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https://dffd.bay12games.com/file.php?id=16041In the spirit of Succession Games, I would like to humbly submit my application to be the the next Overseer without having read anything except the OP and the three posts on this current page.
About time I get back into the game anyways!
the fort was looking a bit too... organized? sane? straightforward?
I tried, I really tried. But during my reign a whole half a dozen dwarves died! In just a year..
Continuation:
- hammer 07 2nd gen (Bim) killed weaver "BEST_AXE" in a tantrum with a punch tearing the spine apart and second collapsing the upper body at the temple of no particular deity. I guess it was not a good idea to use the justice system on her. As she is a feasible warrior. I decided to assign her mining duty and send her to the 2nd cavern west to the zombie tree, if she survives, she may remain in the fortress. Two manera corpses finish her. With a hammer equipped she could have done far more damage. I'm thinking of creating an "asylum"
- dwarven trade caravan arrived and I sold all the old clothing and bought 17 iron anvils and some codexes
- our best hammer 3 is telling a story at the tavern with sixteen listeners, in midspring 220 Avolitionbrit ceased to be the militia commander. Some politics going on hm? Armorer Ralkakdal serves blueberry wine (I'm coincidentally drinking a blueberry milkshake whilst playing)
- it took me quite a while to figure out how you taped the volcano without losing a dwarf, but now I managed it, I had to use a quick engraver and quick pump operator
- we got an artifact adamantine scepter 150k value
- progress is being made on the 2nd cavern. Some pond grabbler zombies challenge our hammer lords
- marksdwarf Reg (got 40 kills) killed our broker after getting into an argument in the temple dedicated to Kikrost, basically punching the head until the spine broke. She is our marksdwarf squad leader. She won't cause much damage if I send her to the caves like with hammer 07, so I'll establish an asylum now, where she will be exiled. The asylum is north of the 3rd cavern tavern
- I decided to challenge the zombie tree with 3 squads. (Bim) goes down as well as various manera corpses. Essentially I just wait in the hall and from time to time manera corpses emerge. A combat log can take up to 31 pages with a manera. After a while I decided that it would be easier to work with magma dropping. Maybe, if we construct bridges on the edge, the magma will be able to reach the rest of the zombies
- Onul created an artifact pig tail skirt
- An accident happened where a dwarf opened a door, and behind that door was magma. Two dwarves perished
- whilst constructing the asylum, Reg got into a tantrum and kicked away the whole arm of our carpenter
- Sodel pushes our bowyer to death during a tantrum, then goes to the hospital and starts a fist fight. He'll go to the asylum as well
- I figured a nice punishment for Reg and Sodel. There is a forgotten beast on the 2nd floor trapped in the trees. Both are assigned tree duty and released to cut the tree down. Should they survive, I may consider expelling them. Bothom Tarem got consequently in a fight with Sodel. After some tarzaning on the trees the beast bites Sodel in the neck and lower arm, which explode into gore, Sodel is enraged and bites the forgotten beast back! Reg in the meantime drinks from the underground lake. Sodel scrambles away and probably dies from bloodloss. I assign Reg to kill Tarem, she, completely naked and only equipped with a battle axe, only tearing the skin and fat of the mighty snail. She fought well and did not get any damage. I let the next overseer decide what her fate will be
PS: I also leave the next overseer some fun with magma dropping (west tunnel) on the zombie tree and a jabberer reverting to a wild state, have fun!
PPS: The new lever to close the magma let-in (west tunnel) is one layer above the tunnel
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https://dffd.bay12games.com/file.php?id=16041