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Author Topic: Future of the Fortress  (Read 158039 times)

M@

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Re: Future of the Fortress
« Reply #120 on: March 04, 2007, 12:21:00 pm »

quote:
Originally posted by Psitticine:
<STRONG>

Maybe, beyond a certain level, you reach the source of the magma river: one big ocean of lava.

Hmm, adamantium bathispheres, anybody?</STRONG>



Thing is, adamantium is still a thermal conductor. So what would be an adamantium bathispere is, in practice, an adamantium oven.

Good way of getting rid of nobles, though. XD

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 vile force of darkness has arrived!
The student is apon us!

Grue

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Re: Future of the Fortress
« Reply #121 on: March 04, 2007, 02:54:00 pm »

PDCurses is great. I'm using it in my two roguelikes (The Sewer Massacreand The Rougelike) and they are not even written in C or C++.
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Lord Blue

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Re: Future of the Fortress
« Reply #122 on: March 04, 2007, 06:25:00 pm »

quote:
Originally posted by Fenek:
<STRONG>Since you are working on armies (and all that stuff), and where invaders were mentioned, there was always talk about giving them ability to dig. Perhaps it's time for rewalling?</STRONG>

Or not. Rewalling, at this point, would require the code to be butchered, tanned, and made into a -Code Leather Skirt-, before being shredded, glued into the shape of a mongoose, and then forced down the throat of a small hippo, at which point the hippo would be gutted using only the power of Toady's mmmiiinnnd, then the semi-digested remnants of the code would be forcibly resurrected by a necromancer, then stepped on, farted at, insulted, and finally assembled into a perfect replica of the Colossus of Rhodes.

Not worth it at this point, really.

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he Dwarf Fortress Blog is now up and running, albeit ugly and empty. Do your part, and email stories, worlds, and mod files to dasuberalt@yahoo.com

I''ll put it up on the blog, and give you credit.

http://dwarffortressblog.blogspot.com/

Urganite

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Re: Future of the Fortress
« Reply #123 on: March 05, 2007, 01:32:00 am »

Really? Rewalling not worth it you say? Because that's pretty much the very largest thing that is preventing me from playing this game all the time, I give up after about 20 minutes or so because I have to completely redesign the fortress after digging a little bit. How exactly is rewalling impossible when I can do things like fill in gaps with windows and statues? Saying rewalling is impossible is a crock, just make it a new impassible object that you can lay out in marked zones like digging. Make it disassembleable like furniture by digging it.
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Another

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Re: Future of the Fortress
« Reply #124 on: March 05, 2007, 06:57:00 am »

About coding rewalling in. It can't be that hard because technically you can do rewalling even now: a series of controlled cave-ins with some repeat and luck will let you eventually rewall any square. So you just need to introduce a command for a dwarf miner or mason to cause some sort of a cave-in consequence at a single determined square. Maybe at expense of 1,2 or 3 stones.
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flap

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Re: Future of the Fortress
« Reply #125 on: March 05, 2007, 09:46:00 am »

Unfortunatelly it is time for pretty everything ! So, well lets let him finish the Z axis, new maps and army stuff. That's already af fair bit of work apparently...

And also earn a bit of money for living and have some fun too !

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TomTheHand

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Re: Future of the Fortress
« Reply #126 on: March 05, 2007, 03:24:00 pm »

quote:
Originally posted by Urganite:
<STRONG>Really? Rewalling not worth it you say? Because that's pretty much the very largest thing that is preventing me from playing this game all the time, I give up after about 20 minutes or so because I have to completely redesign the fortress after digging a little bit.</STRONG>

While I don't feel quite this strongly (I play the game all the time, and I'm willing to deal with the occasional imperfection due to a mining mistake), I would say that if I could request just one feature it'd be rewalling.  Feature #2 would be the ability to fill channels back in.

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Guy

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Re: Future of the Fortress
« Reply #127 on: March 05, 2007, 05:16:00 pm »

Rewalling is something I'm not really worried about.

All I want is to be able to build fortifications in walls with gems/ore.

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Eiba

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Re: Future of the Fortress
« Reply #128 on: March 05, 2007, 05:31:00 pm »

From the development page:
quote:
changed how moss grows

Moss grows?!

Though it's been said many times, I feel I have to say it again: This game never ceases to surprise me...

(But where does moss grow? I've never seen it...)

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Pnx

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Re: Future of the Fortress
« Reply #129 on: March 05, 2007, 05:38:00 pm »

You can see it in ancient ruins.
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Temporal

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Re: Future of the Fortress
« Reply #130 on: March 05, 2007, 06:20:00 pm »

While any number of features would be great, it is completely up to Toady when to implement them. As for me, I'd like to see stacking in stockpiles as well as various new lists, like being able to group your custom professions and any other number of things on top of rewalling and channel filling, but in the end that doesn't really matter.

Toady knows there's a demand for rewalling, as well as any other number of requests. I'm honestly really surprised to see him actually listen to his fans as much as he does. There's a good chance that if you've made a suggestion he knows about it, so there's no real need to keep hounding him about them.

We're all quite lucky that he keeps making his new builds playable, let alone so stable.

Toady, you're doing an unbelievable job on this. I only just tried adventure mode and had no idea it would be so fun. I'm constantly amazed by everything that has been put into this game.

And on that note I'm going to send you $5 right now. I'm low on cash myself, but the least I can do is give you a free snack for everything you've done.

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Tylui

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Re: Future of the Fortress
« Reply #131 on: March 05, 2007, 06:46:00 pm »

If I wasn't fresh out of high school with a $2000.00 debt, I'd totally donate $100 easily!  You deserve far more than that!

But alas, I haven't even a job.

I oughtta get on that, eh?

[ March 05, 2007: Message edited by: Tylui ]

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yeahjim

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Re: Future of the Fortress
« Reply #132 on: March 05, 2007, 07:55:00 pm »

I'm strapped for cash myself, but I'm overdue for a donation. In return for my pittance, I fully expect to see a Dwarf Fortress 1.0 worthy of its alpha incarnation.
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Toady One

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Re: Future of the Fortress
« Reply #133 on: March 05, 2007, 11:23:00 pm »

Yeah, moss will also grow in your old fortresses (only after you abandon currently) after a number of years, depending on the vegetation levels.  The detail will also weather away after some hundreds of years (you can occasionally see this in the ruins, which are all 450 years old as it currently stands).

Just to clarify, the main issue with rewalling is that at least some of the siegers need to be able to circumvent it or the game will seem more broken with it than it does without it.  Rewalling itself isn't that difficult.  I'd also need to add that (fairly easy) bit of code that teaches them not to strand themselves when placing floodgates etc.

Thanks to the people that have donated recently.  I'm a bit behind on the responses, but I'll get to them as I think of the replies.

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Aristharus

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Re: Future of the Fortress
« Reply #134 on: March 06, 2007, 04:31:00 am »

I have wanted to donate from the day the donate button appeared on the site, but as I didn't have a credit card, I thought it was impossible. Just a couple of days ago I heard that it might be possible to use Paypal with some Visa Electrons, depending on the bank. I didn't think it should be possible, as an Electron's not a credit or debit card.

I tried it, and just received Toady's reply, so it does work at least with the Finnish Sampo bank's Electrons...

So, if there's others that would've donated but didn't have a way to do it, try Paypal with Visa Electron. It might just work.

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I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it.
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