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Author Topic: Future of the Fortress  (Read 158186 times)

Faces of Mu

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Re: Future of the Fortress
« Reply #1890 on: August 10, 2007, 12:48:00 am »

quote:
Originally posted by Asehujiko:
<STRONG>There is.

We weren't finished with the buoyancy of skeletal fish.

</STRONG>


OMG that's hilarious! I'll always remember this debate - and the even more hilarious fact that this actually renewed the debate!!

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Zemat

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Re: Future of the Fortress
« Reply #1891 on: August 10, 2007, 01:56:00 am »

Ok, I'm going off-topic here regarding skeletal-fishes, but I'm noticing that the development-log page lags behind the RSS feed. Sometimes for several hours, even days. Just now my reader sent me the update for Thursday (less items on the list I predict. Yay!) and the log page hasn't update yet... Not that I'm refreshing the page like a maniac   :p

[ August 10, 2007: Message edited by: Zemat ]

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Gaulgath

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Re: Future of the Fortress
« Reply #1892 on: August 10, 2007, 07:23:00 am »

The list... it's so small! I can almost taste the new release. Victory!
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Noctis

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Re: Future of the Fortress
« Reply #1893 on: August 10, 2007, 08:07:00 am »

Ok, I've been puzzled by this a long time now, but I can't find any other reference to this other than the more recent post on this thread and that on page 36. What does "consider consolidating nobles" mean? No more useless nobles? Simply less nobles? What?

- Noctis

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tekknej

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Re: Future of the Fortress
« Reply #1894 on: August 10, 2007, 08:29:00 am »

skeletal creatures vs enviroment...
maybe magic sorta reconstructs physical properties of ones lived creatures, but requires bones to do it... so if you chop wings off then skeletal bird will be only able to do what real bird would without wings...
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Fieari

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Re: Future of the Fortress
« Reply #1895 on: August 10, 2007, 08:31:00 am »

As far as we can tell, it means Toady is thinking about combining a number of the more useless nobles into a single useless noble, so that there'd be less of them.
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Casey

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Re: Future of the Fortress
« Reply #1896 on: August 10, 2007, 09:34:00 am »

quote:
...the abandoning dwarves were right where I left them, in a group outside the old fortress trying to make their way to a nearby town. Starting from a nearby elf civilization, I took an elf spearmen over to their group and hunted them down.

Just... freaking... awsome.
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KrunkSplein

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Re: Future of the Fortress
« Reply #1897 on: August 10, 2007, 11:14:00 am »

quote:
Originally posted by Casey:
<STRONG>
Just... freaking... awsome.</STRONG>

Totally!  Now we can actively hunt down those annoying nobles once the fortress goes kaput!

On the subject of skeletal birds:

Consider the human skeleton.  By all logic, once you lop its arm off, he should be able to just walk over and reattach it.  But he can't!  That's because although they are skeletal, they still used to be a human.  By the same token, skeletal birds can fly because they are still, in essence, birds - It doesn't matter what force has reanimated them.  Consider the magic of reanimation to be a sort of 'skin' over the skeletal structure, and this all makes way more sense.  To return to the human skeleton example, once the arm got lopped off, that magical 'skin' was broken.  All you're left with is a magically reanimated skeleton with one arm and one totally average set of human arm bones.  That same 'skin' allows the bird to fly as though it were still covered in actual skin.

Once you accept that, it's fairly obvious that the bird cannot fly once its wing bones have been cut off, as it is now entirely incapable of generating lift.

Of course, this is all just my totally unsubstantiated theory.

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I3erent

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Re: Future of the Fortress
« Reply #1898 on: August 10, 2007, 03:18:00 pm »

What about skeletal dodo birds?
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hactar1

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Re: Future of the Fortress
« Reply #1899 on: August 10, 2007, 04:31:00 pm »

I'm pretty excited about the prospect of recruiting my former fortresses' elite marksdwarves as an adventurer... assuming that is possible?

Might fortress-dwellers-turned-migrants later show up to a new fortress as immigrants?  Eh?  Eh?

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Dreamer

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Re: Future of the Fortress
« Reply #1900 on: August 10, 2007, 05:30:00 pm »

quote:
Originally posted by KrunkSplein:
<STRONG>
Consider the magic of reanimation to be a sort of 'skin' over the skeletal structure, and this all makes way more sense.</STRONG>

Dang, I said the same thing, just with more words and less focus.  Good Job.

Oh!  And I claim the 1900th post.

[ August 10, 2007: Message edited by: Dreamer ]

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Eiba

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Re: Future of the Fortress
« Reply #1901 on: August 11, 2007, 04:04:00 am »

From the Recent Developments page:
quote:
did some preliminary work for cave-in revision

Does that mean there's actually a solid plan for the new cave-in system? I have to say it's been the last great mystery/potential limitation about fort building in this latest version. It'd be great to learn the specifics of the new system...
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TheSpaceMan

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Re: Future of the Fortress
« Reply #1902 on: August 11, 2007, 04:47:00 am »

It would be funnier to learn by misstake. ^^
Still it's great that the development is going strong.
Keep up the good work Toady.
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Poking around with a DFParser.
Bodypart names, creatures names in one easily overviewable place.

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tekknej

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Re: Future of the Fortress
« Reply #1903 on: August 11, 2007, 06:36:00 am »

quote:
Originally posted by Dreamer:
<STRONG>
Dang, I said the same thing, just with more words and less focus.  Good Job.
[ August 10, 2007: Message edited by: Dreamer ]</STRONG>

yeah, i meant exactly the same, but my sucky english forced me to say something weird... =) hello from russian meadhall!

so... new caveins, huh? preparing for a mass kobold smashing contest...

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TheSpaceMan

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Re: Future of the Fortress
« Reply #1904 on: August 11, 2007, 09:41:00 am »

I am planing to dig a chasm around my fort, so many levels deep it can be. Placing the entire things on suport on the bottom connected to a lever of doom in one of the kings back rooms. The bottom and some levels of the chasm should be filled with water or lava. Every fort, starship or secret base, needs a selfdestruct button/lever just in case the enemy might take it over.

I think Toady will get many interesting bugreports after this release, I hope that I will find some of them. ^^

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Poking around with a DFParser.
Bodypart names, creatures names in one easily overviewable place.

Oh my new (old) picture?
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