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Author Topic: Future of the Fortress  (Read 158192 times)

MickEfinn

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Re: Future of the Fortress
« Reply #1845 on: August 01, 2007, 04:48:00 pm »

A question. Does anyone have the original Mighty long list of things to do? I'd like to compare it to what me have now.
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Nukeitall

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Re: Future of the Fortress
« Reply #1846 on: August 01, 2007, 06:16:00 pm »

Would it make Toady work faster if I gave more money?  :D
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Toady One

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Re: Future of the Fortress
« Reply #1847 on: August 01, 2007, 08:10:00 pm »

Yeah, the restriction is that the area within the mid-level map of the square you've selected as the play area, there's at least one biome that isn't ocean or mountain.  Loosely, this means you can play everywhere but the middle of the ocean or world map squares completely surrounded by mountains.  The mountain restriction might be loosened later, but you might be required to explore the area first -- Right now, I don't think the named mountain peaks should be outpostable without having somebody gain the summit in adv mode, for instance.  Just seems wrong to me, though restrictions usually end up being lifted after I put them in.  Depends.

Rewalling creates neither a pristine tile nor a wall building.  It creates a not-so-pristine tile.  The overhead from a building was too much data/mess, but I wanted to store a little more information than a map tile could provide about the construction and a few other flags.

More money won't make me work faster, since I'm already working as fast as I can, but money allows me to work in the first place, since I need food and so on.  That said, more money might enhance the quality of my work, since it would improve my mood.

I think earlier posts of dev_notes.txt are on the wiki somewhere.  I don't have a page link though.  Edit: here

On the release date, it's not like it won't seem rushed either though -- there will still be a lot of problems when you get your hands on it.  There will be several iterations of the game in close succession after the I put it up most likely.  The main problem is that it is missing many of the features you might want, like caravans and water.  Hopefully I can take care of wagons today.

[ August 01, 2007: Message edited by: Toady One ]

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herrbdog

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Re: Future of the Fortress
« Reply #1848 on: August 01, 2007, 08:29:00 pm »

Toady, are you a coffee drinker? And I mean GOOD coffee? I get my hands on some AMAZING coffee on occasion, I will gladly send you some. It's reputedly from the mob, and you know they always have the best stuff! (Don't worry, *MY* channels are all legit.)

If will improve any mood, guaranteed. Unless you don't like coffee.

And we love your work no matter the time it takes.

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axus

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Re: Future of the Fortress
« Reply #1849 on: August 01, 2007, 09:50:00 pm »

Is dwarf fortress mode restricted to the area you select?  Is it possible to wander the world on your wagons until you run out of food?  Don't think so, but it would be cool
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Nukeitall

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Re: Future of the Fortress
« Reply #1850 on: August 01, 2007, 10:41:00 pm »

Whoa, Oregon Trail flashback. If 'Onul Boulderpick dies of a snakebite I might die from an overdose of awesome.
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tekknej

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Re: Future of the Fortress
« Reply #1851 on: August 01, 2007, 11:10:00 pm »

quote:
Originally posted by MickEfinn:
<STRONG>A question. Does anyone have the original Mighty long list of things to do? I'd like to compare it to what me have now.</STRONG>

i found one at archive org. 22, May: somewhat mightier list

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schm0

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Re: Future of the Fortress
« Reply #1852 on: August 02, 2007, 06:01:00 am »

Toady: I'm interested in knowing what is being done about armor/weapons and assigning them to dwarves. Currently it's very random and if you want your highest level dwarf wearing the best armor and wielding the best weapon, you have to go through a long and toilsome process to assure that the correct armor is worn or weapon is wielded. Is this going to be fixed at some time?

[ August 02, 2007: Message edited by: schm0 ]

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John Hopoate

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Re: Future of the Fortress
« Reply #1853 on: August 02, 2007, 07:05:00 am »

quote:
Originally posted by Toady One:
<STRONG>On the release date, it's not like it won't seem rushed either though -- there will still be a lot of problems when you get your hands on it.  There will be several iterations of the game in close succession after the I put it up most likely.  The main problem is that it is missing many of the features you might want, like caravans and water. </STRONG>

You might not want to do this, for your sake. Once the first release since January comes out, everyone will be talking about Dwarf Fortress and of the hundreds of newbies who give it a go, a good number of whom will be turned off by the bugs. This means less money for you and thus a poorer quality product in the long term. Personally I'd like to fool around with whatever buggy piece of crap is currently available but doing a super-buggy public release is just a bad idea.

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Tormy

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Re: Future of the Fortress
« Reply #1854 on: August 02, 2007, 07:16:00 am »

quote:
Originally posted by John Hopoate:
<STRONG>

You might not want to do this, for your sake. Once the first release since January comes out, everyone will be talking about Dwarf Fortress and of the hundreds of newbies who give it a go, a good number of whom will be turned off by the bugs. This means less money for you and thus a poorer quality product in the long term. Personally I'd like to fool around with whatever buggy piece of crap is currently available but doing a super-buggy public release is just a bad idea.</STRONG>


Well, this is how Toady is developing the game. The game is alpha, not even beta. So releasing a new version means, that it will have new bugs. This is how the development works for all games, except that they call it "beta test".
Anyone on these forums have ever played with "Vanguard: Saga of Heroes"? Its a decent MMORPG. I was in the beta. I gotta say that the BETA was unplayable, it had countless bugs. The final version!!! was still buggy like hell, they are releasing like ~3 bugfixing patches/week since the release date, and lot of people are working on that game.

*Edit*

This thread is getting too big imo. It takes seconds to load this thread all the time, while the normal "small threads" are loaded very fast.
Perhaps this thread should be closed, and a new "future of the fortress" thread should be started. Just a suggestion.   :)

[ August 02, 2007: Message edited by: Tormy ]

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Leerok the Lacerta

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Re: Future of the Fortress
« Reply #1855 on: August 02, 2007, 08:55:00 am »

Since we have magma and oceans, can we flood the oceans with magma/lava to create new land?

In the same vein, is it possible to raise sea levels or change other global variables? It would be rather cool to see the world map change if you created enough new land by pouring magma into the ocean.

Zhentar

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Re: Future of the Fortress
« Reply #1856 on: August 02, 2007, 09:59:00 am »

quote:
Originally posted by Toady One:
<STRONG>Yeah, the restriction is that the area within the mid-level map of the square you've selected as the play area, there's at least one biome that isn't ocean or mountain.  Loosely, this means you can play everywhere but the middle of the ocean or world map squares completely surrounded by mountains.  The mountain restriction might be loosened later, but you might be required to explore the area first -- Right now, I don't think the named mountain peaks should be outpostable without having somebody gain the summit in adv mode, for instance.  Just seems wrong to me, though restrictions usually end up being lifted after I put them in.  Depends.
</STRONG>

I like this idea, but why restrict it to adventure mode? Perhaps an NPC adventurer could go out and find it. But since you probably don't want to rely on an adventurer randomly deciding to explore the peak you want, your fortress could set a reward for finding a pass, or whatever else. Or, settle a fort at the base of the mountain, and have your dwarves explore up the side of it and tunnel their way through.

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I3erent

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Re: Future of the Fortress
« Reply #1857 on: August 02, 2007, 01:21:00 pm »

You know i was thinking if you added a convection model and added condensation/evaporation we could pump in sea water boil it off, let the steam rise through a hole in the roof to travel down a tunnel and condense back into liquid as fresh water!! And you would get salt as a by product of boiling the seawater too!!

Just a thought.

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Aquillion

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Re: Future of the Fortress
« Reply #1858 on: August 02, 2007, 02:29:00 pm »

quote:
Originally posted by John Hopoate:
<STRONG>You might not want to do this, for your sake. Once the first release since January comes out, everyone will be talking about Dwarf Fortress and of the hundreds of newbies who give it a go, a good number of whom will be turned off by the bugs. This means less money for you and thus a poorer quality product in the long term. Personally I'd like to fool around with whatever buggy piece of crap is currently available but doing a super-buggy public release is just a bad idea.</STRONG>
It's inevitable, though.  After all, despite all the additions, this upcoming release is still only an alpha...  there are still going to be many empty places where huge features are planned for the future.  Additionally, there's a limit to how completely Toady can test his own game (or have his brother + whatever small group of pre-alpha testers he has test it for him); he depends on bug reports from people like us to catch obscure and harder-to-find bugs.  The first few releases of Dwarf Fortress after the initial public release were all bugfixes, and I'm sure this will be the same...  once those settle down, and whatever smaller features he delayed a bit are added, Toady will lock himself in his workshop again to focus on the next major release.

That seems to be how Dwarf Fortress development works, anyhow.

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Jeon

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Re: Future of the Fortress
« Reply #1859 on: August 02, 2007, 03:01:00 pm »

quote:
Originally posted by Aquillion:
<STRONG>It's inevitable, though.  After all, despite all the additions, this upcoming release is still only an alpha...  there are still going to be many empty places where huge features are planned for the future.  Additionally, there's a limit to how completely Toady can test his own game (or have his brother + whatever small group of pre-alpha testers he has test it for him); he depends on bug reports from people like us to catch obscure and harder-to-find bugs.  The first few releases of Dwarf Fortress after the initial public release were all bugfixes, and I'm sure this will be the same...  once those settle down, and whatever smaller features he delayed a bit are added, Toady will lock himself in his workshop again to focus on the next major release.

That seems to be how Dwarf Fortress development works, anyhow.</STRONG>


I'm pretty sure Toady said he was considering putting up the new version on the main page with a different heading like "Under Development Version" or something to that effect until he believes it is stable enough to replace the old version.

[ August 02, 2007: Message edited by: Jeon ]

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