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Author Topic: The Fortress Of Friendlytreason | OVERSEERS WE NEED YOU  (Read 39319 times)

xkcd1963

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Re: The Fortress Of Friendlytreason [community fort]
« Reply #30 on: September 04, 2021, 09:56:23 pm »

I am intrigued and excited by how different the three overseer dwarves have been so far.  Athel strikes me as withdrawn and focused on what's within the own four walls, figuratively and literally.  The bitter sludge seems to have reinforced that in her personality.  In contrast, Aban is expressive and unforgivingly meticulous, with a strange balance of courage and self-doubt.  I'm a little surprised the two are still friends despite their different beliefs and attitudes.  Ral is more balanced, but noticably law-driven and focused on his given objectives, and this is reflected in his structuring of tasks and duties.
Hahaha xD Athel was victim to my writing. I guess I could write more interestingly given more time. I really am fascinated by your writing and organisation, the latter specially by NordicNooob.
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Mobbstar

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Re: The Fortress Of Friendlytreason [community fort]
« Reply #31 on: September 05, 2021, 03:02:48 am »

Oh cool, so that's how they made the anti-gelding-armour I had read about.  Hahaha!

Labour reassignment looks good to me.  In the professions, I keep reading Xbox 360 instead of Xbow 30.

hm, did you even have an actual job?

Me?  I have a job yes.  Aban?  Hasn't had any dedicated or important jobs other than accounting, but is a glassmaker by skill.

I have no problem with Aban being in the military.  Athel has been drafted too, into the same squad.  Time to test that friendship of theirs.  >:)

xkcd1963

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Re: The Fortress Of Friendlytreason [community fort]
« Reply #32 on: September 21, 2021, 03:01:41 pm »

Looks like a long time of inactivity here.
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NordicNooob

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Re: The Fortress Of Friendlytreason [community fort]
« Reply #33 on: September 22, 2021, 01:31:33 pm »

Ugh, yeah, I might just give up my turn. I keep thinking I'll have time and then something comes up or I'm too distracted to play. Sorry guys!
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NordicNooob

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Re: The Fortress Of Friendlytreason [community fort]
« Reply #34 on: September 22, 2021, 02:52:29 pm »

Oh right, here's the save if you don't want to start over. Unfinished projects I have going are the full seal on the cavern and the minecart crusher, both of which are fairly technical, so if you just want to abandon them that's good, though the full seal needs to get done eventually even if you don't do it right on the edge of the map. Minecart crusher just needs the cart added and filled with something heavy (gold ore seems like our best bet here) and for the bridges to be hooked up to levers.

Full seal is a bit more complicated because I hadn't gotten much done yet, but you'll need something consistently powering the pumps (micro reactor is probably easiest, which says something) so that the workers don't drown when a hypothetical pump operator grabs a drink. I suggest using a bridge so we can lower it to have access to water down there should we ever need it. And then the rest of the edge above the water level needs sealing off too, pumps are in the way right now since they won't work with stuff in the way.
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delphonso

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Re: The Fortress Of Friendlytreason [community fort]
« Reply #35 on: September 22, 2021, 10:19:01 pm »

PTW, looks like a cool location and plenty of potential for classic succession fun. Hope someone picks up a turn!

xkcd1963

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Re: The Fortress Of Friendlytreason [community fort]
« Reply #36 on: September 24, 2021, 02:52:21 pm »

@delphonso what about you? : )
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delphonso

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Re: The Fortress Of Friendlytreason [community fort]
« Reply #37 on: September 24, 2021, 06:18:16 pm »

Unfortunately, my laptop is too slow to play any average sized fort. It is just a slog and not enjoyable for me.

NordicNooob

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Re: The Fortress Of Friendlytreason [community fort]
« Reply #38 on: September 25, 2021, 01:24:58 pm »

Well fortunately this is not an average sized fort, we're playing with pop cap 40, though currently there's a bit more than 40 dwarves in the fort, we're at 46.
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xkcd1963

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Re: The Fortress Of Friendlytreason [community fort]
« Reply #39 on: January 13, 2022, 09:11:28 pm »

File: https://dffd.bay12games.com/file.php?id=15819

4th Felsite 195, Vutokûz 'xkcd1963'

The administration approached me in the hallway and in a rush it was decided that for reasons to be yet found out, I shall take over the management of the fortress. Exciting time lies ahead, I been bored after being unable to practice a craft for too long, and it will occupy me quite a bit.

First things first, let me have a look at the current fortresses projects, their budget and their standings:
- The wall encirclement of the 3rd cavern floor: Great work has been achieved by previous fortress managers, only a small part above the water remains to be walled, I'm taking personal measures to finish this at hand
- The wall encirclement of the 2nd cavern floor: Only a few passages have been closed, further expeditions into the watery caves need to be undertaken. It seems that from time to time creatures of water emerge and disturb our piece
- The wall encirclement of the 1st cavern floor: The work has not begun due to horrific encounters with the unliving
- Clearance of enemies on the 1st cavern floor: Our previous fortress manager had projected marvellous machines of destruction to bring a second death onto the unliving, unfortunately his knowledge of using them has been lost so far. It is not clear yet how to continue on this problem from here onward
- Syrup industry: The fortress manager before the previous fortress manager, his or her name lost in time, had established stills and kitchens so we may enjoy the fruiting of sweet pods
- Farming: Up and running, no food shortages encountered so far, we also have meat from somewhere
- Military: An organisational talent like the fairy tale famous dwarf Lòr 'Trotskie' has enhanced our defensive prowess greatly
- Upper defenses: No 'trapping' is yet in place, no walls or fortifications have been established on the surface
- Housing: Currently all dwarves reside in the same hall, though this doesn't cause most of us to be unhappy
- Mining: As for now no further inquiries have been made to extract or process earth's gifts
- Improvement of relationships with the outer world: The current outpost liason of our homeland seeks to return, but at the moment we do not allow dwarves to exit or enter the fortress as it is too dangerous to enter the surface
- Jobs: Jobs for armor, mechanisms and pipe sections are in progress

Strange noises have emerged from the depts while work on the walls in the 3rd cavern floor were in progress. Our scouts reported that 3 blind ogers did not understand the consequences of breaking our laws. It is not permitted to enter the fortresses boundaries without explicit permission. While I would have peace at all costs, I understand that we cannot permit the presence of such dangerous beings. I called upon my military advisors and was recommended not to engage in direct conflict, since blind cave ogers are a formidable foe. We hence came up with a plan to trap the ogers. For now, we have surrendered the 3rd cavern layer, but only for now.

YEAR 195 SUMMARY
- Work on a magma tunnel commenced. It will be a rather dull mining operation, but it is necessary for the long term survival of this fortress.
- A human caravan has entered our fortress unscathed. We traded them some clay, a copper statue of slugs, some old clothes, bone totems and a mangled cave crocodile bone for a bull, 5 iron anvils, some fish, cheese and a book on reproduction.
- Some dwarves have established a guild named the Company of Dyes. And a girl has been born today. And Mossbeard has grown up to become a child, that rascal!
- Four new migrants were allowed to enter the fortress, mostly craftdwarfs.

- Testpacks the Stable River of Skies, a bulky pig tail sandal has been created!
- A request for a temple complex has been made and I've recognized Athel Likotsosad as sacred sanctuary, who is also the exalted escort of said place. Our smith has been elected mayor, though I really don't understand these politics, after all I'm in charge here.
- Gleammile, a yakbone coffin has been created!
- A milk quartz bed has been created!
- A troglodyte went up the stairs to our fortress and was swiftly taken care of by one of our miners. He must have come from the 2nd cavern floor. We barricaded the entrance, though some animals are grazing out there, but they will be fine I'm sure.

YEAR 196 SUMMARY
- The establishment of the great trap has commenced! I personally dig the tunnel to the unliving beasts, and made a quick run once they sensed me. Sadly our liason was too curious to explore the 1st cavern layer and run straight in the kindly embraces of the unliving.
- 4th Granite, we passed into the age of legends.
- It seems that the unliving Draltha found a way to block the trap that we had prepared for them. The passage has been temporary shut down until we find a way to deal with the Draltha.
- A green glass instrument has been created!
- Our fortress was blessed with two girls and a boy!
- 3rd Limestone, marriage!



YEAR 198 SUMMARY
- Good news, our trap at the 3rd cavern layer has emerged victorious! The cave ogers have been trapped. We can now start work again on closing the 3rd cavern layer.
- We have finally closed the gap at the 3rd cavern layer. We can now utilise the 3rd cavern layer in peace.

« Last Edit: January 14, 2022, 01:38:55 pm by xkcd1963 »
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Mobbstar

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Re: The Fortress Of Friendlytreason [community fort]
« Reply #40 on: January 14, 2022, 11:19:41 am »

I was convinced Friendlytreason had quietly withered away.  Of course, not even a fortress can die in these lands.  :D

Good work securing the lower cavern!  Sadly I cannot help with the minecart at all.

xkcd1963

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Re: The Fortress Of Friendlytreason [community fort]
« Reply #41 on: January 14, 2022, 01:38:12 pm »

I was convinced Friendlytreason had quietly withered away.  Of course, not even a fortress can die in these lands.  :D

Good work securing the lower cavern!  Sadly I cannot help with the minecart at all.
You and NordicNooob put so much work into this I couldn't let it just die : )) and I happend to have lots of time recently. I forgot to add the most recent url file: https://dffd.bay12games.com/file.php?id=15819
Also if you like to see the new tavern (3rd cavern layer):
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Bombyx Mori

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Re: The Fortress Of Friendlytreason [community fort]
« Reply #42 on: January 19, 2022, 09:34:09 pm »

This fort looks like plenty of classic !!fun!!
Sign me up for the next year please. I'll try not to let the zombies in too much.
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xkcd1963

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Re: The Fortress Of Friendlytreason [community fort]
« Reply #43 on: January 20, 2022, 12:27:53 pm »

This fort looks like plenty of classic !!fun!!
Sign me up for the next year please. I'll try not to let the zombies in too much.
Awesome! Let me finish my extended turn (I was about to secure the first cavern layer) and I put you in the ledger
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xkcd1963

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Re: The Fortress Of Friendlytreason [community fort]
« Reply #44 on: January 26, 2022, 11:52:46 pm »

more pragmatical this time

I got worried about fps last time and read through wikis. so ideally amount of active units should be reduced because of pathfinding and liquid coverings etc.
we've adamantine on 3rd layer with no interruption. We could train some adamant warriors and clean the monsters in a more interesting way.
I also decided to simplify the automated jobs to reduce error messages appearing and use only one squad. squad ought to have full adamantine armor and silver warhammers, because warhammers are good against zombies.
we have almost 1000 plump helmets and 1000 pig tail cloth.
current fps at 100 on my computer, so not to shabby for the moment.
sword 02 00 03 01, xbow 31 32, hammer 11 12 13, axe 20 => hammer squad
   hammer 11 has most kills so he will lead the squad
xbow 30 33, axe 21 22 23 => unemployed
squads send to train
in year 200 19th of moonstone full armored testing has begun. first victim blind cave ogre. hammer warrior bit ogre in the tongue and started shaking.
final test with 11 caged enemies => only one dwarf got injured mainly his chin whisker hair was torn apart
year 201 militiacaptain died while cleaning of zombies was happening
year 202 we have started to reclaim the 1st cavern floor. Its very full of mangled corpses, blood and webs.
because we have a craftdwarfs guild lots of dwarfes had learned glassmaking, but there were no means to get glass since we are shut off from outside and a couple of them went insane, due to pop caps there are many many children now in the fortress
year 202 1st cavern floor is now walled and safe to use, 2nd one is the last left cavern layer not safe to use

file: https://dffd.bay12games.com/file.php?id=15832

This fort looks like plenty of classic !!fun!!
Sign me up for the next year please. I'll try not to let the zombies in too much.
@Bombyx Mori you are signed up, have fun!
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