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Author Topic: Future of the Fortress  (Read 158207 times)

Arkan15

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Re: Future of the Fortress
« Reply #1815 on: July 29, 2007, 07:10:00 pm »

Solution to floodgate problem

1. Dig until damp rock appears.
2. Place a floodgate immediatley before the damp rock.
3. Go up a level on the Z-axis.
4. From above, dig out the damp rock tile on the lower level (been confirmed you can do this)
5. ???
6. Profit!

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huhu

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Re: Future of the Fortress
« Reply #1816 on: July 30, 2007, 02:55:00 am »

Is there a document describing the new 3d system in action?

I could think up endless questions about whether you can do this or that, and it might be nice to have some kind of manual about it. A few of the most critical ones:

Can you build workshops/bridges/anything larger than 1x1x1 on uneven ground? Under any circumstances?

Do rooms have to be higher to reach bigger value now (ie. royal)? Can the dwarves detail stone high up a wall or up a pillar? Does ceiling detailing enter the picture?

Is 6x6 on x/y axis still the only limit for the roof collapsing?

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Arkan15

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Re: Future of the Fortress
« Reply #1817 on: July 30, 2007, 10:21:00 am »

Of those I can only answer:

quote:
Is 6x6 on x/y axis still the only limit for the roof collapsing?

IIRC toady said that he hasn't decided on a cave-in model for 3D fortresses yet.

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Toady One

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Re: Future of the Fortress
« Reply #1818 on: July 30, 2007, 02:29:00 pm »

You can build bridges across gaps (or just hanging out over space), but they have to be level bridges.

You can detail high-up stone walls assuming you build some stairs to let you get that high.  After I finish today's work, you'll be able to remove the stairs after ward and use the materials elsewhere.  Rooms don't spread in the z direction, though, so such detailing would just be for aesthetics.  Rooms might spread in z later, but it would involve more gutting of the building code, and the interface for it would be an issue.  Buildings in general aren't stored with much z information.  You can't detailing ceilings at the present time, but such a thing would be possible -- it already stores which side a wall was detailed from, though strangely you can only detail one side.

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Pacho

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Re: Future of the Fortress
« Reply #1819 on: July 30, 2007, 03:33:00 pm »

I can't wait to get my hands on the new release.
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TheSpaceMan

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Re: Future of the Fortress
« Reply #1820 on: July 30, 2007, 04:19:00 pm »

To add about the idea of digging the stone in front of the floodgate from above. Have you seen the movie where the water are pushed trough tunnels many levels above the actual river by the rivers pure preasure? I wouldn't say that digging from the tile about is safe either depending on the water in question.

But what would be cool is that if you could install a trapdoor on a tile above you. That way you could install a trapdoor in the bottom of a river, lake and just open the trapdoor when water is needed. Trapdoor doesn't require a hole to be placed either? I am not sure though, you might need to be ontop to make a trapdoor. Can you make trapdoors, quite sure i have seen em some where... Ah Crazy is pulling my mind, Get off! Get off!

Still all this questions just want me to test all this stuff out even more.

[ July 30, 2007: Message edited by: TheSpaceMan ]

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Nukeitall

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Re: Future of the Fortress
« Reply #1821 on: July 30, 2007, 05:48:00 pm »

To be honest I'm so excited about the next release I'm literally counting down the days. No, seriously.

Anyone else doing that? man I fail life. Anyway, keep up the good work Toady. As always.

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Dreamer

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Re: Future of the Fortress
« Reply #1822 on: July 30, 2007, 06:45:00 pm »

A trap-door system would be fairly simple...

code:

This is the area directly beneath a water-filled room.

%%%%%%%%%
....,.,,.
.,+++...,
%,+<+,%%%
%.+++.%Q.
%,..,.%%%
%%%%%%%%%
% = Wall
+ = Door
< = Stairs up
Q = Lever that opens/closes all doors


This'll work for all farming and defensive needs, from what I've seen.  No trapdoors needed, just put down the doors before you make the stairs...

There hasn't been a reply today...  I think I killed the thread...   :(

[ July 31, 2007: Message edited by: Dreamer ]

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skeightmachine

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Re: Future of the Fortress
« Reply #1823 on: July 31, 2007, 05:47:00 pm »

Hey all. I havent played DF in months but I have been following it regularly, Often checking the development page daily. With the newest developments for 7/30/07, Toady said he started his settlement in a human town. Does this mean you can start your expedition ANYWHERE you want? Could his dwarves dig right in the center of down and make a huge fortress below ground? That sounds Amazing. Also, tearing down the human town and using their resources as your own. Oh, the posibilities.
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Zemat

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Re: Future of the Fortress
« Reply #1824 on: July 31, 2007, 05:51:00 pm »

From yesterday's log:

quote:
Dev log from Toady:
<STRONG>I started my dwarves in a human town, ripped down the walls of one of their homes, used the wood to build a stair up to the roof, then I tore half of the roof up and stockpiled it. They don't currenty care if you do these things.</STRONG>

:D

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ricemastah

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Re: Future of the Fortress
« Reply #1825 on: July 31, 2007, 06:28:00 pm »

So that leaves 8 days remaining right? So we have only eight days left of our old worlds...
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Xgamer4

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Re: Future of the Fortress
« Reply #1826 on: July 31, 2007, 06:37:00 pm »

Eh, I'm planning for 14 days or so. That way I can be pleasantly surprised if it comes earlier.

That being said, I can't wait. At all.

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Toady One

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Re: Future of the Fortress
« Reply #1827 on: July 31, 2007, 07:00:00 pm »

Me:
quote:
I've mentioned the possiblity of releasing on Aug 8 on IRC once I think. I'd just like to finish my list, and I'll probably miss that date by a bit.

A bit could be a while.  I don't have a release date.  Rewall certainly took a while.  There could be other whiles in the future.  Just further confirmation that planning for release dates is silly.  I don't know how long it'll take.

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TheSpaceMan

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Re: Future of the Fortress
« Reply #1828 on: July 31, 2007, 07:02:00 pm »

It just hit me. A Sea side fort.
One tile of mountin in the corner and 8 tiles of sea. Would really put some focus on the tunneling. Diging wrong would flood the entire fortress with sea water.
Even cooler would be to start on a one tile island. :P
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Eagle of Fire

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Re: Future of the Fortress
« Reply #1829 on: July 31, 2007, 08:25:00 pm »

Well... I personally don't really know what to expect for the next version. I've heard a lot about 3D and everything, and I'm pretty much afraid it would completely destroy the fun in the game for me. Because of this, I've been avoiding this thread like the plague... But I'm still going to see how it turns out before giving up to despair.  :)
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