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Author Topic: Future of the Fortress  (Read 158065 times)

TakiJap

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Re: Future of the Fortress
« Reply #180 on: March 13, 2007, 08:49:00 am »

I like the idea of wet/dry and cool/hot mountains. Enough info to make plans ahead, but there's still ots of things that can go wrong.

What comes to chasm, I don't think it even needs to be indicated. Best of all they, as rivers and magma rivers, don't even always have to exist. Finding a chasm is an unpleasant surprise, but that's life. Chasms could also be just small cracks or huge caverns, not just long straight lines.

I don't want to know what's coming up ahead, it should be a mystery. Also there is no possible way that even dwarfes could know what is inside mountains without digging in.

That's why I'd really really like to know what Toady is going to do about ore. Is every mountain still going to hold every single type of ore or is there going to be need for buying all your iron stuff from traders?

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ElectricEel

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Re: Future of the Fortress
« Reply #181 on: March 13, 2007, 11:07:00 am »

Once more detailed diplomacy is implemented, not having all materials available from your fortress could be a major factor pushing the player to interact with the outside world. For example, a civilization you've pissed off happens to invade your main iron supplier. There's going to be at least a temporary drop in iron availability, manpower losses could lead to a long-term drop in production, and if your enemies win, they might force your friends to stop trading with you, or annex them. You'll want to do something about the situation - send supplies and troops, get your allies to help, bribe another civilization to intervene, make an agreement with your enemy, or even seize the iron mines yourself. Or another situation - all the major iron mines nearby are controlled by a hostile civilization. Helping a friendly civilization gain control of those mines could make importing iron much less expensive. There's lots of potential for interesting gameplay here.
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schnobs

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Re: Future of the Fortress
« Reply #182 on: March 13, 2007, 02:43:00 pm »

As to rivers:

If there's a well, the water ought to be coming from somewhere. If you come a cross water spilling from the side of a mountain, it should be safe to assume that some diggin would reveal a discernable body of water reaching into the mountain. Not necessarily a cave river, but a mere brook perhaps. It might end after a few paces or it could fan out into many tributaries or there might even be a deep pool underground... but I'm becoming fanciful. The point I'm trying to make is that water doesn't materialize on the cliff face.

The main difference would be that the water no longer flows parallel to the cliff face, but (generally) runs towards it.

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Chthon

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Re: Future of the Fortress
« Reply #183 on: March 13, 2007, 05:23:00 pm »

Not every underground river would overflow, especially in tropical regions where there isn't any snow to melt off.

As far as chasm detection, chasms are created by the land shifting I believe.  The indicator could be the stability of the land and the frequency of quakes.  (oops.  I think I'm giving Toady ideas here)

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schnobs

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Re: Future of the Fortress
« Reply #184 on: March 13, 2007, 06:29:00 pm »

quote:
Not every underground river would overflow, especially in tropical regions where there isn't any snow to melt off.

Monsoon, perhaps? Or some incontinent god leaking on the roof of the world? If an excuse is necessary, it will be found.

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darknight

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Re: Future of the Fortress
« Reply #185 on: March 13, 2007, 06:59:00 pm »

Even in places where there arent any rivers, there would still be underground ponds and lakes. If these are used in-game, it could be interesting, since some would be drinkable water, while others would be full of toxic water. Also, some might be floodable, while others would never flood. Some might even have special properties, like healing powers. Toady could have a field day playing with them, and players would never know what to expect when they hit one.
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Tylui

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Re: Future of the Fortress
« Reply #186 on: March 13, 2007, 11:27:00 pm »

Hot and cold for magma detection?

I think a better indicator would be Active or Dormant...

I agree with having Fortress mode being an extension of adventure mode.  Think of how... exciting that'd be!  Actually having to take the whole crew to the site!  And then once you get to the "square" that you want, pressing escape and choose "Claim as fortress!"  Obviously only certain squares would be available...  But that'd be cool, nonetheless!  In fact, it gives me the heebiejeebies... But in a good way.

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Toady One

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Re: Future of the Fortress
« Reply #187 on: March 14, 2007, 05:50:00 am »

map (outside)

map (complete)

Making more progress (I don't think the last map had vegetation, and it didn't have swamps or any inside features).  The veins are a bit 'square' but that can be wiggled.  They also aren't arranged in any meaningful way.  They could either be arranged by depth vs value, or just made more rare based on value.

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Asehujiko

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Re: Future of the Fortress
« Reply #188 on: March 14, 2007, 06:36:00 am »

will there also be maps with more then 1 mountain on it?

like 1 big one to the left side and a smaller one somewhere outside?

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I3erent

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Re: Future of the Fortress
« Reply #189 on: March 14, 2007, 08:57:00 am »

Personally i like the idea of switching between fortress mode and adventure mode in game, just pick a dwarf you like and take control of him to go adventure.
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Mitchy

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Re: Future of the Fortress
« Reply #190 on: March 14, 2007, 09:07:00 am »

Toady I am so excited. Every time new screenies come out I get all aflutter. I don't know which makes more sense on the ore placement, I mean depth by value seems like the right thing to do  by 'game' standards. But in the real world there are surface deposits of minerals irrespective of value.

Also there has been lots of chatter here about the underground features (Rivers, Chasms, and Magma) and I think the best suggestion was for the possibility of pools. Like bottomless pits, underground lakes, or magma pools.

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Genuine

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Re: Future of the Fortress
« Reply #191 on: March 14, 2007, 09:51:00 am »

quote:
Originally posted by Toady One:
<STRONG>
Making more progress (I don't think the last map had vegetation, and it didn't have swamps or any inside features).  The veins are a bit 'square' but that can be wiggled.  They also aren't arranged in any meaningful way.  They could either be arranged by depth vs value, or just made more rare based on value.</STRONG>

Looks pretty nice. I'm not really sure how ores are normally distributed in the earth's crust, but I think its fairly random as far as depth. Gameplay-wise, though, distributing the more valuable ores like gold, platinum, and hematite at deeper levels into the mountain would make a little more sense.

Also, I don't see any adamantine (though considering it's "natural" in-game purpose of sealing off a demon, I'm not surprised). Do you intend on keeping in the game, or are you going to remove it due to the changing of the end-game?

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Chthon

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Re: Future of the Fortress
« Reply #192 on: March 14, 2007, 12:26:00 pm »

quote:
Originally posted by Toady One:
<STRONG>map (outside)

map (complete)

Making more progress (I don't think the last map had vegetation, and it didn't have swamps or any inside features).  The veins are a bit 'square' but that can be wiggled.  They also aren't arranged in any meaningful way.  They could either be arranged by depth vs value, or just made more rare based on value.</STRONG>


Hrm... I don't see any of the major subteranean features.  Do they not exist in this build, or did you luck out and not get any?

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Zaratustra

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Re: Future of the Fortress
« Reply #193 on: March 14, 2007, 12:51:00 pm »

Chasms are also created by water, carving through rock for millions of years.

Maybe classify rocks and ores by temperature (nearness to magma veins), humidity (nearness to rivers and river-made chasms) and tectonics (nearness to tectonic chasms and magma)

Svirfneblim

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Re: Future of the Fortress
« Reply #194 on: March 14, 2007, 01:23:00 pm »

quote:
Originally posted by Toady One:
<STRONG>map (outside)

map (complete)
</STRONG>


Oh, this is glorious!
It takes the game to a completely next level, wow!
Keep those donations coming, people!

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