You are a zombie.
But wait! There’s more!
You are no ordinary zombie, as of the time in which you were captured by scientists and modified into something…better or worse, depending on how you look at it. Whatever they did, your mental capabilities, personality and memories from your human life start creeping back to you, but one crappy fact remains: like all the regular zombies, you can only satisfy your hunger by eating other creatures and their brains. I mean, you can eat plants too if you want, but don’t expect it to help much.
You’re not sure what’s worse, being a zombie with a human mind, or finding out that at least one of the scientists did this to you as a prank and is a bit of a jerk in that regard.
The Character Sheet:
Name:
Former Profession (what you did for a living as a human):
Stats:
Strength: 0
Dexterity: 0
Agility (or speed, if you prefer): 0
Durability: 0
Intelligence: 0
Satiety: 10/10
Mutations: (0)
What you list as your former profession will add a bonus to an action roll for something related to that profession. The amount hasn’t been determined yet.
The five main stats will affect your roll for an action depending on what the action requires. For every three points, positive or negative, in a stat, a +1 or -1, respectively, will be applied to your action roll. The stat bonus used will depend on the action.
You’re allowed ten starting points, but for every other point added, you’ll have to subtract a point. The first three points, however, are freebies. If you don’t want to take all ten, that’s up to you.
Now to address the satiety, that will also affect your performance on actions. Unless your satiety level is at 3, 4 or 5 in which case it…won’t. Depending on how high or low your satiety is, you may experience an easier or harder time having success with your actions.
Here’s a table:
Satiety level————action roll bonus
0 -2
1. -1
2. -1
3. 0
4. 0
5. 0
6. +1
7. +1
8. +1
9. +2
10. +2
And then we have mutations. Oh boy. For every brain you eat, you get one mutation point. Mutation points can be used to enhance your character like so:
For 1-3 mutation points you can add points to your stats, one stat point per mutation point spent.
4-5 mutation points can be used to apply a minor physical alteration, something that doesn’t really affect how you’re able to do things but can give you an advantage if used correctly.
6-8 mutation points are for major physical alterations, something that would give you a new ability related to that alteration, like maybe if you wanted to shoot poisonous barbed thorns out of your joints or, if you really wanna shake things up, change your diet.
For 9-10 mutation points, no physical alterations are applied, instead you get a supernatural ability that no physical alteration can give you.
How you use these mutation points is up to you, so be creative.
Oh and don’t forget: BRRAAAIIINNSS!!