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Author Topic: (SG) Petty Kingdom of New Mahallo: Reign of King Arawn  (Read 20166 times)

Maximum Spin

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Re: (SG) Petty Kingdom of New Mahallo: Reign of King Arawn
« Reply #315 on: August 25, 2021, 04:15:01 pm »

Have we no pride? The sluthound is the least noble of all God's creatures! We are not some kind of prize to be cajoled with underpants. Which is gross, by the way.
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Fluffe9911

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Re: (SG) Petty Kingdom of New Mahallo: Reign of King Arawn
« Reply #316 on: August 25, 2021, 04:30:51 pm »

Wow a literal horndog -1 to chasing the dog again since screwing a shapeshifter is probably (technically?) beastiality but still a very amusing interaction
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Naturegirl1999

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Re: (SG) Petty Kingdom of New Mahallo: Reign of King Arawn
« Reply #317 on: August 25, 2021, 04:32:26 pm »

My +1 was mainly for the other stuff. I do not care whether we chase a hound or not
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Shadowclaw777

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Re: (SG) Petty Kingdom of New Mahallo: Reign of King Arawn
« Reply #318 on: August 25, 2021, 07:34:07 pm »

Basically a +1 to everything IronyOwl said except the part about not replacing the Spymaster, we should do that. We should fo that after the ball, however to play nice.

You really shouldn’t be using -1s, it’s basically a double vote if you vote against something and then vote for whatever you suggested, instead you should just suggest a better suggestion or explain why your thing is better.

I feel like we shouldn’t be calling Halia a slut in my opinion, some people are just sexually active and that’s okay and that would just mean that they are experienced, we should still ask her for her virginity beforehand to have some form of sincerity to it.
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Re: (SG) Petty Kingdom of New Mahallo: Reign of King Arawn
« Reply #319 on: August 25, 2021, 07:50:50 pm »

You really shouldn’t be using -1s, it’s basically a double vote if you vote against something and then vote for whatever you suggested, instead you should just suggest a better suggestion or explain why your thing is better.
-1s are a perfectly reasonable way to express particular dislike toward an option. The GM can take them however the GM wants to.
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Weirdsound

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Re: (SG) Petty Kingdom of New Mahallo: Reign of King Arawn
« Reply #320 on: August 25, 2021, 07:58:56 pm »

Anyway, the only other thing I have an opinion on right now: we need to sit down and have a calm talk with Phillip, explaining that we don't believe that the Druids are responsible for screwing up Alan, and we vaguely suspect the Orcs might be doing it; state honestly that the Imperial clerics might be a little racist, and acknowledge that we can't actually rule out the druids as the responsible party so we'll have a talk with them about it.

Then get an audience with Tamar and try to find out whether he is actually involved. I assume that'll be a separate scene so I won't go into detail until we do that.

Quote from: Imperial Etiquette Check
Skill = 3
Roll = 6
Specializes in Dealing with Royalty: -1
King dealing with Subject: -1

Final Result: 4

You sit Phillip down and spend several hours explaining that you suspect the Orcs, rather than the druids, are responsible for messing with Alan. Even though you cannot rule out the Druids, you argue that it is more likely that the Imperial Clergy is racially targeting your subjects than it is that Archdruid Tamar is ordering the destruction of Prince Alan, his own distant blood relative.

Your nephew and step-father listens to you politely, thanks you for your input, but answers in so many words that he trusts the take of several trained clerics over one monarch.

Grant Anne's request. In addition to the talk with Phillip above, explain that Anne's talents and connections are an important matter to the kingdom as a whole. Put more bluntly, she is almost certainly going to be someone of importance and prestige.

Quote from: Imperial Etiquette Check
Skill = 3
Roll = 3
Specializes in Dealing with Royalty: -1
King dealing with Subject: -1

Final Result: 1

You shift the discussion from Prince Alan to Princess Anne. Telling him bluntly that she should be able to visit Archdruid Tamar at the grand temple. "I admire her intelligence and talent. She will become somebody of importance in this Kingdom, and thus she needs to develop important connections."

"But what if the Druids mean her harm, like they do her brother?" Phillip asks.

"Then she would be suffering with him as we speak. Even if the druids are responsible for what ails my brother, they clearly don't need him to be in the temple to inflict their damage." You answer.

Phillip nods. "Fair enough."

You take a deep breath, glad that you were able to solve at least part the issue without having to pull rank on your own Step-Father.

---

Quote from: Horndog Vote
Chase the Dog = 4
Don't Chase the Dog = 3

This vote was crazy. A clear yes when I started writing this afternoon, which turned to a tie, which turned back yes thanks to Shadowclaw just as I was finishing up. I usually ignore ninja votes after I start typing, but the matter of Arawn's virginity felt important enough that I would have broke that rule and delayed the turn/deleted the following scene if nessescary.

Inspired by the promised prize and intrigued by Halia's wit, you chase after the hound with renewed vigor, but the canine remains illusive and ever just out of your reach. The routes she lead you on become more daring, and at one point you find yourself and Vera jumping between rooftops, dodging chimneys and praying you don't fall through a weak ceiling into some commoner's living room.

Eventually the pursuit returns to ground level, and the hound once again takes to ducking under carts and other small obsticals to open up a lead over you. Again, she takes a sharp turn and vanishes into an alleyway, this time one ajacent to the Grand Temple. When you catch up, you find in the alleyway a single open door leading to a downward flight of stairs. Light radiates from the bottom. You hitch up Vera and head in, closing the door behind you.

You find your way into some kind of storage basement for the grand temple. Surrounded by dusty idols to specific spirits for use in specific rites and celebrations, a pile of thick furs and blankets have been laid out on the floor. On the blankets lounges a naked woman. Halia's features are fairly plain, but something about the combination of the torchlight, incense, and the positioning of her body makes the scene excessively attractive. You stare awkwardly for several seconds before the druid suggests that you disrobe and join her to receive your prize.

After doing the deed, Halia keeps you on the blanket to deliver a relaxing massage. As she works, she tells you about herself. The spirits tell her she is, in a way, blessed and cursed with an inability to rest on her laurels. No matter what she might acquire or accomplish, she will always crave more. As such, she feels it will be to her benefit to align with a King. Glancing up at the idols surrounding you, Halia swears to whatever spirits might be watching that as long as you provide her a platform to prove herself and improve her position, she will serve your interests above all others.

With your interests in mind, then, she advises you not to marry her. At least, not right away. Having a better understanding of the situation than she did several months back when she begged Tamar to match her with you, Halia thinks you should marry one of the Imperial brides.

"I say put the crusader scumbags at ease for now," she muses, "if you wish to marry a druid, I suggest picking whichever of the imperial options you are least attracted to. Wed her. Bed her. Get a few children out of her. Put up with her for a few years. When you are finished, perhaps you might take her for a walk along the river. The Crocodiles eat about a dozen hapless Imperials every year here in Bride Price. A grieving king falling in love and eloping with the druid who consoled him and offered spiritual guidance after the death of his first wife? That is the kind of love story that minstrels write songs about."

If feel you must marry a druid right away, Halia suggests the older Noelani. "If the message you want to send is that you are more Mahallo than you are Imperial, you might as well make the Mahallo happy by uniting the offices of Monarch and Archdruid. Noelani is more in synch with the spirits than anybody I know, and possesses both a good head for secular affairs and a love for the Mahallo people. If you think of the Queen as a vocation rather than a lover or a political concession, there is nobody more qualified for the job."

Halia pauses for a bit, before continuing the massage by thrusting her palm deep between your shoulder blades, relieving pressure and stress you didn't even know was there. "You could even work her... inclinations toward the fairer sex.. to your advantage. I'm sure that she'd allow, or even propose, that you both share the marriage bed with other women. Perhaps that could even include cunning shapeshifters."

Something about that statement stirs something in you, and your attention drifts away from politics. The rest of your long discussion with Halia is little more than sweet romantic nothings.

---

Attend party.
-Family: Anders and Andre (yes, this is an order, Anders), Anne the Younger (and Phillip if he wishes to accompany her)
-Friends: Keanu, Kane, and Kaylee.
-Prospects: Luanda, Halia. Maria and Simone if the De'Villes aren't just inviting their entire list.

You assemble your party to attend the ball, which consists of three carriages and a guard consisting of 15 Raiders from the closest compound.

You ride with your siblings in the first carriage. Anders was reluctant to leave your pregnant mother, but you didn't have to go so far as to order him to come. Phillip has agreed to stay back and keep an eye on the Queen Mother, and one of those troublesome clerics in your step-father's head has agreed to break protocol and use magic to heal his wife should the need arise. Anders himself has been looking for an opportunity to sit down and review Rites and Rituals of the 19 Demons, the book you acquired for him from Texulchimum's library, without worrying about nosey Imperials discovering his heritical reading material. A week-long carriage ride with his brothers and sister would be the perfect opportunity.

The next carriage back is owned by Keanu, who is accompanied by his wife and brother-in-law. All the big game near the road has long since been hunted away, but it is nice to ride around the wilderness with your friends once more when the carriages stop for the night.

Luanda and Halia ride the carriage in the back, along with a tutor the former hired to give the druids a crash course on the protocol of Imperial Balls so that they do not look like a fool.

You had been expecting Luanda to be an introverted hermit of some sort, but find her to be anything but. She indeed lives on her own in the wilds of the Inner Savanah, but a good amount of her time is allotted to helping impoverished Mahallo fleeing the city establish and run their small homesteads. She also visits town several times a year to sell exotic cheeses made from the milk of various frontier beasts; This nets her a respectable income, but as Luanda enjoys the simple life, most of it is donated to either the Grand Temple or her homesteading neighbors.

There are too many people in the carriage train for Halia to catch you alone, and in public you both pretend your first meeting in the basement of the grand temple never happened. She introduces herself to you like you as a Druid who specializes in shape shifting and the mundane arts of politics and intrigue.

The journey down the 'The Frontier River Highway' is somewhat more comfortable than you remember from your last prolonged trip on the road when you were four. Civilization is a bit less sparse; There is now an inn to rest at every night. Most of these establishments are new, run by Burt's men or other stranded crusaders. You find the crusaders you meet to be decent folk; Most of them are curious enough about an Imperial too young to have fought in their war that they buy you drinks before finding out you are their King and the man whose claims they were obstensively fighting for.

---

Business: Survey Burt's lands to evaluate the Mahallo suspicion that the first serious orc raid will wipe out St. Arawn. Some of our guests should have additional insight into this.

Burt and a few of his men give you a tour of St. Arawn upon your arrival, and at first glance it indeed looks vulnerable. The walls are all made out of flammable wood or climbable dirt mounds. The town's buildings are spaced out wider than they are in Bride Price. According to Burt this will give the city room to grow once permanent walls are constructed, but Andre notes that a lack of narrow alleyways and streets means that there are few good places for defenders to make a stand once the walls are breached.

St. Arawn's greatest defense is that it sits on the western bank of a particularly fierce and deep stretch of river. Raiders from the Bloodstone Fortress would come from the east, and thus would have to cross. Unless potential raiders maintain the element of surprise by bypassing all other potential targets enroute to St. Arawn, and get lucky enough not to be spotted, the citizens of the city can easily buy themselves a few days to evacuate or await reinforcements by burning the only two nearby bridges. You make a mental note that this would afford them no protection against a Mahallo raid, which would come by canoe and not need to worry about a crossing.

Burt claims that at least sixty percent of the city's population consists of former crusaders, all of whom are trained in combat and most of whom still own weapons. Although taking such a risk would be a true last resort, Lord De'Ville is fairly confident that his civilians could repel a smaller raid without the benefit of an organized army if the orc-kin don't fully commit a huge party like they did a few years back.

As the tour wraps up, Andre pulls you aside and concludes that although St. Arawn is better defended than he had suspected, they would still be obliterated or forced to abandon their homes if the Bloodstone Raiders were to show up with their full strength. Although you are no military expert, you can't help but think that they would be even more screwed if the Mahallo were to hit them with a surprise attack.

---

The temple dedication is a fairly straightforward affair. Everybody gathers in a large wooden building atop an even larger stone foundation, and several clerics give brief speeches. Most of these are short sermons, or historical anecdotes about St. Arawn that you are already familiar with. There are a lot of speeches. Almost two dozen Imperial Bishops, holders of the Church's highest office, have either negotiated their way past the blockade or navigated a route skirting the desert to attend this event.

The number of important dignitaries is explained by Burt's ambition in this project. The various speeches hint at the grand scale of the temple; When complete the temple at St. Arawn will be the largest Imperial House of Worship anywhere on the southern frontier. At one yard shorter in each dimension than the four temples Agusta herself commissioned in anticipation of her ascent to godhood, the finished building will be as large as it can possibly be without committing the sin of imitating the God-empress' accomplishments.

After the speeches, the relics are produced. First presented are bits of wood and metal believed to have once been part of one of Saint Arawn's iconic lances. Next is the femur of Saint Campbell, another son of Agusta who was slain by your namesake in an epic episode of mounted single combat. Lastly a transparent glass urn, filled with what appears to be dried straw, is brought out producing amused and annoyed looks from some of the more traditionalist clergy present. You are told that this is the remains of the grass skirt worn by your great grandmother Queen La'akea at the feast celebrating her husband King Geralt's final victory against the Orcs to claim a portion of the frontier for the Mahallo.

The final relic is controversial, as La'akea is not yet officially recognized as a saint, but Imperials interested in converting the Mahallo have been advocating for her inclusion among the ranks of the blessed, more because it would make convenient propaganda for their efforts than on account any particular deed or virtue of your ancestor, since the day of her death.

Once presented, each relic is passed around. The clerics present say prescribed prayers over each artifact, and the important lay people such as yourself get to briefly hold and examine them. You note some clerics, including to your mild surprise Anders, refuse to handle La'akea's skirt. After the relics are handled, they are gathered up and removed from the room; Artisans will eventually entomb them inside pulpits, altars, and other temple furniture.

After the sacred part of the ceromony is over, Burt De'Ville is permitted to give a speech as a layperson. The lord and patron of the City of St. Arawn gives an impassioned plea for support in his quest to convert and civilize the savage Mahallo people. He notes that he is typically a firm believer in the Imperial doctrine of tolerance toward other human faiths, but that he feels strongly that the challenges that face New Mahallo are far too great to overcome unless the realm is truly united. Between the Orc-kin, elves, and your heretical brothers, the realm just has too much on its plate to deal with internal stress conflicts brought about by religious and cultural differences.

As Lord De'Ville steps down from the makeshift wooden pulpit, the audience begins to get up and leave. The ceremony, as planned, is over and everyone is ready to head to the ball, but as King you would be within your rights to give a speech of your own. If you wish to do so, what notes do you want to hit? You could also delay your speech until the end of the ball, to ensure that you don't hurt your chances with the marriage prospects if it doesn't go over well. Although if you disagree with Lord De'Ville's message, allowing his words to nest in the ears of the audience unchallenged by waiting until later may not be wise.

---

The weather is nice, so the ball takes place outdoors on the naked foundation of the temple. Tables of food are brought out, a good portion of space is reserved for dancing, and minstrels set up shop on the roof of the wooden structure in which the dedication ceremony took place. Commoners, held back by a line of guards, gather just off the foundation to watch the festivities and gawk at the lords and high priests of this and other realms.

One of Burt's underlings approaches you to point out your four potential Imperial matches: Gisele, Simone, Juliette, and Marion, that latter of whom you would have needed no help identifying on account of her albinism. He also tries to point out Juliette's daughters on the section of the foundation reserved for the children, but everyone over there is involved in a fast paced game of tag, and you have no clue which of the girls the lowborn is actually trying to point to.

The four women must all know why they are here. As would the host and most of the other guests. You are quite sure each of the four Imperial Candidates will either approach you, or be introduced via a third party, by the time the night is through. Of course, you could always try to make an impression by coming up with strategies to approach some or all of the girls and introduce yourself.

In addition to the guests you brought and Lord De'Ville, you recognize King Penteram, his legitimate sons Louie and Roderick, and every member of your council aside from your pregnant mother who didn't make the trip. Do you have anything to talk about with any of the other guests? 
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Weirdsound

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Re: (SG) Petty Kingdom of New Mahallo: Reign of King Arawn
« Reply #321 on: August 25, 2021, 08:03:40 pm »

You really shouldn’t be using -1s, it’s basically a double vote if you vote against something and then vote for whatever you suggested, instead you should just suggest a better suggestion or explain why your thing is better.
-1s are a perfectly reasonable way to express particular dislike toward an option. The GM can take them however the GM wants to.

I'm generally fine with -1s. It might get annoying if you quote a big wall of text and + or - every individual line item, but so far that hasn't been an issue.
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Maximum Spin

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Re: (SG) Petty Kingdom of New Mahallo: Reign of King Arawn
« Reply #322 on: August 25, 2021, 08:20:18 pm »

Re: Phillip, what about telling him that we'll look into the druids about it? I wanted to reassure the guy, not just sit him down and tell him he's wrong. I mean, I guess it wouldn't change the roll, but I'd like some kind of RP-level acknowledgement. :P

Ignoring the rest right now (especially... well) while I go back and check which one Luanda was, except to say that we should probably ask Anders what he thinks of the business of sanctifying La'akea directly. Maybe he hates Mahallo secretly, which we should probably know about, or maybe he just wants to look as orthodox as possible so nobody has a reason to look at his leisure time too closely, or something in between.
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Naturegirl1999

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Re: (SG) Petty Kingdom of New Mahallo: Reign of King Arawn
« Reply #323 on: August 25, 2021, 08:23:51 pm »

I think marrying Noelani
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Fluffe9911

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Re: (SG) Petty Kingdom of New Mahallo: Reign of King Arawn
« Reply #324 on: August 25, 2021, 11:36:09 pm »

I say its best we listen to Halias advice and go ahead and swallow the bitter pill aka marrying a imperial already before we screw over our kingdom so +1 to marrying literally any imperial candidate when the time comes like jesus guys one of the druids themselves is saying its best we just go ahead and marry a imperial if we really want a druid with the least amount of potential consequences we can always take our bride on a "stroll"

Give a speech right away passionately laying out the importance of unity and cooperation between both Mahallo and Imperials quite a safe speech to give that I dont think anyone in their right mind would speak out against and makes us look good in the process

Some small chat with the imperial candidates wouldnt hurt See how they feel about the Mahallo general views on things stuff like that.

No clue what to say to anyone else though Guess we could chat with the Devil's De'Ville's a bit see how they are doing maybe start growing some actual friendships with atleast one of em

Edit: Also +1 to asking Anders what's up as suggested by Maximum
« Last Edit: August 25, 2021, 11:42:45 pm by Fluffe9911 »
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IronyOwl

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Re: (SG) Petty Kingdom of New Mahallo: Reign of King Arawn
« Reply #325 on: August 26, 2021, 01:03:29 am »

Quote from: Candidates
Luanda: 21 years old. Luanda currently lives off the land about two days outside of Bride Price, where she spends her days tending to herds of wilderbeast and Zebra. Tamar suggests that her affinity for outdoorsmanship and animal husbandry would make her a good match for you. Her education is well rounded, neither excelling nor struggling in any of the druidic arts.
Halia: 18 years old. A young druid known for her cunning and ambition. Tamar notes that she has been lobbying him to present her to you as a possible bride for some time. Tamar isn't sure if her interest in you is based on your political power, the possibility that you could teach her exotic magic, or both. Halia is a known shapeshifter who can assume the form of a 17 foot long Frontier River Crocodile. Tamar suspects she has other, more stealthy, forms as well.
Noelani: 33 years old. Noelani is much older than you and fairly infamous for taking female lovers. The only reason Tamar is suggesting her as a potential spouse is that she is one of the most powerful and spiritual druids at the temple, and thus on the short list of possible successors to Tamar's office. Wedding the king would make her a clear frontrunner for the role, at long last reuniting the offices of Monarch and Archdruid.

Gisele: Age 20. Gisele has been granted a copy of Agusta's Red Journal, a tome reserved for women who embody the highest standards Imperial Virtue. The secretive journal is said to contain both mundane and magical tricks for both the bedroom and life employed by the God Empress herself. Obvious potential fun aside, having a wife permitted to study the Red Journal is considered a high honor. It also makes her the closest thing to a magical talent on the list.
Marion: Age 16. An orphan raised by the imperial clergy while skin paler than a vampire and eyes as red as a cave dwelling monster. Her albinism, specific birthmarks, and date of birth have lead many clerics to believe that she is the 'Eclipse Mother', a prophesied figure fated to found a house that will one day win a great victory for humanity. Marrying her will likely win the loyalty and patronage of Imperial clerics and wisemen who value prophecy.
Simone: Age 19. The daughter of King Penteram's court chaplain. Like many people at your brother's court, but unlike many women, Simone is renown as a hunter. She apparently has killed canyon trolls in single combat without the benefit of fire. As a hunter yourself, the council thinks she might be a good match.
Juliette: Age 24. A young widow whose first marriage was to an instructor at the prestigious Imperial Academy. Juliette learned much about the art of war from her late husband, and also is said to be a student of engineering and architecture. She has two daughters, whom she tutors personally and to great effect. It might do the realm good to ensure your heirs have a qualified and experienced mother to help raise them and teach them.


Yes, king's speech. We should counter Burt's point by arguing that true unity comes not through conversion, but by its own sake- imagine how little success the Mahallo would have attempting to achieve "unity" by converting the crusaders now residing in their lands! Talk about how effective Mahallo elf-raiding is as an example of the virtues they have to offer Imperial culture, concede that efforts to educate the Mahallo on Imperial religion and culture is noble.

No particular introduction strategy. We're here to investigate, not woo specifically.


I say its best we listen to Halias advice and go ahead and swallow the bitter pill aka marrying a imperial already before we screw over our kingdom so +1 to marrying literally any imperial candidate when the time comes like jesus guys one of the druids themselves is saying its best we just go ahead and marry a imperial if we really want a druid with the least amount of potential consequences we can always take our bride on a "stroll"
Just because she's a druid doesn't mean she knows what's best. She's suggesting a loveless political marriage possibly followed by murdering the mother of our children.
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Fluffe9911

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Re: (SG) Petty Kingdom of New Mahallo: Reign of King Arawn
« Reply #326 on: August 26, 2021, 01:19:01 am »

Just because she's a druid doesn't mean she knows what's best. She's suggesting a loveless political marriage possibly followed by murdering the mother of our children.
For the love of god tell me whats the alternative?!?! If we want to marry a druid without pissing off most if not all our potential allies (and possible soon to be enemies) outside (and inside) our currently floundering kingdom this is the only realistic option like fuck me either screw consequences and marry a druid outright, give up on our druid dreams, or accept that some bloodshed will be required if we keep going on this druid path.

We cant keep bloody delaying this and hope things will magically fix themselves sometimes there are simply no good options so you just gotta pick what you think is the least terrible and move on.

Edit:(Sorry if I came off as a bit too aggressive its 2 am and im just very tired atm and this whole situation is frustrating me. Gonna head to sleep now night)
« Last Edit: August 26, 2021, 01:23:26 am by Fluffe9911 »
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Maximum Spin

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Re: (SG) Petty Kingdom of New Mahallo: Reign of King Arawn
« Reply #327 on: August 26, 2021, 02:03:21 am »

For the love of god tell me whats the alternative?!?! If we want to marry a druid without pissing off most if not all our potential allies (and possible soon to be enemies) outside (and inside) our currently floundering kingdom this is the only realistic option like fuck me either screw consequences and marry a druid outright, give up on our druid dreams, or accept that some bloodshed will be required if we keep going on this druid path.
I just don't really want to marry a druid.

Ultimately that's the problem. We're divided into like two and a half camps over it. (The half camp is team "at least consider Kamea".) These camps are ultimately fundamentally incompatible; only one can win.

If you ask me, this whole druid thing is stupid. Can we have some kind of team roll call? I'm "Imperial" and "at least consider Kamea".

Incidentally, Irony, did you leave the elfphobe off the list on purpose? She's, like, the only one of the druid candidates I halfway like. I guess Luanda is probably fine if we learn more about her, but so far seems boring. As for the others, well, as I said, I'd like to consider Kamea, but we should probably just go ahead and marry Marion. Okay, she's not that interesting, but neither are any of the others; and the prophecy seems to have intrigued a lot of people and has clear benefits as pertains to our position. More importantly, she's actually age-appropriate and probably not involved with anyone else. We can do some date scenes if you really want, but realistically, I just want to get this over with.

Actually, hold on. I was going to move on to talking about other candidates, but first I want to point something out that other people might not have noticed. Marrying the presumed Eclipse Mother is possibly our best shot at significantly altering the religious traditions against accruing power that everyone else seemed to be chafing at earlier. After all, who else would hold the potential to eclipse the God-Empress?

Anyway. Okay. Simone is second choice. She seems fine, if a little like an Artemis or Atalanta. Maybe check she actually wants to get married first and isn't going to make us win a hunting contest or something. That age gap makes me wince a little, but it's not that bad. Juliette is probably a great person to have around and would make an excellent nurse and tutor, but we are already having issues stemming from our mom having had, well, too much issue. I'm disinclined to marry someone with kids at least as a first go right now. Also, that's a huge age gap. (I guess Weirdsound is into older women.) Gisele, finally, just seems boring. I honestly don't want to do "the magic thing" here at all, and would rather drop all further interest in magic entirely. The skills we've already developed have shown their use in combat; let's keep them as a sideshow to enhance our combat focus, not eclipse it. Besides, I can't help but feel like the Red Book of Westmarch Journal is more about "bedroom" than "life" and, look, I am just not into that right now. I can tell I'm outvoted here - I mean, I was outvoted already - but I'm still going to support and argue for my own preferences. The only thing Gisele has going for her is Grandma's Magic Sex Handbook, so for me she's just not a viable candidate in the slightest.
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King Zultan

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Re: (SG) Petty Kingdom of New Mahallo: Reign of King Arawn
« Reply #328 on: August 26, 2021, 04:59:28 am »

If nobody wants to do the druid thing then lets just marry the one that comes with the prophecy.
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Re: (SG) Petty Kingdom of New Mahallo: Reign of King Arawn
« Reply #329 on: August 26, 2021, 08:36:59 am »

Yes, king's speech. We should counter Burt's point by arguing that true unity comes not through conversion, but by its own sake- imagine how little success the Mahallo would have attempting to achieve "unity" by converting the crusaders now residing in their lands! Talk about how effective Mahallo elf-raiding is as an example of the virtues they have to offer Imperial culture, concede that efforts to educate the Mahallo on Imperial religion and culture is noble.

Speech. I think the main audience may hold little background or interest in specifics of Mahallo such as elf raiding; we should remind everyone that we are, in our own person, a union of Imperial and Mahallo. On the dedication of St. Arawn's temple, it would be appropriate to draw chosen parallels between his situation and ours: the youngest child, starting from practically nothing, who turned to, er, unconventional methods to chastise the impudent according to Agusta's grand design. Not that we, of course, learned necromancy at the feet of the lich king of the Nameless City. But we do appreciate St. Arawn's example that we must be as careful of too-rigid orthodoxy as we are of stamping out heterodoxy, for disunity among ourselves makes us weaker either way.

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Just because she's a druid doesn't mean she knows what's best. She's suggesting a loveless political marriage possibly followed by murdering the mother of our children.
If we're really reading between the lines, she may have implicated herself in prior deaths as well.

Simone is second choice. She seems fine, if a little like an Artemis or Atalanta. Maybe check she actually wants to get married first and isn't going to make us win a hunting contest or something. That age gap makes me wince a little, but it's not that bad.
Arawn is 17, Simone is 19. Your standard for 'appropriate' often puts me in mind of Marianne in Sense and Sensibility.

Let's circulate without rushing into a decision. Not even the De'Villes are expecting us to swoon and declare on first sight.
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