Luigi's Waterway - Turn FourAll racers entering GREEN!Safety Rails (For a reason): If hit by a knock up item or hazard, roll an unmodified hazard check-on a nat 1, fall back.
Straightaway: No penalty to Power Slides
Broad Dash Panel: +1 Momentum to all passing racers
Cross-Targeting: Projectile and thrown attacks can be targeted at racers in the red section
!!Hazard!!: Maximum Chomp
Opposed Hazard check vs a random racer NOT in first place. +3 to roll! If hit, flipped and lose two momentum! Only occurs if no racer is in the Purple Segment. Only affects those leavingpurple.
RACING Action: Every round, 1+1d4 Green Cheeps jump over the track
Snatch the Green Cheep Cheep!
Make a racing check without modifiers
On a 4+, add a Green Cheep Cheep to your inventory as a special item! If two or competing racers qualify racers try to snatch the same cheep, or the last one, higher result wins. Matched results are settled with coin flip.
On a fail, spinout and lose 1 momentum!
https://youtu.be/iFgrerDaAdo <--Track Mood Music
Player Action Inner Circle, Power Slide. Use my Shield box to fill my reserve item slot.
Olaf digs in his kart/shield/boat for some wires
and mysterious chemicals
-a moment later, he somehow combines them into a battery, which he promptly plugs into an egg shaped device installed in his kart!
Battery Get!Who knew Vikings were such skilled electricians?
Seeking to gain an edge and pull away from his opponents, Olaf promptly power slides into the inner curve...
[3+1=4] His extra mass gives his Kart excellent, let's call it, stability? Either way, he sticks to the track like a pro and gains a +1 bonus to passing checks! This includes the people BEHIND HIM, such as...
Also Waluigi has always said
"...GRRRRR! EVEN UNIVERSE IS CHEATER! WAAAAAAAA!! Follow that cheater! Inner Circle, Power Slide! WAAAAAAA!!! Also Waluigi has ALWAYs said WAAAAAAA!"With a single comment, Waluigi began a debate that would shatter entire Worlds-this race would ultimately determine the effectiveness of WAH vs WAA!
For now-he followed Olaf doggedly, power sliding after him into the inner curve!
[5+1=6] WAA wins today! Waluigi executes a brilliant power slide, pouring all of his cruelty, his malice and his will to dominate all life-gaining +1 to passing attempts and 1 momentum!
Free Pass Attempt: He has just enough momentum to slide past Olaf![5+4+1=10] vs [2+5+1=8]
Olaf retains his lead, nudging the impertinent Waluigi back into place for now-Go back to the Shadow!
Power slide the inner curve, laughing all the way, and try to get an item too
”Buuuurrrpp. Well, looks like I got nothing to lose, so let’s kick up the action and burn some road! GWAHAHAHA!”With a gluttonous belch, Bowser tries to turn around his bad luck! Truly, he's proving that repeating the same action over and over and expecting a different result isn't insanity-it's just King Koopa!
[3+1=4] FINALLY, Bowser rolls higher than a 1! His big ol' kart does a perfect power slide, and gains +1 to all passing attempts! It looks like he's eyeing Rotom for dinner!
Drive defensively, Inner Curve
Rotom doesn't join the others in power sliding 'fun'-perhaps because they see the huge chain sawing down the track toward all the karts!
Instead, they try to straddle the line between two curves, hoping to avoid the worst of the damage but still snag an item box!
Rotom gains +1 vs Attacks, Hazards and Pass attempts. | Outer curve, toss Chompy a fishie! If >Talk doesn't count as an action, then Power Slide! |
>Talk"Hey old chompy! If I give you some fishes, would you join my party?
ehehe, I'd love to see what I could fuse you into..."
Snow Joe, er excuse me, Jack Frost does something no one expects-he tosses his Red Cheep straight to Chompy! Sounds like he's trying to butter him up!
[Personality:
[1] UPBEAT!]
Jack can see deeper than some. Even in this crazy candy-land fun house they call Mushroom Kingdom, people still have personas-and Shadows. In certain mythologies, Ol' Chompy would have the persona of a Shiisaa-a guardian Temple Dog. Unfortunately in this realm they don't seem to know Chain Chomps were meant to be paired, which is probably why they are so irritable-there's always two, mouth open to ward off evil spirits, Mouth closed to keep good spirits from escaping-guardians of the spirit realm, they work as a pair so no evil gets past them, and no good escapes-easy to understand. It's also not surprising he favors the Chariot. In some ways, Jacks Arcana is completely different, though they are in all senses complimentary-the Magician is about harnessing your inner strength and making your dreams a reality, and the Chariot arcana is about harnessing yours physical abilities and taking on challenges to make that happen.While everyone else only hears metallic barking, Jack hears the spirit-speak beneath the barks!
<"~Chomp chomp!~ Thanks! They don't nearly feed me enough-I have to nip you noisy racers just to get a bite between meals! But hey, I can afford to be picky, so why complain? Nothing gets done unless you're willing to do it yourself! Also, I like your offer but I'm a bit tied down now! Still, you were nice-so, how about I give you a lift, ya little icecream bar? ~Chomp!~ Just keep going and you'll win! Don't ever give up! Now, where is that little blue cupcake...">...Ol' Chompy snaps the fish out of the air with an energetic bounce! He proceeds to dive at Jacks kart as soon as he hits the speed booster, and nips his backwheels, lifting him into the air...!
And tossing him forward inside the track!
Jack gains a free item box, +1 momentum, and a free pass attempt! He is also moved to the inside of the track! Chompy also seems uninterested in attacking Jack anymore! It pays to have friends!
Jack leans into his landing to attempt a power slide!
[3+1=4]While a little bumpy, he successfully sticks the landing and gains +1 to passing checks!
A sleepy looking Karate Joe appears in his front windshield!
Free Pass Attempt 1: Vs Joe![4+4+1=9] vs
[5+4=9] (Ties go to defender!_
Even in his sleep, Karate Joe is a canny racer! He manages to hold off Jacks wild ride, but only by a hair!
As Cranky Kong continues his rambling story about what was likely, in retrospect, a long-ago game of Kongs and Kremlings, he drifts to the outer lane of the first curve. Abruptly realizing he is danger of driving straight off the course, he throws the Speedy Pete into a Powerslide hoping the broad curve helps him get a Momentum boost while staying clear of Ol' Chompy!
| Not only does speaking not take up your turn, it doesn't even take any time! Why, I remember one time in my youth when I engaged in a duel of wits with a vile Necromancer. Seven feet tall he was, and draped in black robes, but I managed to distract him with a long analysis of wool-dyeing techniques! You can't get a really good black with charcoal, you know, so you usually have to use some kind of blue dye that you repeatedly stain until it appears black. The Necromancer- Zalthar was his name, as I recall- was using the sap of the logwood tree to get his black, but I knew the location of a particular beetle whose carapce, once ground, created an incredibly intense black dye that wouldn't fade when his zombies washed it. Anyway, that's about when my half-orc Barbarian friend clove him in twain with a greataxe, stole all the XP, too... |
Cranky choose the safer outside curve, breaking with the pack!
[4+1=5]Cranky remembers distinctly how that campaign ended-in tragedy. His friend decided to split the party into two groups-himself, Cranky, Pac-Man on one side, with Big Boss (The Lady one), Pinky the Ghost (A major source of contention in this group was between these the dot gobbling moron, and one of his quartet of hyperactive stalkers) and that Laughing Dog who hunted ducks on the other. When they reached the evil inventor Dr. Wahloo's Castle, naturally, Pac-Man saw a dot he just HAD to eat, but it was obviously a trap and...
Perhaps the weight of memory tightens Crankys grip on reality, because his kart executes a very good powerslide! He gains +1 to passing checks! The little frozen banana is way too far ahead to pass, though!
"..."
For just a moment, Crank's eyes met a familiar, round, hungry face. This didn't need to happen again; the most aggressive driving could wait a bit.
Inner curve, powerslide!
Crank moves with the pack, keeping a careful eye on Ol' Chompy! They don't call it the Gloomba Sweeper for nothing!
[3+1=4]Crank has done this a hundred times-natural as breathing, by now. He gains +1 to passing attempts! Too bad Waluigi is a hundred miles sprinting away in a cloud of WAA.
....
What does Karate Joe dream of in his sleep?Joe uses
defensive driving!Movement phaseCranky Kong is the only one to hit the Dash panel in this phase, as Joe was flung to the inside of the track after hitting it!
Cranky gains +1 momentum!Chomp's Chain sweeps through the karters, only sparing one small ice cream cup! At the last second, Chompy begins to spin, turning it into a game of terrible jump rope!
Cranky played it safe! [1+2] vs
[4]! But not safe enough! Chompy seems to account for racers who try to evade him, and nails Cranky with a perfectly timed whip-crack! Ouch!
-2 Momentum! He'd be in danger of wiping out...if not for the dash panel he just hit. Maybe this Old Monkey still has some tricks up his...sleeves?
Rotom played it safe too!
[2+2=4] vs [1] Rotom is far luckier-the chain swipes right over their kart without incident!
Olaf needs to avoid the chain or a Hungry Wauligi might devour his 1st place spot! [2+1] vs
[5] Unfortunately, the Vikings lucky streak has come to an end-Chompy considers it an honor to bash the first place Karter, and Olaf is rattled, shaken, and flipped like a mushroom steak on the griddle!
-2 Momentum!Bowser [3+1] vs [2] is actually hit by the chain, but it bounces off his thick skull-and thicker shell, with a whiny clang. Years of getting pounded by Mario have toughened him up considerably.
Crank [5+1] vs [5] knows all Ol' Chompys tricks...and Ol' Chompy has learned all of Cranks tricks...when two of equal skill match, sometimes it's only luck-the smallest mistake...Chompy reverses his body at the last moment, sending the chain spinning in the opposite direction Crank expected! But Crank expected that Chompy would expect that Crank would dodge in that direction-the Gloomba uses his squat body to completely vanish into his kart, and the chain goes whistling over his head harmlessly! Hey, that was exciting-and there's still two laps to go!
Joe [5+2] vs [3] despite being asleep, dodges the chain with perfect rhythm, picking up a FLOW BONUS!
Waluigi [2+1] vs [2], sensing glory, sees the Chain coming down upon him. He calls upon the WAA! Shouting at the universe in rage! And by sheer luck, it sails by him. Lucky.
Chompy ignores Jack Frost completely, if anything he's chomp-cheering him on!
...
The rattled racers-mostly untouched-scramble for position!
Olaf has too little momentum to pull ahead! (with a -6 mod in place, you need at least 4+ in momentum and bonuses!)
Bowser still doesn't have enough speed to catch up!
Rotom concentrates on holding position-risky when one has to make up ground, but falling back is more painful. Still, seeing a vulnerable Cranky ahead makes for certain regrets...
Cranky has slowed down to a rocking chair speed! He has no chance to catch up-and the only reason he's not been passed is Rotoms passive driving!
Jack Frost just can't catch up to Joe!
Joe is driving defensively, dreaming of EVO 2021!
Crank sees Olaf get nailed by the backswing of the chain he just evaded-Waluigi is cruising on his power slide, however, and just out of reach!
Waluigi redoubles his efforts to take 1st place!
[6+2+1=9] vs
[4+5+1=10]The Viking contests furiously, trying to nudge Waluigi back! But it doesn't work this time!
WALUIGI LITERALLY #1 (For now)
Cleanup phaseItem boxes are now claimed by the racers!
Waluigi needs to follow up his (momentary) victory with an item!
[1] Waaaa! He misses! Track is cheating!
Olaf needs an item desperately! [6] His placement secures it! (4 boxes left) [9-1=8]
Olafs
hicccup kicks on-instead of Boo, he picks up the
Super Leaf! Arguably less useful! But as he already has a reserve item,
it's kicked out of his kart anyway!Crank Knows items can turn a race around! [4] He snags one! (3 boxes left) [7]
He picks up the
Triple Green Shell! An MKL classic-time to give them 'shell'!
Joe sleep walks into a box! [4] He snags one! (2 boxes left) [10+1] (Joe would normally get his pick of any item from this tier but since he's not here-too bad,
WAULIGI TIME!) Well it's still a good item, anyway. Of course he can't use it til he gets back from vay-cay-tion...wait, what are we talking about? Jim, Bob-pay attention!
He picks up the
Ultra Shroom This is a new one!
Jack Frost gets choice pick, having been tossed to Chompys favorite box! [8]
Jack Frost picks up a chunky
POW Block! Chompy loves the relaxing earth rumbling and sounds of Karts splattering all over the track! (1 boxes left-technically he would have got one first, but what the hey)
Cranky is too far away from cockamamie 'item boxes', and he didn't need those in his day, back in his day all you needed was an endless supply of wooden barrels, oil drums, pogo sticks, and living sentient fireballs on a light slope.
Rotom by the grace of whatever deities watch after Pokemon, a lowly item box comes toward Rotom, spared the voracious item nabbing of the rest of the racers! [3]
It sails past.Bowser gonna win! [4] He aggressively slams into the last item box that has improbably reached the last place racer! [4]
HE CLAIMS THE TRIPLE GREEN SHELL! How anticlimactic!
1st Place!!! (
https://www.youtube.com/watch?v=x3dCN7OvJ_Y)
Momentum- 5
Items-None
2nd Place!
Momentum- 2
Items-
[Reserve: Shield Battery] 3rd Place!
Momentum- 4
Items-
[Dragged:Triple Green Shell] 4th Place!
Momentum- 4
Items-
[Reserve:Ultra Shroom] 5th Place..!
Momentum- 4
Items-
[Reserve:POW Block] 6th Place..?
Momentum- 1
Items- None
7th Place.
Momentum- 2
Items- None
8th Place... (
https://youtu.be/ATKztq3a5is)
New Theme for um, green shell Get!Momentum- 1
Items-
[Dragged]Triple Green Shell
Waluigi (Fluffe9911)
Place: 1st
Status- Normal
Segment- Entering GREEN
Mid-Race Hiccups: None!
Karate Joe (SirAston)
Place: 4th
Status- Normal
Segment- Entering GREEN
Module Perks: Item Boost, Armor Shell
Module Hiccups: Grounded, Signal Interference
Mid-Race Hiccups: None!
Olaf the Stout (Devastator)
Place: 2nd
Status- Normal
Segment- Entering GREEN
Module Perks: Shield Box Used up!
Module Hiccups: Low Loot
Mid-Race Hiccups: None!
Crank (Toaster)
Place: 3rd
Status- Normal
Segment- Entering GREEN
Module Perks: High Acceleration
Module Hiccups: Deathrattle
Mid-Race Hiccups: None!
Bowser (SuperDino85)
Place: 8th
Status- Normal
Segment- Entering GREEN
Mid-Race Hiccups: None!
Rotom (Naturegirl1999)
Place: 7th
Status- Normal
Segment- Entering GREEN
Module Perks: Item Boost, Armor Shell
Module Hiccups: Poor Handling, Ghost Kart
Mid-Race Hiccups: None!
Cranky Kong (monk12)
Place: 6th
Status- Normal
Segment- Entering GREEN
Module Perks: Streamlined
Module Hiccups: Poor Handling
Mid-Race Hiccups: None!
Jack Frost (Egan_BW)
Place: 5th
Status- Normal
Segment- Entering GREEN
Module Perks: Dirty Weapons
Module Hiccups: Featherweight
Mid-Race Hiccups: None!
Nail biting race! At least at the front!Bowser got the Gold Mushroom triple green shell, and items are about to go flying through the track-expect things to heat up all over the track!Same thing as before-Cheeps and Speed Boosts! Let the fish fly![3]
Only three cheeps have fluttered onto the track!A lot harder to resist grabbing them with Weegees watering hole right around the corner!I sure hope so! Do you know how expensive it was to dump all those fish in this lake? Very expensive! And we chose different colors because we thought it would look prettier!How could we know the horrors we'd unleash? Speaking of horrors to unleash, let's have a quick word from our sponsor-Metal Mario Munitions!