Alright, it's been a year and my turns over. Good luck to the next poor sucker who takes up the mantle of becoming the new #2.
Link to save file listing for FriendlyTreason - Winter of 239:
https://dffd.bay12games.com/file.php?id=16375Not going to have as much time for the write up I was planning. But I'll share what tidbits of the notes were compiled and weren't later incinerated for secrecy, which in addition to the last post, should provide enough of a summary of what happened.
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Late winter 238:Former Mayor, now known only as number 1, went crazy placed pig statues everywhere. Another dwarf, known only as number 2, has now taken over the fort as totalitarian dictator for life, for a year, by 5th of obsidian. A change in regime has occurred for FriendlyTreason and democracy, as an institution, is dismantled.
Everyone is given a number (wrote about it in the last post)
The fort commissions odd looking pig statues and glass windows. The new "mayor" is provided with an office befitting his title of the dictator for life, for the year. Golden pig statues are placed behind the crystal glass windows within the office, the purpose is alleged to be symbolic.
BIG CHANGE: Everyone has new hats!
(I wrote about this and shared screenshots of what the hats look like in the last post.)
Number 13, the old hammerer, did not see eye to eye with the regime, and would not put on his new hat, and was consequently cast into the fire of the volcano. Number 75 is promoted to Number 13 and designated as the new hammerer.
Early Spring 239:Reduced thread production. Seriously wtf? Why is there so much thread? My game lags for like 10 minutes trying to view all of it in the stocks screen. I'm probably going to start tossing this stuff in the volcano.
Increased pig-watching propaganda.
Iconoclasm - A mob of citizens, loyal to the new regime, destroys the heretical church shrines of the false gods. The Fortress adopts a one size-fits-all cult-like worship of the hierarchical leader, Number two.
More people keep taking off their hats. More purgings ensue.
The new naming conventions have proven confusing to some of the dwarves.
Additional purging options for citizens who are ill-suited for the new regime are now being considered.
Mid Spring 239:Number one succumbs to her insanity and passes on into undeath, wherein her mad whispers of pig worshiping idolatry continue to provide ever illuminating guidance for the party and the population as a whole.
More purgings.
The new Number 13 is apparently related to number two, and produces a strange artifact.
(Showed it in the last post. Bizarre fly-chitin amulet, which features bituminous coal and bumblebee chitin.
Unclear where this stuff came from.)
Late Spring 239:Begin project toss excess thread into the volcano.
I myself go nuts, and after having made all of these tiny little hats for the dwarves, and picking up and individually placing each one onto a citizen's head, a number of them won't wear them, and immediately take them off. I wrestle with these citizens for hours, just trying to keep their hats on on their stupid little heads. A couple of the dwarves are pretty good about wearing the hats, in fact, they won't take them off. The problem with these specific dwarves is that they're NOT wearing the RIGHT HATS. And everytime I try to get them to take them off, they immediately run away. I tried everything. I tried purging, I tried reconditioning, nothing works! Hours and hours of just micromanaging these STUPID LITTLE HATS, whose idea was this?! I've had it! These anti-hat maverick citizens are just going to take off their special individually numbered hats, no matter how much re-education I throw at them! I NEED HELP! Well, perhaps in more ways than one, but for this specific problem, I'm going to need help from the fellow loyalist dwarves.
An investigation reveals a conspiracy involving the military, who were clearly opposed to the new order of things, and subscribed to "enlightened" ideals concerning free hat wearing expression. They continued to wear their more effective metal combat helms.
And so, I disbanded the military.
In place of the military are now special designated Citizen-Uniform Verification Support & Wrestlemania Squads. These squads each have a leader, and will meet several times a year, in order to verify that citizens are wearing their special hats. They will likely also discuss how much they appreciate the leadership and sociocultural micromanagement provided to them at no expense by the new regime.
All citizens are placed into military squads with have no supplies and the requirement they wear a metal helm. All other metal helms aside from the aluminum and lea numbered ones are forbidden to ensure the specially individually forged ones are worn.
Early Summer 239:Invasion starts - Perhaps dismantling the military was perhaps not the best idea.
Whatever, it's fine. The dwarves will continue to be trapped within the volcano/mountain fortress of information control and retrieval. And the goblins can stand there forever and get pecked to death by zombie owls, for all I care.
Mid Summer 239:Top secret government research yields fruit. A new breed of surveillance attack pigs are grown, and now patrol amongst the citizenry, ensuring everyone wears their hat, lest they be devoured. The best part is that pigs wear hats too! These are
special hats which signify their status. The pigs are truly loyal. No pig has removed their hat thus far.
Late Summer 239:New state sanctioned cult of pig worship. Roman style temple, with similarly style roofing, is built.
Still haven't resolved the invasion crisis. Continue to assure the citizens to continue to maintain their unwavering confidence in the assured decisive victory of the state over the invaders. However, the state appears to be clueless how to even begin to approach the task.
Early Fall 239:Evidently one of the local zombie eagles managed to slay a goblin even after its head got cut off, whose severed head was quickly reanimated by the biome and proceeded to join in on the fight. The goblin reanimated and chaos broke out amongst the goblin ranks. Siege lifts and goblins return home 5th o Limestone, 238.
Somehow, we manage to get a trade caravan into the fort alongside the fort liaison. Somehow they weren't devoured by the local wildlife.
I sell them a bunch of surplus meat in exchange for more aluminum and platinum bars.
Mid Fall 239:The merchants leave, no incidents occur somehow.
Early Winter 239:Annnnnndddd another invasion! Alright, I'm out of here.
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Old Number Two out!