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Author Topic: Future of the Fortress  (Read 158241 times)

Asehujiko

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Re: Future of the Fortress
« Reply #1725 on: July 22, 2007, 04:19:00 am »

Without legs you won't be moving fast for example.
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Zurai

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Re: Future of the Fortress
« Reply #1726 on: July 22, 2007, 09:40:00 am »

quote:
Originally posted by irmo:
[QB]Veering off in a random direction for a moment.  What happens when an object falls from a higher Z-level onto another object?  Do they both end up in the square at the bottom, or do they eventually stack up vertically?

I'm not Toady, but as far as I know, no object in the game has any dimensions stored (height/width/length). That means they cannot stack on top of each other, really. Also, you can already do this to some extent in the current version (floods push rocks onto other rocks, for example).

quote:
If they end up in the same square, certain abusive tricks are possible.  For example, it's possible to dispose of any amount of waste stone (or refuse, or anything else) by digging a 1x1x1 pit and throwing it in.

Yay! I won't need massive stone stockpiles anymore (I'm a neat freak - I can't stand to have the mountain littered with random stone). That also means you have a nice central stockpile of every single stone ever mined from the mountain.

quote:
You could carve up the entire mountain and cram it into that space, and everyone would go "hey, where did the mountain go?"  Well, you just turned it into neutronium.

 :D   :D

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Furious Fish

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Re: Future of the Fortress
« Reply #1727 on: July 22, 2007, 09:55:00 am »

quote:
Originally posted by irmo:
<STRONG>But if they stack vertically, are the sizes of the objects considered at all?  I don't want to get back into the "so how big is a square, really?" discussion, but a stack of ten floodgates[0] ought to be taller than a stack of ten sweet pod seeds.  I'm curious as to how this will work.</STRONG>

Every object in the game already has a weight number. It could use that. Personally, I imagine it'll just allow limitless amounts of stuff to be piled onto the same square, so garbage compressors etc. will be possible. I won't lose any sleep over it.

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TheSpaceMan

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Re: Future of the Fortress
« Reply #1728 on: July 22, 2007, 09:57:00 am »

This is entiery based on that you actualy can tell your dwarfes to "drop the rock in this hole and not any random hole"

Sure you could certinly make a advanced toilet design with flodgates that will flood a room with water thus pushing rocks down the hole at certin intervals. But such a advance design would definetly be so wierd that the store on one till trick would be allowed in my opinion.     :D

I think the design would look something like this.

X are walls, . are floor, O are the hole, G are floodgates, D are doors and P is where the magic pile would end up.

Top view floor 1

code:

XXXXXXX
X.....X
D..O..G
X.....X
XXXXXXX

A pipe down shaped like this
for one or two floors.

XXX
XOX
XXX

A water outlet on the next last floor to pump up the
water filling the hole allow more water to pour down with
stuff, without pumping out rocks etc.

XXX
XOG
XXX

and the last floor

XXX
DPG
XXX

If you ever want to pump the water
out to get access to the stuff
that you flushed down.

In X-ray vision from the side it
would look something like this

D.. ..G
XXX XXX
XXX XXX
XXX G..
..DPG..
XXXXXXX


It would be awsome. :P

[ July 22, 2007: Message edited by: TheSpaceMan ]

[ July 22, 2007: Message edited by: TheSpaceMan ]

[ July 22, 2007: Message edited by: TheSpaceMan ]

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Furious Fish

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Re: Future of the Fortress
« Reply #1729 on: July 22, 2007, 10:06:00 am »

The only problem being that currently, only natural floods push items, not artificially generated ones. Whether that will change in the new version remains to be seen.
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TheSpaceMan

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Re: Future of the Fortress
« Reply #1730 on: July 22, 2007, 10:26:00 am »

One got to hope... the future of the neat "pile & deathtrap" toilet depends upon it. Hehe
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Asehujiko

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Re: Future of the Fortress
« Reply #1731 on: July 22, 2007, 12:52:00 pm »

I like the idea of quantum stockpiles. DF40K?
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Core Xii

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Re: Future of the Fortress
« Reply #1732 on: July 22, 2007, 03:16:00 pm »

quote:
Originally posted by Furious Fish:
<STRONG>The only problem being that currently, only natural floods push items, not artificially generated ones. Whether that will change in the new version remains to be seen.</STRONG>

Of course it will change, there's no separation between natural and artificial floods anymore, it's all the same liquid.

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TheSpaceMan

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Re: Future of the Fortress
« Reply #1733 on: July 22, 2007, 05:13:00 pm »

Then it settled. The first thing i will build in my fort is a death toilet.
Sooo looking forward to next release. Feeling all tingly.
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Toady One

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Re: Future of the Fortress
« Reply #1734 on: July 22, 2007, 07:46:00 pm »

No, items don't stack vertically.  The notion of items taking up space in squares has been floating around for long time, but we just haven't done anything with it yet.  There would be some annoyances setting it up, especially if you want to be strict about it, although it would be fun to have critters crawling over and through piles of items and so on.  Abuse is already possible in the current version without the new dump areas, though the new dump areas will make it easier to get things all stacked in one place.

I haven't done anything interesting with healing, so I haven't done anything with travel speed or anything like that.  But if you are bleeding or completely unable to breathe, you can't travel, which should only have the effect of imposing deserved deaths.  Might be slightly annoying to wait for a trickle to stop before you can split, but it's not something I'm going to work with more until I do the actual healing overhaul.

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Grek

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Re: Future of the Fortress
« Reply #1735 on: July 22, 2007, 08:51:00 pm »

quote:
Originally posted by irmo:
<STRONG>Speaking of which, are floodgates even around any more?  Since the concept of a "channel" has been abolished, aren't they just remotely operated doors?  Or is there some special floodgate mojo, such as being able to dig out a space and install the floodgate in one step without the water filling the space first?</STRONG>

WORK PLANS FOR FARM:

code:

.......#########################..
.....##########################... Arive at mountain.
+++.#########################.....
+++..#########################.... +++
+++.###########################... +++ = Wagon
.O..############################.. +++
...##############################. O = Dwarf

code:

.......#########################..
.....##########################... Dig into mountain until you find damp rock.
+++.#########################.....
+++...............O.d#########.... d = Damp rock
+++.###########################...
....############################..
...##############################.

code:

.......#########################..
.....####........##############... Build farmroom.
....#####......O.############.....
........D...........d#########.... D = Door
....#####........##############... x = Drain
....#####x.......###############..
...##############################.

code:

.......#########################..
.....####........##############... Build floodgate room.
....###&#........############.....
........D........XO.d#########.... & = Floodgate lever
....#####........#D############... X = Floodgate
....#####x.......D.#############..
...##############################.

code:

.......################~~~######..
.....####........#####~~~######... Dig out damp rock.
....###&#........####~~~#####.....
........D........X.O.~~~######.... ~ = River
....#####........#D##~~~#######...
....#####x.......D.###~~~#######..
...####################~~~#######.

code:

.......################~~~######..
.....####........#####~~~######... Run away while area floodgate room floods.
....###&#........####~~~#####.....
........D........X~~~~~~######....
....#####........#D##~~~#######...
....#####x.......DO###~~~#######..
...###################~~~########.

code:

.......################~~~######..
.....####````````#####~~~######... Farm as normal.
....###&#```O````####~~~#####.....
........D````````X~~~~~~######.... ` = Farmland
....#####````````#D##~~~#######...
....#####x```````D.###~~~#######..
...###################~~~########.

[ July 25, 2007: Message edited by: Grek ]

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Pacho

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Re: Future of the Fortress
« Reply #1736 on: July 22, 2007, 09:02:00 pm »

Nice, I wouldn't have thought of that without a few flooded levels.
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Mechanoid

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Re: Future of the Fortress
« Reply #1737 on: July 22, 2007, 10:16:00 pm »

Needs a drain.

code:
########
#...###~
#...X~~~ <- Source
#...###~
#...####
#x..DD&#
######.#

Small x is the drain, which leads either outside, or to a huge evaporation pond.
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Faces of Mu

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Re: Future of the Fortress
« Reply #1738 on: July 23, 2007, 09:31:00 am »

Grek, I think the flaw with that design is if yr little dwarf doesn't run faster than water. If the water beats him to the door, then he'll just flood the airlock too when he opens the door to flee. Even in the current system with anti-flood generators you only need to build the floodgate a space away from the digging location, wire it to the lever, keep it open while the dwarf breeches the damn/digs the channel, and when (read: "if") he gets washed back into the farmroom, shut the flood gate and allow the antiflood to save him (though in the new version, it just takes making sure not enough water gets through to still drown him once the gate is closed).

I used to place doors every now and then when I was sinking for the river, but I quickly learned that a door is only good to protect the rest of the fort and not good if you don't lock it and the dwarf makes the dreadful mistake of saving their life by opening or closing the door at the wrong time.


Toady, regarding falling objects, do ramps act as the upper surface? If so, will an object falling on a ramp be pushed (deflected) off it somehow, or will it come to rest on the ramp?

Just wondering if in the future we can create some sort of cascade effect with non-liquids, without using liquids to flush them off surfaces.

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Silveron

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Re: Future of the Fortress
« Reply #1739 on: July 23, 2007, 11:22:00 am »

What I would like to be able to build are the rooms where two outerwalls move and squish everything to the middle. You can squish with bridges... but sometimes you just want to herd your victims.  :D
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