Luigi's Waterway - Turn TwoAll racers entering RED!Safety Rails (For a reason): If hit by a knock up item or hazard, roll an unmodified hazard check-on a nat 1, fall back.
Straightaway: No penalty to Power Slides
Broad Dash Panel: +1 Momentum to all passing racers
Cross-Targeting: Projectile and thrown attacks can be targeted at racers in the green section
Pit Stop: At the cost of falling back, cure a single mid-race hiccup (one hiccup a race) and shuffle your inventory-rerolling for any held or reserve items, swapping reserve to drag/dragged to reserve, or removing them from your inventory entirely. Racers cannot be targeted and are considered invulnerable while in the pit stop. Can only be done when entering this segment from Blue
!!Hazard!!: Maximum Chomp
Opposed Hazard check vs 1st place racer. +3 to roll! If hit, flipped and lose two momentum! Only affects those entering to purple. Only occurs if no racer is in the Purple Segment.
RACING/STUNT/SHORTCUT? Action: Every round, 1+1d4 Red Cheeps jump over the track
Snatch the Red Cheep Cheep!
Make a racing check without modifiers
On a 4+, add a Red Cheep Cheep to your inventory as a special item! If two or competing racers qualify racers try to snatch the same cheep, or try to rob each other, higher result wins. Matched results are settled with coin flip.
On a fail, spinout and lose 1 momentum!
TIEDhttps://youtu.be/iFgrerDaAdo <--Track Mood Music
Player Action(Unlike before the race, Jack Frost seems calm and focused.
Well, he seems as calm and focused as it's possible for a Jack Frost to seem.)
Rocket!
Jack Frost is first off the starting line with a hee-ho!
[5]The Hi-Ho Speedster (we named it because he didn't give us anything else!) bursts forward in a puff of snowflakes, and gains
Two Momentum!
Rocket
Rotom is right behind!
[2]Rotom mistimes the boost in a burst of
electric blue plasma sparks! A shocking development! But they manage to recover pretty quickly, and they gain
One Momentum!
Rocket WAAAAAA!!
Waluigi's Kart jerks forward suddenly!
[6!]With the power of
WAH!, Waluigis Kart jumps forward in a gout of garish purple fire! Because of the Nat 6, he gains
three Momentum!
Rocket start!! Gwaahahaha!!
The Koopa King mashes on the accelerator
[1], but his evil laughter is cut as short as if Mario had spun him around and tossed into an aerial landmine! He gains
NO momentum! So long King Bowser! Oh wait, the race is just starting...
Before he can further berate the impudent Diddy Kong, Cranky Kong sees that the race countdown has indeed begun! He revs his engine at the last minute, trying to perfectly time his Rocket Start!
Distracted by his Pit Crew, Cranky Kong still attempts a rocket start!
[1!]It seems the Old Apes clock is a off a few seconds! His engine sends forth a gout of rotten banana colored smoke into the air and stalls on the starting line-he gains
NO Momentum!
ROCKET start!
Why have good acceleration if you're not going to use it?
Crank has always been quick off the line!
[2]But it seems something is off with his booster! The Kart makes a horrible deathrattle and hops forward with a wet plop, rather than a satisfying flame boost! He takes off from the starting line with a gloombas determined forward march!
His karts high acceleration kicks in rather fast, though, gaining him an additional momentum-he gains
TWO Momentum!
Rocket Start!
Olaf's Kart
[6] blasts forward, preferably while yelling some sort of viking gibberish, gaining
THREE momentum!Rocket Start
Karate Joe's Kart is utterly unmoving! He's not even moving an inch! In the moment of greatest peril he stays absolutely still, and...
[6]Wow! How did he get over there? His kart moved so fast off the line no one saw it! He gains a well balanced
three Momentum!
Perfect Start!
...
Tie-BreakingWaluigi, Olaf and Joe are neck and neck!
[6] vs
[6] vs [5]
All three front place racers contest furiously!
The power of the WAH and Viking war gibberish are just enough to disturb the subtle currents of the flow! Waluigi and Olaf break out into a leading position, with Joe just behind in 3rd!
Waluigi and Olaf face off! [3] vs
[4]Olaf's impressive weight manages to nudge Waluigi away, and he takes first place! But Waluigi is just behind and he's probably not happy!
...
Jack Frost and Crank duel for a distant 4th! [3] vs
[4]The canny Gloomba manages to accelerate past Jack Frost, just barely cutting him off!
...
Rotom's shaky start is uncontested-they smoothly move into 6th!
...
Bowser and Cranky Kong bring up the rear of the pack! Make way for the old-timers!
[4] vs [2]
The King of Koopas refuses to back down, and Cranky falls to the back!
Both of them accelerate to their cruising speed of 1! 1st Place!!! (
https://youtu.be/wGLRgg0k2rQ)
2nd Place!
3rd Place!
4th Place!
5th Place..!
6th Place..?
7th Place.
8th Place... (
https://www.youtube.com/watch?v=CvFjpJpGk9A)
...
An exciting start to an exciting race!We're heading into the red section of the track now!
Here's where the race really begins-our races are about to hit their first dash panel, which will boost everyones momentum! Maybe they'll make use of the wide straight to power slide at no penalty?And maybe they'll snatch a cheep-cheep! They're fluttering over the track! Can the racers get them into the water bowls we've helpfully installed on their karts?[4+1]...There's FIVE Red Cheeps up for grabs!It's a fish frenzy! Who's going to go fishing, and who's going to race to the front?They better be careful! Chompy is getting agitated!He's always agitated! I wonder if he remembers Crank? It's a historical fact, on Cranks first lap Ol' Chompy's first bite was him! In a way that was the start of two long, successful careers...Chompy is indeed, bouncing around angrily-indeed, the only way a chain chomp can bounce-he pounds an old busted kart flat in agitation, and spits out a kart wheel he was chewing on into the nearby river. The yard itself is barren dirt, pounded flat by his bouncing movements, and littered with fish bones and the detritus of old karts-it's a veritable junkyard of smashed steering columns, flattened wheels, spoiled fenders and defiled spoilers. The junk possesses an odd pattern. Closest to the chain peg-as if collected there, trophy like-are chunks of blue Kart metal....
Shortly before the race...a handful of Lakitu track personnel on their racing clouds carefully lower a bulging net full of wiggling Red Cheep Cheeps into a giant bowl-a few feet away is the biggest Chain Chomp you've ever seen (especially if this is the first one you've seen), attached by a heavy metal chain to a peg stamped into the middle of the grounds."Steady...steady! And drop! Good, now play the dinner bell!"
One of the Lakitus bothers with controls-his clouds audio system plays the unmistakable sound of accelerating karts, bringing the Giant Chain Chomp to wakefulness-he springs up with a loud barking noise, eating the entire bowl in one chomp.
"Aw, look at him go! He's sure nice to watch from us being safe up here at a minimum league distance, plus ten wiggler feet!""Yeah, he's learned to get a lot of range, it pays to be safe! You know, he never chomps the same place twice. He's testing his chain for weaknesses, systematically...""Well we sure showed him-we put in that new chain link just this morning. That should keep him attached."
"Let's get outta here. I gotta see a toad about a bet against Cranky Kong.""Get me in on that! I doubt the Old Kong will even get off the starting line!"As the Lakitus flutter away in their clouds, we pan to the new peg that attaches the metal chain (Which is actually part of a chomps body and fairly indestructible) to the post, and zoom in to a large paper placard which seems to be a letter of sale.(KREMKROC INDUSTRIES-KHOMP CHAIN)
(MADE FROM: KROCANIUM STEEL-RECOVERED FROM OLD TOXIC BARRELS)
(INSPEKTOR KLUMP INSPEKTED THIS KHAIN AND WAS NOT BRIBED)
(RATED: K+ FOR EXTRA KROC)
(COST: 3 KOINS-BARGAIN BIN BONUS APPLIED)
...
(Quick Turn Rules)Cheep Cheeps can be snatched in one of two ways-either as your action(this was supposed to be the stunt roll, but w/e-it's the equivalent of
taking a shortcut) or any Cheeps left will be attempted to grabbed automatically in the cleanup phase as per item boxes. As a direct action, you lose out on normal action bonuses such as aggressive driving or drafting, but you can claim one no matter your placement in the segment, as rolls are done at the end of the movement phase and successful rolls are rewarded in posting order.
You can also try to steal another races cheeps-in this case you'll target a random racer ahead of you who has one. You can choose a specific target-if you target someone specifically I'll assume your priority is making sure they don't get one, as opposed to getting one yourself.
The automatic grab is done in race order of racers without one, but there's no penalty as the fish are flopping all over the track. It's important to note, grabbing a Red Cheep in your action phase will leave you vulnerable to Chompy, as he hits in the phase right after that-while picking one up afterwards will not.
Waluigi (Fluffe9911)
Place: 2nd
Momentum- 3
Items- None
Status- Normal
Segment- Entering RED
Mid-Race Hiccups: None!
Karate Joe (SirAston)
Place: 3rd
Momentum- 3
Items- None
Status- Normal
Segment- Entering RED
Module Perks: Item Boost, Armor Shell
Module Hiccups: Grounded, Signal Interference
Mid-Race Hiccups: None!
Olaf the Stout (Devastator)
Place: 1st
Momentum- 3
Items- None
Status- Normal
Segment- Entering RED
Module Perks: Shield Box
Module Hiccups: Low Loot
Mid-Race Hiccups: None!
Crank (Toaster)
Place: 4th
Momentum- 2
Items- None
Status- Normal
Segment- Entering RED
Module Perks: High Acceleration
Module Hiccups: Deathrattle
Mid-Race Hiccups: None!
Bowser (SuperDino85)
Place: 7th
Momentum- 1
Items- None
Status- Normal
Segment- Entering RED
Mid-Race Hiccups: None!
Rotom (Naturegirl1999)
Place: 6th
Momentum- 1
Items- None
Status- Normal
Segment- Entering RED
Module Perks: Item Boost, Armor Shell
Module Hiccups: Poor Handling, Ghost Kart
Mid-Race Hiccups: None!
Cranky Kong (monk12)
Place: 8th
Momentum- 1
Items- None
Status- Normal
Segment- Entering RED
Module Perks: Streamlined
Module Hiccups: Poor Handling
Mid-Race Hiccups: None!
Jack Frost (Egan_BW)
Place: 5th
Momentum- 2
Items- None
Status- Normal
Segment- Entering RED
Module Perks: Dirty Weapons
Module Hiccups: Featherweight
Mid-Race Hiccups: None!