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Author Topic: (SG) Petty Kingdom of New Mahallo: Reign of King Arawn  (Read 20292 times)

IronyOwl

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Re: (SG) Petty Kingdom of New Mahallo: The Raid Begins!
« Reply #180 on: August 17, 2021, 06:20:17 pm »

Arawn hunting beasts = legendary rider of the sands

Arawn hunting elves = which end spear go


B

I'd like to go for A but we might not make it in time
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A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

StrawBarrel

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Re: (SG) Petty Kingdom of New Mahallo: The Raid Begins!
« Reply #181 on: August 17, 2021, 06:24:56 pm »

E or F, blast him with Draconic Magic for his insolence!

I counted this as an F and started writing this before StrawBarrel posted. Apologies.
No problem at all. We're in fast mode right now
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mightymushroom

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Re: (SG) Petty Kingdom of New Mahallo: The Raid Begins!
« Reply #182 on: August 17, 2021, 06:35:17 pm »

hey look mushroom it’s that princess you were looking for

*insert "She's so hot..." joke*
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StrawBarrel

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Re: (SG) Petty Kingdom of New Mahallo: Minority
« Reply #183 on: August 17, 2021, 06:36:15 pm »

Bringing this along to try to remind myself the dice rolls.
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Raid = 4
Magic Tournament = 4

Could I get a tie breaker please?

Petty King Arawn Volcanique of New Mahallo:
Spoiler (click to show/hide)

Not important reaction stuff
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Weirdsound

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Re: (SG) Petty Kingdom of New Mahallo: The Raid Begins!
« Reply #184 on: August 17, 2021, 06:38:56 pm »

B
Make a bunch of Kanes all running in different directions.

You steel yourself and focus once more. As the riders close in, a bunch of mounted mirror images erupt from Kane's location, scattering in different directions.

Quote from: Kane's Athletics Check
Kane's Skill = 4
Roll = 2
Total Bonuses: -2 (Kane specializes in riding, Illusory distraction.)
Final Result: 0

It doesn't take a genius to figure out that the real Kane is the one still in the process of mounting his rat, rather than one of the dozens of suddenly mobile copies. But a few riders are dumb enough to break off, and those that are not still have to pause for a moment to figure things out. This is more than enough of a distraction for Kane to deftly hop on his rat and take off with a ten yard lead on the closest rider!

Your friend charges down the road, toward town, likely intending to link up with the main body of raiders. Most of the riders follow, and to your relief their bears seem slower than his Mahallo Centipede Snatcher. Kane will likely be fine. A few of the enemy are still chasing your illusions around the nearby woods; You can maintain the spell for a bit longer before strain becomes a real issue.

Actions:
A: Have the illusions lead the dumb stragglers into the clutches of your remaining party for an ambush.
B: Have the illusions lead the stragglers away, hold your position, wait for Kaylee to return or more elves to show up.
C: Drop the illusion. Hunt down Kaylee.
D: Drop the illusion, mount up, and chase down the enemy bear riders to harass their rear with your party.
E: Drop the illusion. Quietly move parallel to the chase and attempt to join the main body of the raiders.
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Powder Miner

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Re: (SG) Petty Kingdom of New Mahallo: The Raid Begins!
« Reply #185 on: August 17, 2021, 06:43:02 pm »

C
NO TWIN LEFT BEHIND

it’s starting to get real hot in here and I’m thinking we want to not remain split up
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StrawBarrel

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Re: (SG) Petty Kingdom of New Mahallo: The Raid Begins!
« Reply #186 on: August 17, 2021, 06:44:09 pm »

B Almost forgot Kaylee is still out there
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mightymushroom

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Re: (SG) Petty Kingdom of New Mahallo: The Raid Begins!
« Reply #187 on: August 17, 2021, 06:45:36 pm »

A
I'd rather deal with the elves in front of us; either Kaylee will survive the next few minutes or she is beyond our help anyhow.
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Maximum Spin

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Re: (SG) Petty Kingdom of New Mahallo: The Raid Begins!
« Reply #188 on: August 17, 2021, 06:45:47 pm »

A should be fun.
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Shadowclaw777

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Re: (SG) Petty Kingdom of New Mahallo: The Raid Begins!
« Reply #189 on: August 17, 2021, 06:49:02 pm »

C
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StrawBarrel

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Re: (SG) Petty Kingdom of New Mahallo: The Raid Begins!
« Reply #190 on: August 17, 2021, 06:50:04 pm »

C
NO TWIN LEFT BEHIND

it’s starting to get real hot in here and I’m thinking we want to not remain split up
Yeah this is pretty exciting. Enough bad dice rolls could lead to wounds, which is dangerous since I think we lack healers.
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Powder Miner

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Re: (SG) Petty Kingdom of New Mahallo: The Raid Begins!
« Reply #191 on: August 17, 2021, 06:51:56 pm »

I’m thinking bad enough rolls in a bad enough situation could even lead to companion delet (unless the companion is Andre), which is my real concern
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mightymushroom

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Re: (SG) Petty Kingdom of New Mahallo: The Raid Begins!
« Reply #192 on: August 17, 2021, 06:56:52 pm »

Lack of healers is why I'm not looking for Kaylee; although I am counting on another chance to track her down before the raid is done.
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Powder Miner

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Re: (SG) Petty Kingdom of New Mahallo: The Raid Begins!
« Reply #193 on: August 17, 2021, 06:58:47 pm »

I’m not super certain that we can just assume that she’s going to be fine if we don’t look for her within a moderately snappy timespan, though the die is cast and all.
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mightymushroom

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Re: (SG) Petty Kingdom of New Mahallo: The Raid Begins!
« Reply #194 on: August 17, 2021, 07:05:17 pm »

Rather than assuming that she's fine, I'm assuming that we have no meaningful help to give.

Although come to think of it, "Survival" skills might include first aid. Ohh, now I'm second guessing.
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