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Author Topic: Future of the Fortress  (Read 158515 times)

Mechanoid

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Re: Future of the Fortress
« Reply #1410 on: June 29, 2007, 05:43:00 pm »

As long as they reach the edge of the map, it should be fine.

Eventually though, Toady probably will have you (or the traders) build a road out to their town.

[ June 29, 2007: Message edited by: Mechanoid ]

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Dreamer

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Re: Future of the Fortress
« Reply #1411 on: June 30, 2007, 07:54:00 am »

quote:
Originally posted by Zeofar:
<STRONG>In case anybody is confused by this, take a look at these things : (At least, I imagine this is what you guys are talking about)</STRONG>

Yeah, that's exactly what I was thinking.

I've also seen houses designed similarly with dozens of trees, where they were all lined up in the rough shape of a house.  Eventually, they would grow up and you could live in a 'tree-house' set up, with a leafy roof and ceiling and such. (Imagine burning one of those down...)

Either that, or elves could just sleep in the dirt...  It's not like they complain about it as it is now.   :)

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Skyrage

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Re: Future of the Fortress
« Reply #1412 on: July 01, 2007, 05:28:00 am »

Frankly, when it comes to elves and the whole tree-cutting deal and trading, they shouldn't protest. Only when it comes to animals/animal remains. Frankly I find it a bit ridiculous since there's no way that they'd manage to live themselves without cutting down trees.

Something that should be considered...

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Gaulgath

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Re: Future of the Fortress
« Reply #1413 on: July 01, 2007, 06:38:00 am »

...and the fact that they use WOODEN armor and WOODEN weapons. WTF? The only race that objects to wooden stuff, makes their own armor out of it when it can be made out of freakin' metal!
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Asehujiko

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Re: Future of the Fortress
« Reply #1414 on: July 01, 2007, 07:08:00 am »

On a differnt note, will there be 3d workshops? With the fluid changes it seems quite logical that a magma forge needs to be 2 stories tall to actualy get to the magma.
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Grek

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Re: Future of the Fortress
« Reply #1415 on: July 01, 2007, 01:58:00 pm »

Elfs make wood armour and weapons by growing them into that shape without
hurting the tree, then plucking it like fruit.
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Dreamer

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Re: Future of the Fortress
« Reply #1416 on: July 01, 2007, 03:07:00 pm »

Like plump helmet... eh, helmets?  Or am I confused?

Seriously though, that sounds like how it'd be done.  That'd take some practice, though...  There's little room for error in something like that, because when you see your mistake, you've already wasted a few years on it.

They are elves, though, so I suppose it's alright.

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Toady One

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Re: Future of the Fortress
« Reply #1417 on: July 01, 2007, 06:17:00 pm »

There aren't any 3D workshops at this point -- the mill/magma forge just need the appropriate fluid to occur below.  It shouldn't be like that, but giving buildings more z information would be yet another large rewrite.  I've done this in a limited way with the well bucket.
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Solara

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Re: Future of the Fortress
« Reply #1418 on: July 01, 2007, 06:42:00 pm »

Toady, since it's a new month and all any thoughts on making a new thread? This one's getting just a tiny bit long...
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Hamel

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Re: Future of the Fortress
« Reply #1419 on: July 01, 2007, 11:10:00 pm »

TerminatorII:
-----------------------------------------------
"Haha Zeofar! More Wyvern addicts come to post"
-----------------------------------------------

Muhahaha! my plan is working... *snickers to self*

btw, keep up the good work toady i'm really starting to like the sounds of this new update.

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Vinic

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Re: Future of the Fortress
« Reply #1420 on: July 02, 2007, 08:43:00 am »

All a new thread will do is make all of the unread posts on page 7 instead of page 57, etc. It would be the same amount of clicks to the user since all of the page links are located on every page anyway.

The only real reason to make a new thread is for server processing reasons, but I doubt this thread is causing that much strain on the server.

Besides, the thread length is a testament to the popularity of this game. I'd love to see this reach 100 pages.

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Tormy

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Re: Future of the Fortress
« Reply #1421 on: July 02, 2007, 09:31:00 am »

quote:
Originally posted by Vinic:
<STRONG>All a new thread will do is make all of the unread posts on page 7 instead of page 57, etc. It would be the same amount of clicks to the user since all of the page links are located on every page anyway.

The only real reason to make a new thread is for server processing reasons, but I doubt this thread is causing that much strain on the server.

Besides, the thread length is a testament to the popularity of this game. I'd love to see this reach 100 pages.</STRONG>


Actually the game is very popular already, Ive seen threads about this game on countless gaming forums. It seems like theres 2 problems what the players has mentioned about this game.

1. It is getting dull and repetitive after a while. However as we all know this game is FAR from being complete, once military/ diplomacy / armies etc. will kick in, DF will be a very different game. [To be honest this is why Ive stopped to play also a while a go, after Ive beat the demons in like 3 fortresses, there was no more challenge really]

2. The ASCII graphics. Well this is the major concern as Ive seen on the various message boards. I think this will be "fixed" in time also, when the users will be able to create gfx for everything

[ July 02, 2007: Message edited by: Tormy ]

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Phazon77

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Re: Future of the Fortress
« Reply #1422 on: July 02, 2007, 10:39:00 am »

1. The next release will give players a new toy to chew on for months, the game will be changed  in a large enough way that it gives players that have been playing since the beginning new challenges and options for their fortress.

2. People who complain about the ASCII havent played long enough and are not yet truly addicted. There is a threshold that occurs after you play the gane for a certain amount of time (if people are new to ASCII like I was in the beginning) that basically hooks you on the current graphical scheme and you can't imagine anything else (besides simple tilesets, which in my opinion detracts from the imagination potential) the game generates, but to each thier own). Though you didn't mention it, I agree that the interface needs some work. Its a bit redundant in places and could be greatly improved.

The game is popular enough now with enough people addicted and following the site every day (Toady, you should totally post the number of hits to the dev_now page per day) that catering to the audience isn't strictly necessary. I appreciate that Toady still does and takes suggestions and is really involved in the community, but I also appreciate the innovation he conjours strictly using his own crazy brain.

[ July 02, 2007: Message edited by: Phazon77 ]

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Vinic

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Re: Future of the Fortress
« Reply #1423 on: July 02, 2007, 11:28:00 am »

What. I never said it wasn't popular, hell I discovered the game on the SA forums.

I'm just saying that it would be neat if this thread reached 100 pages. That's 100 pages of dudes asking Toady if skeletal fish make logical sense in a fantasy game about midgets mining a mountain, 100 pages of a game designer discussing gameplay mechanics with a bunch of fans, and 100 pages of history, non-split into seven separate threads.

In any event, it's the ASCII graphics which sold me on this game. It leaves so much to the imagination, and I've had much more fun relating my game stories through my own interpretations than I ever would if this game had highly detailed 3D graphics.

In any event, to get this thread back on track, how would the auto-save feature work? User-defined intervals, or automatically every season? And do these autosaves replace the current save, create backups, or does whichever the user sets?

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Toady One

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Re: Future of the Fortress
« Reply #1424 on: July 02, 2007, 07:44:00 pm »

The autosave should be user defined, at least with some choices between season/year or even monthly, and once that system set up the game would also be able to "save and continue".

Now, it can't replace the current save -- there is no current save when you are playing.  Those data files are the files that are in use by the game at the time of play, but they don't form a coherent save once you start it up -- backing it up during play would lead to inflate -3 errors.  The autosave will actually have to pack everything away, back it up, and then reload.  I might end up changing how saves work a bit in general, since the system is somewhat confusing and conflicts with how people are used to messing with things (causing the -3s), but I guess that would involve a lot of deleting and moving around once you get started, and I'm not quite sure how it would work, since I haven't thought about it much yet.

What were the specific reasons for the people in favor of going to another thread?

And...  laying off the ASCII vs. graphics comments in this thread will lead to a more pleasant day for everybody.  Going down that path again would certainly resolve the question of starting a new thread or not, anyway.

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