I was thinking that when the Steam release comes out, a lot of people probably won't like the usual training method in adventure mode which looks like animal abuse. Like breaking the legs of a large animal and gouging it's eyes out and then striking it all day.
I think it's posssiblt it will put a lot of people off when like the big masses buys the game and it's not just the good old communty. And then they find out that to do well in adv mode, you need to find and some animal and break their legs and gouge their eyes out and then kick the shit out of it. Many people are really sensitive about stuff like that, and they might be fine with it being possible to do in the game, but not sure if they're fine with it being a thing you NEED to do in order to really play the game. So I'm thinking, it's something that could potentially hurt the sales.
I'm not a marketeer specialist, but I think "this game requires your char to torture animals" isn't really the best selling angle lol.
On further thought, the combat system being as it it, quite deadly, I think most tweaks of this won't work. (Like removing striking xp from striking an incapacitated foe with noe eyes and legs or a foe that is passed out).
Because combat is so deadly and it's so easy to get nerve damage, training your char will always about assaulting the least dangerous foe that gives you XP.
And because the world of DF is a simulation, it will always be pretty gruesome no matter which creatures you kill.
It's a really common stabple in fantasy games that you start by levelling uo your char by killing a horde of fodder enemies.
I don't think it works so well in DF, because it kinds of breaks the spell plus (at least to me) enemies feel less like killable faceless NPCs because of the simulation.It makes your char seem evil. It's fine that you can play as evil is you like to, but I don't think it should be like that it's sort of impossible to play the game as a nice guy that doesn't murder defenseless animals/people because he wants to get better at killing stuff. It should be a choice if you want to slaughter random animals/people, not something you need to do.
I was thinking it would maybe be a good idea to just sidestep the need to kill stuff for the XP would be to add some places where you could train combats. Like Fortesses have barracks, you could add barracks to human and elven sites. Or there are axelord-NPCs that will train your axe skill. And then you just go there and click "train for [insert number] weeks" and boom, you get the experience. And then you spar like the dwarves in Fortress mode. It would also tie the modes together - like you can create a fort and make a barrack, and then go and train your adventurer in the barrack you made the same way the fortress mode dwarves train. Now it's like this really big difference where in fortress mode dwarves spar like normal people - and in adv mode, you're like an insane serial killer and animal abuser lol.
I mean. Imagine that if dwarves in fortress mode trained by strangling puppy dogs for a year.
You could always add whatever requirements to get to train to spice it up, like it costs money or you need to have a good standing with the civ or whatever. Or it can be limited what skills you can train in a barrack, so you have to look around for one to train whatever you want to train - maybe a barrack just has two weapons "on offer" so you need to find a barrack that does spears if you want that. It's maybe a good idea to make the training stuff more interesting than just click train > legendary in everything, but I think the main issue is to remove the need to kill random creatures.
So like it's the first period of the game and you travel to sites to find good barracks that'll take you, untill your ready and you're done with training and go on and kill beats. And instead of it starting with a period of senseless murder where you just assult whatever you come across that has the right size for a traning object, your char would more be part of the game world.