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Author Topic: Future of the Fortress  (Read 158168 times)

Silveron

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Re: Future of the Fortress
« Reply #1965 on: August 15, 2007, 11:15:00 am »

Jothki:
Current version doesn't have "flight" it has "unit doesn't touch ground". There are no tiles above what we currently have.

Next release, they have to start thinking about all that stuff. Which is what Toady says hes working on.

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I3erent

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Re: Future of the Fortress
« Reply #1966 on: August 15, 2007, 12:52:00 pm »

In any case, I jumped off a cliff into the ocean, swam up to the surface and swam out into the sea. I haven't tried flying yet. After I do that, I'll handle the pond issues that remain.

cool did you hold your breath? How far did you fall down in the water when you jumped? Maybe we can drown stuff by grabbing it and jumpin in huh?

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Will

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Re: Future of the Fortress
« Reply #1967 on: August 15, 2007, 02:10:00 pm »

that would be crazy.
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Toady One

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Re: Future of the Fortress
« Reply #1968 on: August 15, 2007, 02:47:00 pm »

Haven't done much with 3D projectiles, mostly because I haven't decided how to handle gravity.  I think parabolic paths might be a bit annoying, but it's possible to make it work.  Then a lot of the real-life effects will come for free, if it tracks the speed in finer increments and so on.  It's mostly an interface/shooter AI issue, but that can be handled.  Not there yet though.

If you modify dwarves to fly, you'd get a kind of mixed bag with regards to pathing, involving the path connectivity we talked about a length before.  Your dwarves would not attempt to go to locations that they can't walk to, but once they know they can walk there, they'd take the shortest route, which would often involve flying.  So if you put one bridge over a chasm, you'd find your dwarves flying over the chasm all over the place.

Things like holding breath and so on aren't in yet, nor is a water pressure calculation, so diving isn't really interesting at this time.  On to-do like everything else.  If you are a water-breathing creature, you can swim under water.  I'll get to this in time -- the main thing this time around was just to get the very basics of movement and drowning back in place.  The new fluids invalidated most of the old code.  Have water stop you when you jump into it so you don't go all the way down into the bottom is linked to density sink/float stuff, which I haven't done yet.  I'm not sure what I'll get to.  It'll either be done or get Req'd.

Being able to pull somebody along with you is somewhere in the wrestling bloats/notes.  I think Zonk suggested that very long time ago, at least dragging somebody along the ground to another square.  It would be fun to jump up on another creature and become a "rider" like the gob/beakdogs or the baby/mother combinations.  Then you could both topple into the sea as well.  It'll be really fun to get to the Combat Arc and just knock all of this stuff off.

[ August 15, 2007: Message edited by: Toady One ]

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Tormy

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Re: Future of the Fortress
« Reply #1969 on: August 15, 2007, 04:59:00 pm »

Any news about the cave ins? How will it work regarding the Z-layer? Also, the pathfinding AI will be good enough to handle the different levels? Dwarves will find their way out from the fortress from lets say level -2? The pathfinding AI seems to be weird even now sometime.
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Shades

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Re: Future of the Fortress
« Reply #1970 on: August 15, 2007, 05:27:00 pm »

quote:
Originally posted by Toady One:
<STRONG>Haven't done much with 3D projectiles, mostly because I haven't decided how to handle gravity.  I think parabolic paths might be a bit annoying, but it's possible to make it work.  Then a lot of the real-life effects will come for free, if it tracks the speed in finer increments and so on.  It's mostly an interface/shooter AI issue, but that can be handled.  Not there yet though.
</STRONG>

I'm not sure it would matter much, historically projectiles other than siege weapons where never aimed upwards much. And don't forget that these dwarfs of ours cut out tunnel high enough that a dragon or a colossus can stand up in them, unless they take up more than one z-plane now?

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TheSpaceMan

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Re: Future of the Fortress
« Reply #1971 on: August 15, 2007, 06:09:00 pm »

What i am worried about is when the dwarfes decide that swiming is a better idea then crossing the river on a bridge. I suspect the drowned dwarf count will go up. Maybe a "dwarfes not allowed to swim" rule that can be toggled. If dwarfes can swim at all.

What i was thinking about is if swiming works as flying, then all dwarfs would suddenly swim across the river if there was a way to plot a path to the other side.

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Will

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Re: Future of the Fortress
« Reply #1972 on: August 15, 2007, 06:19:00 pm »

Well swimming does make a use for all those thongs...
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Xgamer4

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Re: Future of the Fortress
« Reply #1973 on: August 15, 2007, 10:38:00 pm »

Yeah, but the dwarves are the last race I want to see wearing thongs.
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scjohnno

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Re: Future of the Fortress
« Reply #1974 on: August 16, 2007, 02:09:00 am »

quote:
In any case, I jumped off a cliff into the ocean, swam up to the surface and swam out into the sea.

When you leap off the edge, does the game keep ticking automatically until you land, or do you still need to perform an action (likely nothing) every "square" you fall? If it's the latter, I can imagine some very awesome air-acrobatics that could be performed, such as leaping down a chasm, firing your crossbow at enemies to the side as you fall. Or even a recreation of the Gandalf vs. Balrog falling fight.  :D
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Asehujiko

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Re: Future of the Fortress
« Reply #1975 on: August 16, 2007, 03:23:00 am »

quote:
Originally posted by Xgamer4:
<STRONG>Yeah, but the dwarves are the last race I want to see wearing thongs.</STRONG>

Ettins?

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nornagon

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Re: Future of the Fortress
« Reply #1976 on: August 16, 2007, 04:14:00 am »

quote:
Originally posted by scjohnno:
<STRONG>
When you leap off the edge, does the game keep ticking automatically until you land, or do you still need to perform an action (likely nothing) every "square" you fall? If it's the latter, I can imagine some very awesome air-acrobatics that could be performed, such as leaping down a chasm, firing your crossbow at enemies to the side as you fall. Or even a recreation of the Gandalf vs. Balrog falling fight.   :D</STRONG>

Oh my. That sounds like it would be a truly awesome mechanic.

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tekknej

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Re: Future of the Fortress
« Reply #1977 on: August 16, 2007, 04:41:00 am »

yeah! that's awesome... climb some wizard's high tower, grab him and jump off... then wrestle him to death while flying ^_^
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Will

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Re: Future of the Fortress
« Reply #1978 on: August 16, 2007, 07:06:00 am »

or a last stand against that elite archer. Or diving in head first into a hydra. or or having a dragon fly up over the edge of a cliff and attack a army yea that would rock.
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Dreamer

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Re: Future of the Fortress
« Reply #1979 on: August 16, 2007, 09:06:00 am »

quote:
Originally posted by tekknej:
<STRONG>yeah! that's awesome... climb some wizard's high tower, grab him and jump off... then wrestle him to death while flying ^_^</STRONG>

Yes, but you're forgetting one very, very important thing...

Wizards can fly.

You can't.   :)


"I'm not afraid of falling...  It's hitting the ground that scares me."

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