Hi!
Actually I am the type who enjoys infrastructure (The Settlers became uninteresting for me once they removed the mandatory roads).
As such, I have found that stock piles help a lot with the early game:
Refuse stock piles - unless ignored - are your weapon against miasmas who can drive your dwarves ever closer to tantrums.
Food stock piles are needed to preserve food.
Stones/ore/gem stock piles are needed to have dwarves clear mining sites. I have experienced the occasional "cancel workshop because location is blocked".
At least from a newbie perspective, having at least above stock piles right from the start on is part of what allows me to survive the first winter.
Wood stock piles are also quite good since it is usually the wood cutter himself who puts the wood there, so no uninvolved dwarves dragged in.
And having things in a workshop does not guarantee that it is actually used. One of the favorites of my craftdwarves is the following
- (Probably returning from lunch break)
- Message: Craftsdwarf X cancels Make Bone Crafts: Need Unrotten Bones
- Craftsdwarf X then walks into the workshop, picks up the turtle bones he had placed there beforehand and carries them over to the refuse pile.
- Since the Make Bone Crafts R job has been removed completely from the job queue, the bones are left there to rot.
Well, with crafts and anything that can be made of stone or wood, which are effectively unrottable, this is not too much of an issue. But the rotting corpses is really something that frustrates newbies a lot, especially after experiencing the vermin hunting meltdown time and time again. (I wish dwarves involved directly in food production like fishing or hunting would be less inclined to do vermin hunting. It just sounds weird to have "Dwarf X cancel Hunting in order to hunt for vermin for food" ... all the time!
So, I am not really concerned about hauling keeping my dwarves busy (you can toggle most hauling in the labor menu, so it's not that much of a problem), but about issues of items not being taken care of even when they are in the right workshop.
Ah, and the one feature that I would also really love to see would be a working health care system for seriously injured dwarves. Having to euthanize them feels really sad (T_T), especially if they have done so much good for the fortress.
Ah, but to cheer up the mood, in my latest fortress, the first dwarf caravan had just arrived and I bought all their stuff while having lots of crafts left. But that is not the good news. It seems that, at the same time, the racoons wanted to stage their first raid on my fortress. The caravan guards made short work of them, Hurray! There are few things as comforting as seeing that light grey/white "r" on a red background. (Even if everything they could steal is already withing the fortress, all the job cancellations because of them are really annoying).
Deathworks
(desperately trying to do something else besides playing Dwarf Fortress all day)