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Author Topic: Future of the Fortress  (Read 158064 times)

wallish

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Re: Future of the Fortress
« Reply #2325 on: September 10, 2007, 08:34:00 pm »

The question may have been asked before, but with rewalling as seen in the Tragedy Mule video you can only rewall one tile at a time, so: is it non-trivial to program rewalling in the same way one builds bridges by expanding length/width or have you already changed that?
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Mechanoid

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Re: Future of the Fortress
« Reply #2326 on: September 10, 2007, 09:23:00 pm »

'rewall area' would definitely be awsome; it'd save potentially keystrokes^3
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Toady One

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Re: Future of the Fortress
« Reply #2327 on: September 10, 2007, 09:46:00 pm »

It would take some time to do it, and I've been working on other things.  It would have to work differently from bridges, so I can't just use that stuff.  It's something I want to do of course, but it's not at the very top of the list.
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Phazon77

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Re: Future of the Fortress
« Reply #2328 on: September 10, 2007, 11:16:00 pm »

I could handle just one tile at a time for now. As long as Rewalling works, its good enough for the next version and I think most of us can wait for general improvements upon it and other things (such as the bugs, oh glorius bugs to be quashed) in the weeks following the release. I'm assuming after the big one, releases will be somewhat back onto the regular frequent schedule, though I may be wrong.

[ September 11, 2007: Message edited by: Phazon77 ]

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Thallone

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Re: Future of the Fortress
« Reply #2329 on: September 11, 2007, 06:05:00 am »

I see you're getting ready to implement the  endgame changes. Will the new endgame be a discrete event, or open-ended? It took me a while to see the beauty of it, but I like the idea of the too deep endgame, well excpt the part where the king keeps pushing you to your destruction anyway. Too-deeping is so much a classic dwarf thing to do.
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Jusal

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Re: Future of the Fortress
« Reply #2330 on: September 11, 2007, 08:16:00 am »

Personally I'd prefer it open ended but wouldn't mind somekind of "Too-Deeping" as a toggle-able feature in the init file.
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I3erent

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Re: Future of the Fortress
« Reply #2331 on: September 11, 2007, 10:52:00 am »

I just hope we can use the addy at least some of it without ending a fortress.  It would be so cool if we could leave a fort to mountainhomes and have it turn into a living adventure mode town, that may be too much though.  


Toadster please give us the addy!!!

Maybe if you build an addy gate to the -16th level you could be transported to another dimension? A demon dimension, or they would just stream out in waves if you didnt go in and defeat them all.  Maybe if your fort eventually is then overrun by demons you would still have the option of clearing them out in adventure mode and reclaiming your fort.  Or if you defeat them in df mode you could turn your fort into an adventure mode fort that is still alive.

Just thoughts but i reaaaaly would love to be able to use the adamantine.

Please!

[ September 11, 2007: Message edited by: berent ]

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Jusal

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Re: Future of the Fortress
« Reply #2332 on: September 11, 2007, 10:56:00 am »

Or even better! Actually have computer controlled adventurers visiting MY fortress!
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Sean Mirrsen

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Re: Future of the Fortress
« Reply #2333 on: September 11, 2007, 11:39:00 am »

I've been wondering whether taking out the lungs for fire imps is the correct way of doing things. I mean, shouldn't there be something like "Canbreathe=[AIR|MAGMA]" (theoretically, I mean) to handle breathable substances for creatures?
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I3erent

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Re: Future of the Fortress
« Reply #2334 on: September 11, 2007, 11:59:00 am »

quote:
Originally posted by Sean Mirrsen:
<STRONG>I've been wondering whether taking out the lungs for fire imps is the correct way of doing things. I mean, shouldn't there be something like "Canbreathe=[AIR|MAGMA]" (theoretically, I mean) to handle breathable substances for creatures?</STRONG>

Actually i doubt they would have lungs per se they are like magical dude.

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TakiJap

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Re: Future of the Fortress
« Reply #2335 on: September 11, 2007, 01:13:00 pm »

quote:
Originally posted by Sean Mirrsen:
<STRONG>I've been wondering whether taking out the lungs for fire imps is the correct way of doing things. I mean, shouldn't there be something like "Canbreathe=[AIR|MAGMA]" (theoretically, I mean) to handle breathable substances for creatures?</STRONG>

I'm not an expert, but I'm pretty certain that even if you could live and breath in magma, there still wouldn't be anything to breath. So logically Fire Imps shouldn't need to breath, that is, if they live in magma.

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Mechanoid

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Re: Future of the Fortress
« Reply #2336 on: September 11, 2007, 01:32:00 pm »

Also don't forget it's entirely possible to breathe through ones' skin, so aye...
Lungs are a non-issue.

... At least until airborne toxins are implemented.  :p

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Tamren

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Re: Future of the Fortress
« Reply #2337 on: September 11, 2007, 01:33:00 pm »

quote:
Originally posted by TakiJap:
<STRONG>I'm not an expert, but I'm pretty certain that even if you could live and breath in magma, there still wouldn't be anything to breath. So logically Fire Imps shouldn't need to breath, that is, if they live in magma.</STRONG>

There are fish, REAL fish, that can live in pools of sulfuric acid, not only that but in deep caves with no sunlight. There are also these tiny arctic fish that use so little oxygen that the blood in thier bodies has no red colouration.

Obviously both found a way to survive in those places. Magma is a bit of a stretch, but i would think the major problem is to stop yourself from getting sucked under and swept away ala quicksand.

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thvaz

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Re: Future of the Fortress
« Reply #2338 on: September 11, 2007, 01:45:00 pm »

I though the red of blood was due to the iron of the hemoglobines. Do you know the names of those fishes?Never heard of them, I would like to know more about.
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Zurai

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Re: Future of the Fortress
« Reply #2339 on: September 11, 2007, 01:59:00 pm »

quote:
Originally posted by thvaz:
<STRONG>I though the red of blood was due to the iron of the hemoglobines.</STRONG>

Correct. There are creatures that live in the Marianas Trench that have green blood because their blood is copper-based (more efficient at that pressure or somesuch).

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