with a perfectly timed hydraulic jump (Jack didn't watch the initiation video OR read the rules, hee) he leaps into the air and dumps his POW right on Chompys stump!
-2 HP!Chomp stumps are, for some reason, designed to take around 3 hits to collapse-the POW block goes through two hits, easily, sending the vibrations rumbling through the Earth. Jack is treated to the pleasant music of Waluigi screaming as his kart is tossed into the air, rising to a crescendo as the shock wave rolls through the entire racing pack.
Chompy's chain is now affixed by the barest of stumps, hardly more than a log chair.
Jack hits the ground running, his mood ebullient! Only to see the oddest thing coming after him-the flying thing that just visited Waluigi. Turns out it's some sort of squid?
It shoots a huge glob of ink at his kart, dousing him through-he looks like Black Frost now!Jack can even hear the creatures voice chattering away with all the energy of someone who just broke out of a prison cell and is railing against the nearest stand in for an authority figure.
Personality [2]
Irritable!<~Bloop!~ Take this, ya little chump! Boom, inkshot! Owned! Yeah, I bet ya think ya can get away from anything, huh? Ya can weasel out of any consequences for your actions? WELL TODAYS NOT THAT DAY PAL! I got your purple friend-and now I got you! Go drive off a short pier, buddy, anytime-I'll be waiting for you when you hit the water! Go ~bloop!~ yourself!>The Squid punctuates this by flying off in Olafs direction with a determined air. Well.
Inked! -1 to hazard, driving, and pass checks until the end of the next turn!Jack nevertheless, tries to compensate for his now sticky controls-weaving through the Kart graveyard Chompy has created and gaining ground on Waluigi-who seems to be suffering the same ailment and then some.
Jack takes a free pass attempt on Waluigi![3+1-1=3] vs
[2+3-1=4]Jack is near about to careen into a giant pile of Gloomba blue metal, before Ol' Chompy gently lifts him up and place him on the other side of the obstruction-leaving a clear path to the track! His kart skids slightly as it transfers from dirt to pavement, losing a bit of speed (-1 momentum)...but,
Jack Frost takes 1st place!Jack feels a wonderful sense of freedom as he breaks clear-
he gains +1 to pulling ahead! Unfortunately, even with the distance, he's not going to be able to pull ahead...still, with all the carnage going on the track behind him, which he can now see is extensive nobody else is likely to either. Hee hee! Ho ho!
Outer Ring, Draft!
"Bah! Olaf will catch you, tiny man! And you, skinny Waaaaa! man!"Olaf had set his own Kart to draft off of Jack, who was heading through Chompys yard-hoping he could use the resulting speed boost to swing around the outer curve before the frozen treat was too far ahead to follow safely. Of course, that was when he too was hit with what felt like a combination of an incoming avalanche, and a flying octopus of some sort.
Blekksprut! He fires a sticky ball of ink at his kart rudely! The shield does nothing!
Inked! -1 to hazard, driving, and pass checks until the end of the next turn!Hazard check vs POW
[4-1=3]-2 momentum!Olaf is unable to respond in time to this effective one two-punch. His kart, which has remained roughly invulnerable to speed loss up til now, is flipped upside down-he's forced to skid along the track the wrong way up with his shield! He changes his lane to try and draft the wildly careening Waluigi!
Upside down. Riding on his shield. Driving after a purple plumber. While covered in
Blekksprut. Some days are more interesting than others for a viking. Wait til he tells his brothers about this!
Olaf takes a free pass attempt on Waluigi![6+1-1=6] vs [2+2-1=3]
Feeling sort of ridiculous, Olaf opts to right himself as he sees Waluigis berserk flailing, rather than crash into a wall. With a heft of shield, still untouched, he turns Kart right upside again.
That didn't work. New plan.
Fire all three shells across into the GREEN segment, right before the dash panel! Fire the blooper!
Aggressive Driving! Got to pull ahead!
Finally, we get to the Gloomba responsible for most of the mayhem at the front of the pack-he sees his blooper wreaking havoc and hits the gas pedal-aggression is the only way to win! He punctuates this by frenetically firing three shells over the small grass divider leading into the green segment, where they fall into the track and begin bouncing around-creating a deadly shell barricade.
[4] Crank powers forward,
his kart gaining 1 momentum! He also gains a penalty to hazard checks...
Crank has always preferred a quiet air of competence to clowning around, like that purple Luigi up there. Sponsors who prefer sure bets to long shots-like his old employer-tend to value drivers like him. Drivers who can deliver and don't come with baggage. His placement speaks well of his ability to keep up with the pack-now he just has to break out and seize the glory awaiting. Sponsors also like an underdog story. An unexpected, come from behind win, where you get knocked down but you keep getting back up again. Crank will understand better in a few seconds....Now that he thinks of it, maybe a bit too much havoc at the front. Actually, the rattling of his instruments has increased a pitch too far, increasing to a steady whine, and that can only mean...
Hazard check vs POW
[3-1=2]-2 momentum!POW! Crank barely has time to respond as his controls lock up and his kart begins to flip-indicating he's just waited a second too long to avoid a POW block. His speed is still quite high, however, due to aggressive driving-even as he crashes back down to the track with a rattling thump that he feels all the way up to his mushroom cap, his Kart is still moving at a steady clip.
He hears a familiar whirring noise behind him-just like the green shells he just fired, another one has been launched. Well, it's to be expected, but it's far behind. He hears another set of shells launched even further back, and maybe thats what lowers his guard. Because, what is not to be expected is what he sees in his rearview mirror-as the shells bounce through the track, weaving with diabolical intent through both Bowser and Joe, steadily homing in on him!
Crank cuts to one side desperately, but his speed...he can't slow down in time to dodge...both...
[1-1=0] vs
[3] (Cranky Green Shell vs Crank)
-2 momentum!HICCUP GAINED!Deathrattle kicks in![2][14]
Module Hiccups: Low Loot, Cold Start![18]
[Kart Hiccup: Deathrattle] (Jeez!)
A green shell that smells vaguely of bananas slams into the side of his kart, wedging itself right under his left wheel, continuing to spin, throwing off pieces of kart metal all over the track. A veteran racer, Crank knows this is absolutely one of the worst things that can happen. He reacts quickly, and in the only way he can, which is to mash on the breaks and limit the damage by crushing it under his kart. For a moment, he thinks he might be clear...then that
deathrattle he's been hearing for the whole race kicks in!
As Crank rattles back onto the track, he quickly takes stock of the damage with his onboard star-puter. If a Gloomba can frown even deeper, Crank might. His kart has suffered some serious damage.
...
His
high acceleration module has been beaten to hell-it melted the luck circuits that were already acting faulty earlier in the race with his green triple shell spinning the wrong way-the ensuing carnage has now damaged them semi-permanently and fused them with his High AC module, resulting in an inevitable loss to both. In racer terms,
Low loot. The module is also causing a minute fire leak in his rocket booster, probably a shard of shell that pierced one of the stardust tubes. He calculates this is not, in fact, the worse thing that could have happened-it's not something he has to worry about right now. His high acceleration module should even partially account for it. But he's not going to be 'getting out of bed' in the morning with it installed and will suffer
Cold Starts.
Crank is puzzled by the next readouts. Technically, everything is fine. Everything is in working order.
But he can
hear that horrible
deathrattle has now migrated from just his module,
to his entire kart. He can feel the thrum of bad luck coming off in waves, just waiting to be unleashed. Worse now. The boo floating over his grave...
There's a few ways to handle that, one of the easier ones is the pit stop-get it fixed now, before it becomes a permanent issue. But that'll cost time. And he's not sure if he can spend that time.
Not if he wants to win. For now, Crank dives under his dash to commit some desperately needed repairs.
Aggressive Driving.
Joe is trying to find the flow again, that perfect rhythm, but in this world there is only dissonance...putting himself to the test, however, is the only way to gain strength.
[6] Joe finds the flow,
his kart gaining 3 momentum! He also gains a -1 penalty to hazard checks, but that's a small price to pay, surely...
Hazard check vs POW
[5-1=4]Joe felt the discordant rumbling in the Earths bones far before any of the other racers, despite the increased speed drawing his attention. He's already grown attuned to the strange symphony he feels deep under his feet, a steady grinding of great stone plates-music it would require eons to hear complete. This sound was as if a plate was suddenly dropped to the floor. Once he understood this, evading the POW was simply a matter...of timing.
His kart clears the air above the shockwave with only a little difficulty, and he lands with no issue. Perfect.
Then, as soon as he hits the track, a green shell wangs into him from behind.
[6] vs
[1-1=0] (Bowser fires a green shell at joe)
-2 momentum! Joe feels the shell coming toward his head. Just like the thousands of pots his master threw at him. Summoning all the power of the FLOW, he reaches out and...
One! Two! Hit three! Kicks it away with
Punch punch KAPOW! It goes flying into the horizon!
Armor shell blocks Hiccup!He simultaneously feels his rhythmic shell
shatter under the strain of acclimating to such a chaotic universe. Notes of the purest music float out wistfully.
All things pass.
At least the destruction of the device has also stopped the
Signal Interference, though he supposes only this world would view perfect harmony as 'interference'. Guess he's going to get more acclimated to this world than he thought...
...
While he is recovering,
two more green shells fly past him in a perfect arc. Most curious.
Dissonance...
Fire a green shell at Joe, and try to catch a red cheep this time
Bowser wastes no time firing a shell at the opponent ahead of him-he has three, after all! Cunningly, the Koopa King waits til the strange being has landed after an oddly graceful jump-the moment where a kart loses that fine tuned control.
[6] vs
[1-1=0] (attack roll vs joe)
Bwahaha! Bowser is about to send grey face flying! He only wishes he had fired more shells! It's a bit ruined as Joe Karate kicks the shell into the distant horizon, but still. He can't keep doing that, right?
[3] Bowser punctuates this attack, by happily slowing down and grabbing a red cheep from the air, and gulping it down. Mmmm! A tasty snack! ...Wait, he was supposed to keep it? Oh well. There's already more jumping on the track...
-1 momentum!Hey, whats that rumbling noise?
Hazard check vs POW
[2]As Bowser flies into the air from the POW block, he finally realizes
that was why Thwomp-man had jumped. Well, it makes total sense now!
-2 momentum!Bowsers kart flattens like a pancake as it hits the track, and worse,
it sends his green shells flying off his kart! Well, now to think of it, they're behind him, so who cares? If anything it was a benefit!
Hey, whats that whirring noise?
Oh, I guess it was nothing. For some reason the Old Monkey fired two green shells to either side of him. Weird.
Cranky Kong's daring maneuver pays off as his slide carries him through the item boxes, and just as the engines reach their critical limit, the Speedy Pete darts forward, making up lost ground!
Cranky Kong has a hard time believing this- in fact, he typically complains that "the interweb" is a symptom of the newest generation's degeneracy- but the whole reason he came to race was to show the younguns how it was done, and if they're really watching, then now's the time!
The Speedy Pete comes out of the curve right on the bumper of Bowser, who is himself snaking just behind Joe and Crank. Knowing that his old DKC Kart is a bit smaller and more streamlined than the larger MKL Karts, he slides into the slipstream of the racers ahead, hoping to Draft and make a move up the board! Just as the incremental boost from the draft kicks in, he fires 2 of his 3 shells forward to clear the way!
| Pop Pop, you're blowing up! |
| What do you mean! I timed that Power Slide perfectly, consarnit! |
| You're not blowing up on the course, you old ape, you're blowing up on social media! Everyone in DK Land has been watching MKL ever since the Diddy Kong Circuit went defunct, but there's never been a Kong driver in MKL before. Until now, that is- they're all rooting for you! |
| But I'm at the back of the pack! I don't think there's even anyone in the Kart behind me! |
| Doesn't matter, Pop Pop! You're trending on every major platform- it seems you're the crotchety old man everyone wishes they were! |
Cranky locks in on Bowsers quite large slipstream, and ques up two shells to fire-what happens next is a bit confusing. His shells go forward in a whirring arc. Bowser fires his own shell at Joe and hits. Joe karate kicks the shell with enough momentum to carry it out of low orbit and send it flying to the moon.
The entire track jumps all at once. Bowsers shells go flying off the back of his kart, bouncing crazily and in Cranky Kongs general direction. Also there was a flying squid that looked really rude that dived into the river. But first...
[1] vs [1] (vs Bowser)
[6] vs [5] (vs Bowser)
[6-1=5] vs [3] (vs Joe)
[5-1=4] vs [4] (vs Joe)
[5-1=4] vs [4] (vs Crank)
[1-1=0] vs
[3] (vs Crank)
Crankys eyesight causes him to see multiple Bowsers-he aims at the ones on the edges, but both of them miss. Oh well. Also looks they miss Joe! And one of the last shells misses Crank. But the very last shell...well, that was a good one. Looks like he wanged that arrogant Blue 'Shroom right good and proper.
Cranky will probably pretend that he intended that all along.
Hazard check vs POW
[5]The Old Ape feels a light rumbling underneath his kart, almost unnoticed above his karts usually rickety rocking movement. It's pleasant, sort of relaxing actually! DK Country karts are, among other things, built specifically to hold together under heavy strain-a paradoxical technological counter developed due to their imprecise methods of hammering and welding. This combined with the extreme range from the POW block means his kart barely jumps a foot. No sweat.
He lines up his kart to blow past the Dinosaur King, or whatever. Time to make his alternate reality, actual reality!
Cranky Kong takes a free pass attempt on Bowser![3+1=4] vs
[5+4+1=10]Cranky rejects that reality, and makes a better one!
He blows by Bowser, taking 6th! He loses NO MOMENTUM! And gains ONE MOMENTUM!Finally, this is what the banana spoiler was designed for! Cranky feels his kart move into that perfect spot-where he barely feels any wind resistance at all-he picks up speed and swings around Bowser easily! His spoiler keeps him from losing speed, which allows him to gun it even further, building up enough momentum to rocket forward!
Now, that's what they call a golden banana.
....
Rotom downloading Skill.PNG...2%/100% completed...Action: Rotom uses defensive driving!Hazard check vs POW
[4+1=5]Beep boop, auto-stabilization engaged!Movement phaseCrank, Cranky Kong, Bowser, Joe and Rotom hit the broad dash panel in various states!
+1 MomentumOlaf also hits the
Dash panel! in his own segment! Does he break out into a smile as the
blooper ink is burned off?In the red segmentAfter all Crank has suffered, a lowly puddle of cheep slime hardly seems an issue.
[4] He swerves around with a scowl.
Joe, on the other hand
[2] slides right into it.
-1 Momentum helpfully cleaning the way for the rest of the racers.
Cranky Kong is facing a situation weirdly like that of Crank the Gloomba, having two shells roaring at him from a direction he didn't expect them from.
[5] But age trumps experience, don't they say? Well, some people say that. Cranky slips between the deadly shells, smooth as peeling a banana with his feet.
Rotom [2+1=3] is not so fortunate-one of the shells blasts into the pokemon, sending them askew, and the other goes flying into the previous segment to remain an annoyance.
-2 momentumIn the purple segmentChompy, nearly forgotten in all this, eyes two tasty prizes-a lanky piece of purple taffy, and a plump meatball with a crunchy breading. But both of them has nasty green cheeps too...but they didn't give HIM ANY RED CHEEPS LIKE THE NICE ICE-CREAM MAN!
Waluigi has been banged, flipped, and inked, is he about to get chomped?
[6+1-1=6] vs [6-2=4] Thankfully not.
Olaf is being eyed next...
[1+2-1=2] vs
[2-2=0] Olaf is also spared-it seems Chompy c
hose to help Jack get past the barricade, over attacking. Maybe there's a lesson in that...he notices Chompy getting increasingly agitated all the same, possibly because chomping Karts is in his nature. And it's hard to deny ones nature even for a friend.
Olaf can't help but witness as he passes by as Chompys chain explodes into shards of raining metal. Well, that's also a lesson! ...Maybe you should drive a bit faster...
-1 HPChompy is free!...
The racers begin to fight for position. I mean, the ones that are alive.
Rotom is blissfully untouched by the chaos of the outside world, and coasts forward in absolutely serenity at the back of the race.
Bowser is not sure what happened, but Cranky Kong is now way too far ahead of him to do anything about it.
Cranky Kong is having a great turn, really. He sees Karate Joes eyes widen as he approaches to attempt a pass-maybe, just a bit. That grey fellow is hard to read.
[6+5=11] vs
[6+6=12]Every Ape has his day! Joe's slide on the cheep grease was just the smallest edge Cranky Kong needs to cleanly pass him.
Cranky Kong rolls into 5th, at the cost of one momentum!
Then, Cranky spots a cranky looking Crank ahead of him, rapidly cranking a crank, to fix his cranking kart. Well, this is awkward...a single green shell still spins around the Kongs kart, almost as if in silent mockery of the Gloomba.
[6+3=9] vs [2+5=7]
Crank the Gloomba abruptly abandons his hasty repairs to contest Cranky the Kong-and even with his opponents kart trailing metal shards, stardust, gas fumes, and lucksparks-the Old Ape just can't get past him! The Gloomba weaves back and forth like a snake, spoiling the Apes attempt to gain a clean draft, even if it slows him down too! This might require some finesse...
Joe was looking to pass Crank the Gloomba himself, before the Monkey passed him-now he's stuck smelling banana scented exhaust, unable to pass!
Crank the Gloomba has no chance to pull ahead...but by the Grotto, neither does that Old Ape.
...
Olaf draft was spoiled-so he'll just have to pass Waaaaa~ man the old fashioned way!
[2+1=3] vs
[1+3=4]Hah!
Olaf reclaims 2nd place! His kart burns off a little more speed (-1 momentum) so he can't catch the ice pop! Not yet, anyway!
Waluigi finally controls his spinout-Olaf is receding in the distance like a viking longboat fleeing to the sea after sacking a monastery. He looks at his own reflection in the water for a moment.
It can't end like this. He also notices the vanity plate tagged to the front of his kart reading [TOO BAD]. Yes. Too bad. FOR THEM! WAAAAAAA!
...
Jack doesn't have momentum to pull ahead!
Nobody has enough momentum to pull ahead!
Cleanup phaseWalugi turns to see if he was knocked past the item boxes. Waa?
[3] Yes.Waaaaa....
Cheep snatching![4] Crank may be battered, beaten, and bruised. But he got a Red Cheep Cheep somewhere in that mess.
[3] Cranky Kong forgets why he even needs fish!
[3] Joe will not sully the Flow with...fish.
[2] Bowser grabs another red cheep and eats it. Tasty!
[2] *Rotom Rejection Form Filed*Correction: A shell flies into purple segment, but Chompy eats it. The end....
Leading pack! 1st Place!!! (
https://youtu.be/y_3mbCzJPJI) (A personal favorite of mine!)
Momentum- 2
Items-None
2nd Place!!
Momentum- 2
Items-
[Active: Robotic Shield (3/3)Charges][Special:Green Cheep] 3rd Place!
Momentum- 1
Items-
[Special:Green Cheep]Trailing pack! 4th Place!
Momentum- 3
Items-
[Special:Red Cheep] 5th Place..
Momentum- 5
Items-
[Dragged:Triple Green Shell (1/3)Shells] 6th Place...!
Momentum- 5
Items-None
7th Place...?
Momentum- 2
Items-None
8th Place... (
https://youtu.be/fCiHSZzuwdc)
Does anyone have a full restore?Momentum- 2
Items- None
Waluigi (Fluffe9911)
Place: 3rd
Status- INKED (-1 to racing, hazard and pass checks)
Segment- Entering GREEN
Mid-Race Hiccups: None!
Karate Joe (SirAston)
Place: 6th
Status- Normal
Segment- Entering PURPLE
Module Perks: Item Boost, Armor Shell Broken!
Race Perks: Stardust Charge (Speedy)
Module Hiccups: Grounded, Signal Interference Broken! (but this is good!)
Mid-Race Hiccups: None!
Olaf the Stout (Devastator)
Place: 2nd
Status- Normal
Segment- Entering GREEN
Module Perks: Shield Box Used up!
Module Hiccups: Low Loot
Mid-Race Hiccups: None!
Crank (Toaster)
Place: 4th
Status- Normal
Segment- Entering PURPLE
Module Perks: High Acceleration
Module Hiccups: Low Loot, Cold Start
Mid-Race Hiccups: Deathrattle
Bowser (SuperDino85)
Place: 7th
Status- Normal
Segment- Entering PURPLE
Mid-Race Hiccups: None!
Rotom (Naturegirl1999)
Place: 8th
Status- Normal
Segment- Entering PURPLE
Module Perks: Item Boost, Armor Shell
Module Hiccups: Poor Handling, Ghost Kart
Mid-Race Hiccups: None!
Cranky Kong (monk12)
Place: 5th
Status- Normal
Segment- Entering PURPLE
Module Perks: Streamlined
Module Hiccups: Poor Handling
Mid-Race Hiccups: None!
Jack Frost (Egan_BW)
Place: 1st
Status- INKED (-1 to racing, hazard and pass checks)
Segment- Entering GREEN
Module Perks: Dirty Weapons
Module Hiccups: Featherweight
Mid-Race Hiccups: None!
...
Well that was...AMAZING!WONDERFUL!The sponsors are lighting up the boards! The crowd is going crazy...are we back, Jim?I'm thinking we're BACK, Bob!...
And it's only the half way point!The trailing pack is now pulling into purple with...a now freed Ol' Chompy!He's sort of sniffing around-hasn't moved much! Our resident Chompologist says he's likely to fixate on the first thing that annoys him. Like kart racers!Track Lakitus are gathering...they say we can get him under control in about four turns. Who knows what he'll do before then! Should be fun to watch!The other racers are entering green-they'll have to deal with Cranks shell barricade before they can get to the dash panel, this time.It's about time for them to make a break for it-as far from Chompy as possible!2 Green Cheeps have flitted onto the track, and they've dropped more slime! Does anyone need those?Track Update!
Changing conditions!PURPLE SEGMENTChompy is free!
---Hazard Modifier---
You no longer gain a bonus against Chompys attacks no matter which curve you choose.
-1 to your check if risk Chompys yard.
Chompy is free! He may chase racers down the track! 4 turns til the Track Lakitus get him under control!
GREEN SEGMENTShell Barricade (3 shells) (5 turns left to bounce)
A deadly triplet of green shells dropped by Crank, bouncing around the track. Aimed ahead of the dash panel-enjoy the ink!BLUE SEGMENTShell Barricade (1 shells) (5 turns left to bounce)
A deadly green shell randomly dropped by Bowser, bouncing around the track.