Agreed about the saving, though I do admit there is a great sense of tension when you are trying to sneak back to the save city (your fleet headquarters) and your radio starts beeping, or the ELINT pings. I have rarely seen a dev fail to cave in to demands for saving, however I wouldn't put it past this dev team since they have quite the vision for this game.
I had a great time learning how to use strike missiles. I ended up installing about 8 on top of the large battleship you start the game with. It is mighty fun to launch a few missiles at the enemy radar signature and watch them fly through AA gunfire and dodge the AMM to land a hit. It is kind of broken though, since it lets you see exactly what craft are following you, in a risk-free sort of way. Except I just realized each one of these A100 strike missiles costs like 6000.. ridiculous.
Does anyone know how to reload the normal missiles in between fights? Rather, the missiles you use while in combat, I can't figure out how to reload those, since unlike the strike missiles which need to be reinstalled at the shipyard, it appears you can stock up on incendiary and airburst types, so you would assume there is a reload option. Not entirely sure though. Without those missiles my ships are hamstrung for sure.
Gladiator hull type is very powerful, especially the fact it comes with a free weapon slot and room for more armor. I salvaged a 130mm cannon or something and managed get that particular Gladiator up to veteran level 3 before I stumbled into a strike group and died. It has crazy powerful top armor so I have found the best strat is to immediately dive past the first volleys and attack the enemy from below.
Also, the ship design/modification aspect in HF seems almost optional. More like a way to massage your chances, rather than a core mechanic.
I disagree, for 200 monies you can slap two large armor plates over important parts, and that goes a LONG way to keeping your fuel tanks from catching fire, and prevents the smaller mgs from doing much of anything to you. Adding an additional fire suppression system is really good, too, assuming you can find room. Of course, armor makes you slower. This being said, I feel like the basic ships are so well designed that rarely could you find a straight improvement - it will always end up being a trade-off or a side-grade. good design imo, otherwise you get the simplistic meta you see in other games that have tried this sort of thing.
No one has mentioned this yet, but the game starts you off with freakin' NUCLEAR MISSILES.