quote:
Originally posted by Toady One:
<STRONG>Nothing will be finalized until just before I get started today, pretty much, but the endgame timer should go. It isn't really a "too deep" ending if you mine one tile and die. The stuff has to suck you in. You should get a bit, want more, take more, want more, take more, get too greedy and be wasted with prejudice for it to be in the proper spirit. Having you be the one that gets greedy rather than the ruler seems more satisfying, though I can understand why the ruler would make the mining mandates and I haven't quite sorted out if I'm going to keep them in some form.</STRONG>
So you strike adamantine, the king of the dwarves sets up court in your fortress, and soon the entire world hears the rumor of this wondrous mineral. They're going to want to get their hands on it.
Merchants arrive to make offers. They'll accept anything made of adamantine (or the raw material, if they're dwarves) and they're prepared to pay through the nose for it. Name your price. You want a hundred steel helms for one adamantine beer mug? Fine. If you sell anything made of adamantine, more caravans full of treasure will arrive, making increasingly lavish offers for increasing quantities...
If you don't sell, the caravans will keep coming for a while, the price climbing even faster. Eventually the rest of the world will run out of patience and decide to take the adamantine by force. Expect back-to-back sieges until you give in to their demands. Sure would be nice to have some light, unbreakable armor...
At the same time, the stuff will affecting your own dwarves. At least one strange mood every season, sometimes more, all demanding adamantine. If you can meet these demands, you will of course get several of the most awesome artifacts ever. If you don't, your artisans start dropping like flies. Of course, to meet the demands, you'll have to do some mining...
Feeling sucked in yet?