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Author Topic: Future of the Fortress  (Read 158041 times)

Temporal

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Re: Future of the Fortress
« Reply #105 on: February 21, 2007, 06:54:00 pm »

quote:
Originally posted by Capntastic:
<STRONG>

I don't get what you mean about this, in terms of 'being immortal = something about cliffs'.   Please elaborate?</STRONG>



It was mentioned that the way things are now, you wouldn't be able to travel around a mountain in adventure mode, as you would die of thirst or hunger first.

quote:
Originally posted by Toady One:
<STRONG>You can now walk around an entire mountain range like this in adventure mode without exiting an edge (although you'd starve or die of thirst first).</STRONG>

I just thought it might be neat to be able to explore like that, without having to worry about death.

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Capntastic

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Re: Future of the Fortress
« Reply #106 on: February 22, 2007, 01:29:00 am »

Ah.   But, eventually, one will be able to hunt, fish, and drink just as well as dwarves in adventurer mode- which is even funner.
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Rakoth

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Re: Future of the Fortress
« Reply #107 on: February 22, 2007, 11:04:00 am »

quote:
Originally posted by Fieari:
<STRONG>But what about the Fifth Elephant? </discworld></STRONG>

Mmm.

Uberwaldean fat mines.

But I digress.

Maybe the world is JUST THAT BIG.

SO BIG.  That you cannot possibly get down that far.  An even more blase suggestion is 'bottomless pit.'  'cos it falls in on itself.  Or something.

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TakiJap

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Re: Future of the Fortress
« Reply #108 on: February 22, 2007, 02:15:00 pm »

quote:
Originally posted by Temporal:
[QB]I can't say I like the idea of different elevations. It seems like it would greatly complicate things when it isn't really necessary. "You can't make a moat there, its a hill!". I suppose a great deal of this wouldn't matter inside, since I'm assuming the dwarves could make level floors.

The game doesn't need to be perfectly realistic, I don't mind having sheer cliffs.
QB]


I absolutely agree. I can't understand why is it so important to have other levels and much more complicated gameplay. I'm perfectly happy with what we have now.

I'd like to be able climb mountains in adventure mode, but I don't think there would be any GOOD reason to do so in fortress mode. So here's a small idea of mine how it could possibly be done.

When player comes to a fortress site, mountain could be climbable as normally, but the entrance would work like an underground cave. Also all smoothed walls touching outside world, would be impassable. What do you think?

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Mechanoid

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Re: Future of the Fortress
« Reply #109 on: February 22, 2007, 06:08:00 pm »

quote:
Originally posted by Temporal:
It seems like it would greatly complicate things when it isn't really necessary.
Because after all, the less work that's spent on the game, the better it gets, right?


...
Look for my idea on the subject of 3D ascii in the suggestions forum.

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Temporal

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Re: Future of the Fortress
« Reply #110 on: February 22, 2007, 09:39:00 pm »

quote:
Originally posted by Mechanoid:
<STRONG> Because after all, the less work that's spent on the game, the better it gets, right?


...
Look for my idea on the subject of 3D ascii in the suggestions forum.</STRONG>


That's not what I said at all.
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Draco18s

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Re: Future of the Fortress
« Reply #111 on: February 22, 2007, 11:48:00 pm »

Oh wow, those maps are stunning!
Should be very interesting to play.

Oh, I must ammend:

quote:
Originally posted by I27:
<STRONG>

We must build a super computer powerful enough to run the new Dwarf Fortress.

Such a project will certainly take a fearsome amount of bones, leather, and green glass.</STRONG>


Like this one? www.boxxtech.com/Downloads/APEXX8_012307.pdf

[ February 23, 2007: Message edited by: Draco18s ]

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Xombie

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Re: Future of the Fortress
« Reply #112 on: February 25, 2007, 04:45:00 am »

Speaking of 3d in strategies... umm there is no 3d in strategies. In all that war/star crafts you just control a bunch of units on a flat table. There is actually some space games with 3rd dimension like Homeworld, i played it - nobody uses that 3rd dimention you just square-select your units and order attack - same way sa in flat games. Actually it only leads to some discomfort in operating game view and nothing more.


What would be *really* useful for DF is make player see bigger area in higher resolution instead of stretching tiles. Both in fullscreen and windowed mode.

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Solara

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Re: Future of the Fortress
« Reply #113 on: February 25, 2007, 11:34:00 am »

quote:

What would be *really* useful for DF is make player see bigger area in higher resolution instead of stretching tiles. Both in fullscreen and windowed mode.[/QB]

This.

It's something that would be equally useful for those playing with ASCII or tiles.

I don't mind windowed mode as it is, but it would be wonderful if switching to full screen would actually let you see more, as opposed to just making everything bigger.

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Tylui

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Re: Future of the Fortress
« Reply #114 on: March 03, 2007, 04:39:00 pm »

I agree...

And as it is, it's not the actual size of the screen that causes the lag.  In fact, I'm sure that it's almost completely off-screen processes and pathfindings that make the FPS drop.

So there're no technical limits that are stopping the screen size, right?

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Toady One

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Re: Future of the Fortress
« Reply #115 on: March 03, 2007, 07:35:00 pm »

Yeah, we've been over this one quite a bit.  It's just hard to code, because 80x25 is assumed in a lot of places (DF used to be a Curses game).  I plan to get to it at some point, but I probably won't have time for a while.
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Draco18s

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Re: Future of the Fortress
« Reply #116 on: March 03, 2007, 08:35:00 pm »

quote:
Originally posted by Toady One:
<STRONG>(DF used to be a Curses game).</STRONG>

Alright, because I gave up.
Where can I get a copy of Curses?  Preferably one I can use while on Windows, as it is unfortunately my native system.

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Toady One

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Re: Future of the Fortress
« Reply #117 on: March 03, 2007, 08:47:00 pm »

I was using something like this.  The one I was using was just a C library that let you do ASCII output and some poor keyboard i/o.
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Psitticine

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Re: Future of the Fortress
« Reply #118 on: March 03, 2007, 08:49:00 pm »

quote:
Originally posted by Rakoth:
<STRONG>

Mmm.

Uberwaldean fat mines.

But I digress.

Maybe the world is JUST THAT BIG.

SO BIG.  That you cannot possibly get down that far.  An even more blase suggestion is 'bottomless pit.'  'cos it falls in on itself.  Or something.</STRONG>


Maybe, beyond a certain level, you reach the source of the magma river: one big ocean of lava.

Hmm, adamantium bathispheres, anybody?

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Draco18s

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Re: Future of the Fortress
« Reply #119 on: March 03, 2007, 10:40:00 pm »

quote:
Originally posted by Toady One:
<STRONG>I was using something like this.  The one I was using was just a C library that let you do ASCII output and some poor keyboard i/o.</STRONG>

Ah, thanks Toady.  I've been wanting to do some fancy stuff with ASCII disdlay that I didn't want to go through and reinvent the Curses-wheel to do.

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