Ehto
The Baron Lieutenant reached into one of the pouches at her belt, pulling out a sturdy-looking, sealed container. Through the tough glass, Ehto can see what looks to be the remains of a dead insect - burned to a crisp by something. Before Ehto can examine it further, Arint puts it away. "As valuable as research into this threat is, we've got more immediate problems to worry about. Once the Flead Queen is dead, we can discuss samples and what your findings are."
Utzi, Friedhold and Nessa, Tsubasa and Shel
The Barons glance at one another uneasily as the little girl does her work, and then drinks the result.
The journey back is spent in tense silence, and even after the group returns to the Spark Baron HQ, the Barons have trouble looking any of the group in the eye. Arint approaches them.
"You're back, good. I take it the Erchinlord is dead?"
The two Barons try to raise their concerns, but Arint brushes them off. "I... I know. But the fact remains that we're not going to withstand this crisis without outside help." She turns back, as the Barons walk away. From the murmurs that can be heard, the people around the camp are starting to lose faith in the Barons - and some of the Barons are starting to lose faith in Arint. As she leads the group to the rest of the party, she tells them: "All right. Your role will be to enter this location -" she points to a spot on the map, a good distance from the Worker's shanties "- and eliminate the Flead Queen. The Queen's known to have a tough carapace that can make damaging it difficult, and it's also able to call forth lesser fleads using its psionic link. It's likely those fleads have matured. I'm afraid we won't be able to directly provide much support, but we can offer weapons and supplies at a discount. I'll leave you to prepare."
Weapons and items will be come available for purchase soon. In the meantime, characters can talk to one another or get ready in other ways.