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Originally posted by Rollory:
Dependent on finding the cave river? Not really. Most games I play, I build a channel from the outside river and build a farm just inside the cliff face.
This would STILL require a river, same problem.
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Alternatives: set up some of your dwarves as dedicated hunters.
Sadly not all that reliable. All my attempts ended with hunters going too far, wasting too much time and getting killed while they sleep in the open.
Very temporary alternative.
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Or fisherdwarves.
Winter freeze and STILL need a river in some form.
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Or bring extra horses and slaughter them.
Temporary.
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Anyway, it makes for a more interesting challenge the first year, which is something the game needs.
Yes, that's where I hope the game is moving, more varied challenges and gameplay.
The problem is that the game should also give enough tools to overcome the varied challenges.
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These changes clearly bring us closer to that goal. They may have a side effect of making the game much, much harder, even nearly impossible... but that's okay by me. We have challenge games right now, do we not? Now the difficulty can be easily set via means of location!
Sure, as long it is optional to start the fortress in a place where it may be impossible to survive.
Challenge is fun as long it is *possible* to "win" it. The game is already not the simplest thing around, I hope we can avoid a scenario where you find out your game is broken because you had bad luck with the random generation of the zone where you decided to carve your fortress. And have to restart a bunch of time in the hope the ranodm generator doesn't give you another broken zone.