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Shadows by Rasmus Fynbo2nd Year15th Granite - Aban MebzuthïtebOur food stocks are low. Our leader Athel Likotsosad has put me in charge of rationing and protecting what little we have left. We should be able to survive on water and scraps until the first harvest, and we will have to. The caverns are not safe and fishing seems like a bad idea too, given the curses that befall all dead in this land. Our unfortunate liaison's beheaded body claws at the fort gates at this very moment.
21st Granite - Aban MebzuthïtebI've begun planning a more varied kitchen to allow us the processing of sweetpods into syrup. This will take a while, but should bolster our food supplies enough so we need not tighten our belts until the farms are finished and the crops ripe.
The earth around the upper cavern rumbles. More draltha must have fallen victim to - and thereupon joined - the horde besieging us. With every apathetic step they take, their enormous injured bodies send unnerving shockwaves to our fort. They never seem to sleep or rest. It is starting to wear on our sanity, and we fear they will never let loose. What if the contrary comes true, and they continue to grow in numbers? We have reinforced the barricade with a brick wall, but will that be enough to keep us safe?
18th Slate - Aban MebzuthïtebWe now have enough food reserves to make it through summer, and our farms should keep us fed. We might even be able to make booze again! In light of this success, I have been declared account keeper and work manager, and will assist in all future projects.
Sibrek has requested Kulet that they go outside together and strike down any straggling husks, so that new workers from the mountainhome may arrive safely. The latter disagreed, called it foolish, and mentioned Cattens numerous scars as proof. While I am terrified by the thought of heads-on battle against such unwavering, uncaring opponents, I also wish the siege would finally be broken. Perhaps the mechanics can develop a trap to defeat the shambling corpses without casualties.
1st Felsite - Aban Mebzuthïteb, ManagerWorkers from the mountainhome have arrived. The only obstacle to their entry was the headless liaison. Oh, the irony! We have locked
her it in a room and hope it doesn't rise yet again. Though, if it does, we could at least use it to test traps with...
5th Hematite - Aban Mebzuthïteb, ManagerAgainst our better judgement, we are considering to carve a trade depot into the rockface. Such a room would require at least two sturdy gates: one to protect the inner fort, and one for the merchants to protect themselves after their arrival. Perhaps we could create this before autumn, in hope of dwarven goods, but we mustn't hurry such a dangerous matter.
The mechanics and metalsmiths have prepared cage traps, which will capture any creature careless enough to step on one. It worked against a relatively small, but no less meaningful, opponent: Liaison Dumat Lokumnazush's corpse, which the merchants can hopefully return to the mountainhome for a proper burial. I suppose that would count as an offering, though it'll hardly stoke goodwill.
1st Malachite - Aban Mebzuthïteb, ManagerWe have begun walling off a section of the lower caverns, far enough that no horde can wander within earshot. Our dear leader Athel Likotsosad insisted on doing her part, despite expecting a child soon. Too soon, as it'd turn out. The boy came out healthy on a bed of moss, and is now with his father Catten, at the masonry.
8th Malachite - Aban Mebzuthïteb, ManagerLife in Friendlytreason is getting better, but our attention keeps turning to the stampede. We are getting desperate for a solution. Tapping the volcano seems too haphazardous, cage traps require much more metal for this many adversaries, and we just don't have enough fighters to stand a chance in direct combat. These haunting dead never rest, and neither must our approach to the matter. On a prayer, we will dig deeper and try to capture a magma crab, to be used as a sentry as well as its own lure. Even if nothing comes of that, we will get more metal ore for cages.
10th Malachite - Aban Mebzuthïteb, ManagerBlast! As we dug down, we hit another cavern, and a swarm of creepy crawlers ascended. They are upon our farms and our stockpiles, constantly hoping to slip into a barrel of food. The bulk of them, however, went the other way, into the secured caverns. Perhaps they smell the dead above, because they seem to wander towards a crack in the ceiling. If we are lucky, they'll eat the flesh off our nightmares, leaving only bones to be smashed. Or the draltha will stomp the crawlers and liberate us of our newfound worry.
Either way, we must focus on securing this new cavern while it is empty. The silence is only broken by our own miners and masons, and the distant wails of a jabberer. That might be a good sign, since only the living can feel pain, meaning it isn't dead. Yet. Such a collosal beast is sure to crush or withstand smaller dead, but we must be ready to retreat should it quiet.
16th Limestone - Aban Mebzuthïteb, ManagerMiraculously, the dwarven merchants have arrived safely and taken shelter in our new depot. With great horror, they observed our captured specimen, and are willing to trade for them. A blood-thirsty, nigh-unstoppable and yet restrainable monster must seem like an excellent war animal. I hope they heed our warnings and treat the beasts with caution. As for the liaison, the merchants refused the body, therefore it has been cremated on-site.
Work on the deepest cave has taken most of the past month, but we find it quite a relief to be away from the siege. Some have even slept on the soft moss, despite the threat of hungry heads floating over the half-set walls.
24th Limestone - Aban Mebzuthïteb, ManagerA large, unfathomable beast has snuck into the cavern perimeter. Some of the armed dwarves heard the tormented jabberer die and held ground. Apparently the intruder strongly resembles a monster from a nursery tale, wherein it eats children who stay up late. Can't fight anything bigger than children it seems, because nobody got injured in the battle. Now we hurry to destroy the bodies before they destroy us. (I had a nightmare that a single feather managed to slay the whole fortress. It is quite amusing, in hindsight.)
12th Timber - Aban Mebzuthïteb, ManagerI won't need to ration food anytime soon. We could last longer than a year on Thob's glazed meat alone! (And the syrup should keep it fresh as long as we keep the vermin off it.) For the first time in months, possibly since I arrived here, we've been jolly.
17th Timber - Aban Mebzuthïteb, ManagerThe gemcutter Sigun Ekirstukos has superceeded my authority, constructed a jewelery workshop, and took a gem. At least she made up for it with a truly marvelous flask, made of pure garnet. She calls it Flickeredlead, though I do not understand what our lead cages have to do with it.
10th Opal - Aban Mebzuthïteb, ManagerAt long last, the lowest cavern is secured. Short of fish, we don't expect to get bothered from down there.
1st Obsidian - Aban Mebzuthïteb, ManagerMomuz Lalurvad, who had been spared of most labours, and Solon Isdenkogan, are now the proud mothers of the second and third children to grace this fort. The boy is particularly energetic and both are clearly healthy. What joy!
8th Granite - Aban Mebzuthïteb, ManagerThe constant shaking around the upper caverns, however faded, still troubles me, and I am sick of pretending otherwise. All things natural get warped into nightmares around here, and it is up to us to make ourselves a home. I have implored the mechanics to come up with a better solution than cage traps. Time will tell if we can secure ourselves some quiet at last.
The file:
https://dffd.bay12games.com/file.php?id=15644I wish whoever continues this a very Fun time reclaiming that cavern.
It sincerely was fun, though nerve-fracking. Especially the forgotten beast. If I forgot to mention something feel free to ask!
(Edit: using different image source; if you read this, i did a history preservation for YOU!)