The cells that aren't part of your fortress aren't allocated. It's just not part of the loaded area. Creatures can move through them abstractly as "armies" but it's not the same.
I haven't added digging to adventure more, but you can fill your waterskin at least.
You can select play areas from 144x144 to 768x768. I don't support sites that go over more than one world map square, because it would make some things messy to code, but it's not crucial right now. Later on, when you can set up your own sites in adv mode, for instance, and you can't see square boundaries like you can when you are placing your fotress, it'll be necessary to support some spillover. At that point, if anybody has found cause to play a larger dwarf fortress, they'll probably be able to do it. 768x768 is large though. Also, there's a problem loading up more of the world map in that fortress mode time is accelerated, but the units still walk around at the same visible speed as adv mode. A non-abstracted army in fortress mode would take 72x longer to get from place to place than it would when it is moving as an abstract army on the world map.
I don't have a specific direction to steer suggestions.
I'd like to make the chasms and so on more interesting, and they are slowly getting there. They already open to the sky sometimes and you can carve down into them and so on, but one of the outstanding tasks is to get the inside critters working vs. your intrustion. It's easy to imagine millions of permutations of how the inner populations can be set up, but it'll take a lot of work to get that set up correctly. A lot of the features are self-contained areas on the map and the populations can't just regenerate out of nowhere like they do now, so it's necessary to give the critters interesting places to live, but I doubt I'll get this completed before I post another version. It'll just be another work in progress with everything else.
Hrm, my monitor just flickered for about 3 seconds. I hope this laptop remains healthy.
I guess having that old first post as a lead-in to this thread is another reason to let the monstrous thing die.
[ August 27, 2007: Message edited by: Toady One ]