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Author Topic: LAND WARS: REVENGE OF THE COLONS  (Read 2692 times)

Screech9791

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LAND WARS: REVENGE OF THE COLONS
« on: August 25, 2021, 07:08:34 pm »

Considering the Land Wars: Supernerd Edition ruleset worked decently well, I decided to try hosting it with some changes, which are the following:
-Recruitment mechanics simplified to no longer require a calculator
-Minor hedge trimming
-Clarified some things
-The map will not start fully explored this time, you only get to know the basics of where everyone is without sending troops to explore. This makes it easier to insert latejoiners if needed.

Introduction

Hello and welcome to Land Wars, the forum based grand strategy game where the GM does as little work as possible! You basically just make shit up in accordance with the rules and I'll just be the one who decides how combat scenes play out, and when something is too absurd to be tolerated.

To start things off, you will need to submit a map that is 500x500 pixels in size. The map does not need to be of particularly high quality, but I do need to be able to understand what is going on. When the game is ready to start, these maps will be merged into a single large map. For an attempt at consistency, the scale for world maps will be 50 pixels per mile. If you can't think of anything for your map, nothing stops you from borrowing something else, and if that fails, go use a random map generator.

You will also need to decide on a theme. I'm going to be extremely lenient in regards to what is and is not allowed for this; however take note that all players begin the game with the same amount of power. If you want a nation full of dragons, they'll be exceptionally weak dragons; as an example.

Game Mechanics

Troops: In this game you'll be able to design your own Soldiers. From ordinary swordsmen to magical walruses, these are the guys you will be sending to do things such as fighting in wars, maintaining order in your lands and just about everything else that can't be handled diplomatically (And sometimes for that too). Every soldier should have a name, and a description about a paragraph in length explaning what they do.

Soldiers can have a "Value" of more or less than 1. This means that a soldier can be about twice as strong but cost twice as much or that you can have a swarm of really weak guys. At the start of the game however, you are limited to soldiers with a value of no higher than 1. If you want stronger guys you'll need to train them up in game. Furthermore, the max point value of a troop you can research is equal to the amount of territories you own!

Each turn you can recruit a certain amount of troops. (Mentioned in detail below)

Heroes: A hero is a special kind of soldier, which is basically just a much better special version of one. Stuff like dragons etc. Heroes are recruited using projects. You can have a maximum of 3 heroes at any given time, and can only create 6 over the course of the entire game; so it is advised to carefully consider how they should be used. They can range from a single powerful individual, to a squad of elite troops.

Strategic Resources: Each map tile will have one special kind of resource. Soldiers designed to use strategic resources will be more powerful than an equivalent one that does not require them. Owning the tile associated with a resource will provide you with 100 of this resource each turn. These resources can be traded, stolen etc.

You get to make up the one on your home tile.

Additional Clarification: You start the game with 0 units of the strategic units and no troops that use it, but you can start the game with projects for troops that use it. Heroes may or may not be designed with strategic resources. Ordinary troops cannot use more units of strategic resources than their point cost. (But they can use less). Projects do not have a maximum strategic resource cost.

Projects: Each turn you can work on a number of projects. This is the way that you will be able to create new weapons, new types of units, recruit heroes, build military encampments and other things. You can build pretty much whatever you want, but the golden rule is that the value of what you make is equal to the amount of points that the project requires.

Each turn, you gain X+1 project points. X is equal to the number of territories you control.

Spoiler: Example Costs (click to show/hide)

How to play
Once the game starts, you will be able to do a number of things each turn. All of which must be specified in your post at the time you make it.

Recruitment: Each turn you can gain a certain amount of troops. The amount of recruitment points you can spend is 100 plus 100 per owned developed territory (which is any area populated enough to recruit from).

Diplomacy: Other players may be willing to work together with you in order to deal with certain problems. Simple messages take no time to deliver, and should be in the game thread. It is also possible to trade things such as Strategic Resources, share certain kinds of research-like projects, or send non-hostile re-enforcements. "Trade" actions are not instant and will need to be validated in a GM update so I can know why the dwarves started using elven longbows.

It is possible to betray someone in diplomatic deals, intercept other players deals, and other such shenanigans. It is also possible for them to become hostile as a result of such behavior.

Combat: Your ultimate goal is probably going to be world domination. In order to attack someone, you will need to make a separate post in the game (Separate from your standard update post) and specify the following things.

- Who you are attacking
- What your objectives are
- The troops that you are sending into battle
- Any other important things that need consideration
- The tactics that you intend to use.

Once posted, the defender will then get an opportunity to prepare a defense strategy with whatever troops they have that are not committed elsewhere. If the defender is too far away, they may have multiple turns to prepare.

Note that the tactics you choose to employ will be the primary factor in who wins the battle, and how many troops will die. The troops you send and the terrain are also factors.

Espionage: Sometimes you'll want to do something a bit more subtle, like interfering with an enemy project or stealing stuff. To do that, you will need to post in the game to announce that you are doing a stealth action and which territory you are doing that action in, and then send the rest of the information (As specified under combat) to the GM. At this time, other players with business in that territory should send the GM a PM with any relevant information about how their defenses are prepared.

A stealth action that takes place outside of your established territory will be MUCH less effective than a non-stealth equivalent action. Like, less than half, and using too many stealth actions will increase the odds of your plots being uncovered.

A "stealth" attack involving your entire military is almost guaranteed to fail. A good rule of thumb is to consider if the group you send can realistically traverse an area without getting spotted..

You can also have a battle in neutral territory using agreed upon terms and stakes, where both sides post their troops commited in the thread and PM their strategies to me. You can't capture territory with them unless it's part of the terms, but they're good for settling disputes.

Territory Annexation: In order to officially gain a new tile, you will need to complete a five point annexation project. This project cannot be started if any hostile forces are present on the tile, and will be halted if you are unable to maintain your military dominance on the tile for the project's full duration. Once you complete the annexation process, you will have all the benefits that come with the territory!

Despicable Neutrals: At game start, there will be several "Neutral" territories that may or may not have a standing army. These can and should be annexed as soon as possible.  Diplomacy with these neutral territories is not possible and they are much easier to take than an enemy stronghold.

Other: If you want to do something that isn't really covered by the rules, ask the GM first. If you feel that something has not been adequately explained, please let me know.

Each turn is equivalent to one IRL day, and I will post a daily update at 12pm that covers various events, battle reports, the map, and where certain things are.

Application and action format:

The below code will show the correct format that all of your updates must be sent in. In addition, you will need to include a map with the initial application, but the map does not need to be on every post.

To clarify, the Owned Strategic Resources line is where you specify the resources for territories that you own, which you are getting each turn. The Supplies field is for where you specify the amount of each resource that you have.

The details field should explain everything from your heroes, troops, research projects etc. You start the game with 20 points of projects completed. You will need to use these to design your starting troop types, allocate to any heroes you want to start with, your home defenses, and possibly other things. At the end of each project name, include () brackets along with the number of points the project took as well as current progress if applicable. (1/5) (2/3) etc. The maximum point cost for a troop at the Start of the game is 5.

Some last notes:

- To prevent walls of text, put any fluff longer than a few sentences inside a pastebin or other convenient method.
- Any strategies that involve blatant metagaming and factors your side shouldn't legitimately know aren't permitted, except for obvious stuff going on. An example is army A making project 1 which is designed specifically to prevent army B from getting any use out of their new project 2.
- No mass teleportation.
- No changing strategies unless you made an obvious mistake.
- No bullshit defenses that make your kingdom inaccessible without magic, handwaves, etc. for a medieval tech level civilization. And I will call bullshit if you make everything of value be in an impenetrable bunker.
- Most of the full map will start unexplored, so there can be room for late joiners. Exploration requires sending troops to scout the area and may be unpredictable.
- I will cause various events to happen if I feel like things are slowing down.
- Notify me immediately in case you find GM errors, so I can fix them ASAP.
- You start with full ownership of your starting 10x10 mile area unless you decide otherwise.

You also start with 2,000 points worth of troops. If you want to put in extra effort, you might want to include "zoomed in" maps of your major locations, your civilization's anthem, a flag/color scheme, etc.

The game begins when I feel that we have enough players.

Code: [Select]
Civilization Name:
Theme:
Day 0:
Home Territory:
Other Territories:
Owned Strategic Resources:

Current Troops:
Heroes:
Supplies:

Recruiting this turn:

[spoiler=Troop Designs]

[/spoiler]
[spoiler=Project Information]

[/spoiler]
[spoiler=Log]
Put your thoughts for the day, IC or OOC, in this spoiler. You can also use it as a public notepad.
[/spoiler]
If you guys like using discord, you can talk about the game here by clicking this link. Joining the discord is in no way required for playing the game.
« Last Edit: August 25, 2021, 07:32:07 pm by 0cra_tr0per »
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Screech9791

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Re: LAND WARS: REVENGE OF THE COLONS
« Reply #1 on: August 25, 2021, 07:08:56 pm »

Reserved. This will expand into various extra stuff as needed, but I'll probably stick to posting example civilization/attack sheets, footnotes, and a table of contents for those who want to quickly access a specific day.
« Last Edit: August 25, 2021, 07:14:27 pm by 0cra_tr0per »
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Unraveller

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Re: LAND WARS: REVENGE OF THE COLONS
« Reply #2 on: August 25, 2021, 07:18:59 pm »

I was wondering if you'd attempt to resurrect this idea, remembering how much you seemed to be engaged with it. I did have quite a bit of fun with Supernerd's LWs game when we played it. Maybe this one'll last a bit longer.

Still conceptualizing my theme for this one, not one hundred percent sure how I feel yet. But I probably won't bring the crundles back from before.

THEY COME FROM BEYOND THE STARS[/B[

Civilization Name: Yeekyaloid Advanced Front Δ
Theme: Alien Invaders
Spoiler: Day 0: (click to show/hide)
Home Territory: IMPACT-POINT 865-b
Spoiler: Map Image (click to show/hide)
Other Territories: N/A
Owned Strategic Resources: Plasmic Biomass

Current Troops:
YEEK BEAMULONS -- 2000 (1000 Points)
YEEK MINDZAPPERS -- 500 (375 Points)
PROTO UFOS -- 500 (500 Points)
Heroes: N/A
Supplies: 0 -- Plasmic Biomass

Recruiting this turn:

Spoiler: Troop Designs (click to show/hide)
Spoiler: Project Information (click to show/hide)

« Last Edit: August 29, 2021, 10:15:45 pm by Unraveller »
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Screech9791

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Re: LAND WARS: REVENGE OF THE COLONS
« Reply #3 on: August 25, 2021, 07:35:31 pm »

I was wondering if you'd attempt to resurrect this idea, remembering how much you seemed to be engaged with it. I did have quite a bit of fun with Supernerd's LWs game when we played it. Maybe this one'll last a bit longer.

Well was the discussion in the forum game list (and other similar threads) enough of a clue? And I will probably actually have the time to do something like this since I don't have much to do IRL anyways.

And take your time figuring out what to play, there's no other players waiting on you right now.

And it seems like Supernerd just joined the linked discord server for a minute and then left. What evil scheme will he plan next? Bumping the thread?
« Last Edit: August 25, 2021, 08:03:08 pm by 0cra_tr0per »
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Naturegirl1999

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Re: LAND WARS: REVENGE OF THE COLONS
« Reply #4 on: August 25, 2021, 08:51:20 pm »

I’d love to join. I will join. I have a theme in mind, but I’m assuming that isn’t chosen til map generation. On that note, say hello to a random map by the following website link
Random Map Gemeratpr
The first generated map, others wouldn’t let me zoom out after refresh which I found odd
When the Convergence happens, feel free to treat territories as groups of tiles or whatever or however movement is determined

Here is the (currently blank due to game not starting yet) application
Spoiler: Troop Designs (click to show/hide)
Spoiler: Project Information (click to show/hide)
Spoiler: Log (click to show/hide)
« Last Edit: August 25, 2021, 09:06:55 pm by Naturegirl1999 »
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Unraveller

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Re: LAND WARS: REVENGE OF THE COLONS
« Reply #5 on: August 25, 2021, 08:56:21 pm »

Hey NG, go ahead and check this link out to see the previous incarnation of the game and how things were handled there. At least in regards to 'maps'. Your 500px tile is more like a region that will connect up to everyone else's tiles, making the eventual map. Does that make sense? You should be able to find examples in that thread I linked.

And your nation/theme is totally up for you to build right now. From the troops to projects.
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Re: LAND WARS: REVENGE OF THE COLONS
« Reply #6 on: August 25, 2021, 09:07:50 pm »

I would appreciate it if your colon were to avoid taking its revenge until I'm well out of the blast radius.
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Naturegirl1999

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Re: LAND WARS: REVENGE OF THE COLONS
« Reply #7 on: August 25, 2021, 09:27:30 pm »

Hey NG, go ahead and check this link out to see the previous incarnation of the game and how things were handled there. At least in regards to 'maps'. Your 500px tile is more like a region that will connect up to everyone else's tiles, making the eventual map. Does that make sense? You should be able to find examples in that thread I linked.

And your nation/theme is totally up for you to build right now. From the troops to projects.
Ah, do like a map collage, that’s cool, it’s like that communal world building except we will be corporeal and risk death. Also, I thought themes were made after the map, to begin placement. Now that I know better, I will attempt troop preparation and project preparation. I will use a strategic resource, just need to figure out what would make sense for my theme, am I allowed to use a theme I’m using in another game or is that locked out?

Civilization Name: Our Multicellular Experiment
Theme: Microbes
Day 0:
Home Territory:
Other Territories:
Owned Strategic Resources:(is this where we put our made up home resource? If so, cool, if not, pretend like I didn’t put anything here until game start) Agar

Current Troops:
Heroes:
Supplies:

Recruiting this turn:
[/spoiler]
Spoiler: Troop Designs (click to show/hide)
Spoiler: Project Information (click to show/hide)
Spoiler: Log (click to show/hide)
[/quote](Do I need to put point allocations in this post? I made a mistake by forgetting to delete the close spoiler for the space saving spoiler ai had on a post, is editing even allowed? Or do we wait till game start to place projects and soldiers, I heard choosing theme now is ok
« Last Edit: August 25, 2021, 09:55:19 pm by Naturegirl1999 »
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Screech9791

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Re: LAND WARS: REVENGE OF THE COLONS
« Reply #8 on: August 25, 2021, 10:22:04 pm »

I would appreciate it if your colon were to avoid taking its revenge until I'm well out of the blast radius.
Got a better subtitle?

Also, did I somehow fuck up the BBcode again? And questions will be answered in the morning.
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Naturegirl1999

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Re: LAND WARS: REVENGE OF THE COLONS
« Reply #9 on: August 25, 2021, 10:30:05 pm »

I would appreciate it if your colon were to avoid taking its revenge until I'm well out of the blast radius.
Got a better subtitle?

Also, did I somehow fuck up the BBcode again? And questions will be answered in the morning.
what makes you think BBCode messed up?
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Unraveller

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Re: LAND WARS: REVENGE OF THE COLONS
« Reply #10 on: August 25, 2021, 11:48:54 pm »

I was going to do a court of cannibalistic ghoulish humanoids and fiends. . . But now I'm DEAD SET on squiggly looking Alien Invaders.

To that end, I've edited my first post with the most basic stuff. I'll finish it up later on.
« Last Edit: August 26, 2021, 12:19:35 am by Unraveller »
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Re: LAND WARS: REVENGE OF THE COLONS
« Reply #11 on: August 26, 2021, 12:54:41 am »

I would appreciate it if your colon were to avoid taking its revenge until I'm well out of the blast radius.
Got a better subtitle?

Also, did I somehow fuck up the BBcode again? And questions will be answered in the morning.
I didn't say it was *bad*. And you can't put BBcode inside a [code] tag, that's all.
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Screech9791

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Re: LAND WARS: REVENGE OF THE COLONS
« Reply #12 on: August 26, 2021, 08:43:18 am »

Will finish this application later with much more added flavour. As well as my map tile of course. Still waiting to see if this one garners more attention before I fully commit.
Spoiler: Project Information (click to show/hide)

Spoiler: Log (click to show/hide)


Will finish this application later with much more added flavour. As well as my map tile of course. Still waiting to see if this one garners more attention before I fully commit.
I think you had an extra spoiler tag above the troop designs spoiler - the sheet used in Supernerd's edition uses spoilers for projects and troops while the rest isn't spoilered. The entire thing would be spoilered if Bay12 supported nested spoilers.

am I allowed to use a theme I’m using in another game or is that locked out?
-snip-
Owned Strategic Resources:(is this where we put our made up home resource? If so, cool, if not, pretend like I didn’t put anything here until game start) Agar
-snip-
(Do I need to put point allocations in this post? I made a mistake by forgetting to delete the close spoiler for the space saving spoiler ai had on a post, is editing even allowed? Or do we wait till game start to place projects and soldiers, I heard choosing theme now is ok
1: Yes, any theme can be used within reason.
2: Yes, that's where you post any strategic resources you own, you start with 0 of it but you get 100 of it in your first turn.
3: You are allowed to edit but no making changes (besides fixing typos, misspellings, etc.) without my permission once I start working on the first day. Your starting 20 project points are spent when making the sheet, and all 2000 troops you own (number may vary depending on where you are on the quality vs quantity spectrum) start in your home territory, patrolling while waiting for orders.

Example project formatting is posted here for convenience:
Project name (3): This is a project. It does stuff.
WIP Project (1/2): This is an unfinished project. It'll eventually do stuff.

what makes you think BBCode messed up?

I thought I messed up the bbcode when it was actually you accidentally putting extra end spoiler/quote tags.
« Last Edit: August 26, 2021, 10:56:35 am by 0cra_tr0per »
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Naturegirl1999

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Re: LAND WARS: REVENGE OF THE COLONS
« Reply #13 on: August 26, 2021, 02:49:41 pm »

Ok, so I’m allowed to place project allocation and troop allocation within the posts? I would have put another post to avoid the no editing rule had I not been the last one to post, double posting is frowned on for obvious reasons, spam avoidance I’m sure. Is there a limit to starting project value? How would a higher quality project value for resource use improve it? Or would that be a waste of project points? Was my l0g considered a wall? I hope not. I’ll add allocation now
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Screech9791

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Re: LAND WARS: REVENGE OF THE COLONS
« Reply #14 on: August 26, 2021, 03:14:42 pm »

Ok, so I’m allowed to place project allocation and troop allocation within the posts? I would have put another post to avoid the no editing rule had I not been the last one to post, double posting is frowned on for obvious reasons, spam avoidance I’m sure. Is there a limit to starting project value? How would a higher quality project value for resource use improve it? Or would that be a waste of project points? Was my l0g considered a wall? I hope not. I’ll add allocation now
You are allowed to edit things about your civ until you're ready to finalize it. And I don't care too much about double posting unless it's unnecessary.

If you want an example of where to start for formatting, check the sheet I used for LWSE 1.
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