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Author Topic: The Cosmic Throne: A Magic Battle Royale -- TURN 14  (Read 26576 times)

TricMagic

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Re: The Cosmic Throne: A Magic Battle Royale -- TURN 11
« Reply #375 on: August 23, 2021, 08:14:08 am »

(Sorry to hear your car was stolen, at least you got it back hope it wasn't to badly damaged.)

(Argh, Am I the only one here without a car? I can’t relate.)
(I don't have one either on account of longsight problems.)
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Magmacube_tr

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Re: The Cosmic Throne: A Magic Battle Royale -- TURN 11
« Reply #376 on: August 23, 2021, 10:13:30 am »

(Sorry to hear your car was stolen, at least you got it back hope it wasn't to badly damaged.)

(Argh, Am I the only one here without a car? I can’t relate.)
(I don't have one either on account of longsight problems.)

(I don't have a car because I am a minor!)
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I must submerge myself in MAGMAAAAAAAAA! daily for 17 cents, which I detest. I also geld memes.

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Naturegirl1999

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Re: The Cosmic Throne: A Magic Battle Royale -- TURN 11
« Reply #377 on: August 23, 2021, 10:16:09 am »

(Sorry to hear your car was stolen, at least you got it back hope it wasn't to badly damaged.)

(Argh, Am I the only one here without a car? I can’t relate.)
{you’re not the only one. Due to my vision, I’ll never drive. Unrelated, I set up a new iPad with lots more memory than the older one and a larger screen, the keyboard has the keys in different locations which is why this is in curly brackets instead of parentheses}
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Unraveller

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Re: The Cosmic Throne: A Magic Battle Royale -- TURN 13
« Reply #378 on: August 24, 2021, 08:24:43 am »

TURN THIRTEEN
Lo, the land then shattered,
The seas then buckled,
The skies did blaze,
Hark, the Throne did beckon.






- % Amon % -

FATES DESCISION - IMBUING ELDRITCH - 1d10 + 2 (Primary Aspect) = 4
FATES DESCISION - IMBUING LOYALTY - 1d10 + 2 (Primary Aspect) = 3

Your little eyeball compatriot seems relieved, even as your cosmically wrapped body embraces him tight. Though BoB remains unmoved as ever, merely continuing to sit in contemplation, both of the two most definitely taking the knowledge you've imbued them with on deeply seperate paths. Regardless, you and Gazey hobble on over to the edge of marble plataeu and send your stares down, far down, past an errant cloud into the recently fashioned land below, born of the sea. Though you cannot get all that much of a good sight of what lingers now in that place thanks to the height of this pillar, you can still feel the chaotic lifeforce of the creatures you'd created, born from the mocking Bedlam, born then of your blood as the Throne drunk of it. Gazey on the other hand shields his eye with a stony leg, "I don't like the look of 'em Boss." He muses, unfocusing his Chamelonic Stare. "They'd sooner tear me apart than follow us I think."

Unwilling to just take your creation's word for it, you begin to harness the powers of conceptual manipulation within. From the tips of your fingers, like twinkling stars, you besert your magicks upon the land, a rainfall of disonance that breaks across the strange earth below. It pitters across the surface of the Methusalehs and their burgandy flesh as little more than water washing off their backs. The creatures are unaffected by your spell, your transient luck having run its course, continuing their chore of spreading the bedlam from which they arose, spilling the blood of their breatheren all the while. A violent orgy, truly these are creatures of chaos, more so than the Beast of Basalt, or the Gazelings.




- Maria 'Habitat' Violet -

FATES DESCISION - CREATING A FLYING BEAST - 1d10 + 2 (Primary Aspect) = 6

Soon this ecosystem will truly take off, self-sustaining, growing, and evolving with the strange passage of time in this land. There are no doubts that the life you've bred here will be an invaluable resource in the continued struggle within this Nameless World, but coupled with the pulses of power from the Throne, and the immense destructive magicks wielded by the two mystics to the southeast, it's clear that you must protect it. Or at the least draw attention away from it. Even now you still feel the continued rumbling of the earth, the sea, and the scorching of the night sky turning to red sunrise. With an idea hatched in your head, you gather up a goodly amount of the tall grasses that dominate this isle, making sure to keep out of the path of the Great Mantids as you do. With all the materials you'll need in hand, you begin at once weaving a rudimentary shape of what you had in mind. And before long, under the dull glow of the stars wheeling upon the warped horizon, you chant a spell of life.

Roots and grasses entwine and entwine again, wrapping over one another to build a rigid structure that makes way for a skeleton. The light above is collected where it coaelesces in dew, making way for pumping organs, and flowing blood. While at last the algaes gathered engorge by the magicks you cast, making way for spongy flesh of an off-teal hue. The creature has taken shape, built of the cells of the flora, then imbued with magicks. At first its body is inert, yet as the red dwarf takes its first true breathes of the day, the creature comes to life, flapping idly its four wide wings. Gusts of air sweep over the isle, downing the brush as the nascent beast experiences its new existence. After some time, the stingerless ray notices you, and is startled looking back into your eyes. But something within it recognizes that you mean the beast no harm.


FATES DESCISION - TAMING - 1d10 + 2 (Willpower) = 7

Whether by some deep understanding of the connection you hold with the creature through your magicks of life, or by the gentle nature that seems to overcome it, the creature seems to take to your soft-spoken teachings. It shows itself clearly not to be some wild beast driven on instinct, but a curious one, always watching your movements without fear. Hardly does that make it a domestic being, but it's clear that it could adhere to your wishes, should they be aligned with it.

Spoiler: Graminaceous Ray (click to show/hide)



- Dr. Unpleasant - & - Yellow Pixel -

FATES DESCISION - TORCHING THE CASTLE - 1d10 + 2 (Ruby-Eyed Staff) = 9

Dr. Unpleasant sets his boots upon the top of one of the dead-built clay walls overlooking his massed army. The Ashen Idols stradle their stone horse in a few loose blocks as a vanguard, the bronze-clad Enkindled Ones stand ready just before their makeshift walls to charge in, and the Hateful Dead soon joing their master. The heat is begining to grow to strong in the artefact imbued staff, and so, to make the first direct move in their little war, Dr. Unpleasant hafts the bronze rod forward, that enigmatic ruby eye affixes its gaze upon the yellow block walls to the east. First the air grows hot, and hotter still, drying to a desert's pitch, then at once a concentrated beam of flame erupts out the gnarled twist of bronze, searing and scorching through the front gate of the castle with relative ease. Finding no issue cauterizing the flat pixelated construction. In a matter of a few moments, the flame begins to sputter out, and an entry way three shoulders broad is carven open.

FATES DESCISION - HAPPINESS AURA - 1d10 + 1 (Secondary Aspect) = 2

It's difficult to drum up the joy needed for such a spell when these dark times are ahead, no doubt many of these gleeful creations will meet their demise to the hordes now seiging. The ward of happiness falls flat with a sight. . . But before the forces of the dead, and that beligerant mystic can ready the charge, another cry is heard. From just over the battlements, a collection of massive eagles the size of raging hippos take flight. Upon them are seen a number of those little yellow .squirrels, and a singular powerful mystic composed of nothing but yellow pixels. Each and all of them are bearing some forms of unknown armaments. Even despite their master's magick fizzling out, they do not relent to sadness or fear, following the Yellow Pixel high above into battle, the perfect targets!

FATES COLLIDE! - HATEFUL DEAD VS. BANANA CASTLE -
ARROW VOLLEY -- 1d10 + 1 (Skill) = 11!
.SQUIRRELS TAKE COVER! -- 1d10 + 2 (Skill) + 3 (Strong Cover) = 15!!
JUMPING SPIDERS TAKE COVER! -- 1d10 + 2 (Skill) + 3 (Strong Cover) = 10!
PIXEL FALCONS EVADE! -- 1d10 + 2 (Skill) = 8

Ready! Aim! Fire! The Hateful Dead, naught but bags of dusty bone let loose their sinewy bowstrings, sending a volley of greatarrows high above first into the soaring falcons to then rain down upon the castle walls. A few of the arrows strike true, digging into the thick flesh of the Pixel Falcons as they attempt to both evade and steady themselves for their own counterattack. Only one of the beasts are sent spiralling to the earth through the first attack, the rest escape with only a few wounds yet more, none of which was quite enough to reduce their effectivness. Moreso, the volley clattered across the pixel-stone of the battlements, unable to find targets between the darting little squirrels and the leaping spiders, whom most all took cover within the structure. Regardless, that in of itself could be a boon, having split the enemy forces, even if one side bore the airial advantage.

FATES COLLIDE! - BANANA BOMBARDMENT UPON UNPLEASANT FORCES -
AIRIAL BOMBING -- 1d10 + 2 (Skill) + 1 (Terrain Advantage) = 13!
DR. UNPLEASANT TAKES COVER -- 1d10 + 1 (Skill) + 1 (Minor Cover) = 3
ASHEN IDOLS EVADE -- 1d10 + 2 (Skill) + 2 (Mounted) = 6
ENKINDLED ONES TAKE COVER -- 1d10 + 2 (Skill) + 1 (Minor Cover) = 9
HATEFUL DEAD TAKE COVER -- 1d10 + 2 (Skill) + 1 (Minor Cover) = 8

Unable to bear the sight of even one of their joyful childrens' demise, Yellow Pixel ripples with a certain hidden rage, with a single pulse and a few words, they give the .squirrels their orders. All at once countless yellow bananas, brimming with frenetic energy rain down from above. Thanks to their two-dimensional forms, gauging the full extent and breadth of the attack is difficult to say the least. The mystic in black gives the call to have his soldiers take cover best as they could between the clay walls and dug out trenches as he himself does the same. Yet all around the undead are countless explosions, massive puffs of radiant energy bathe the undead forces in magicks wholly anathema to their malicious construction. A few of the bony Hateful Dead are atomoized, one or two of the ember zombies find themselves rendered inert. But the packs of the elite guard, the Ashen Idols astride their stone horse find they take the brunt of the bombing, the chaotic blasts send sparks of disgusting happiness throughout the seige camp, disrupting Dr. Unplesant's commands and sowing discord among his orders towards the ranks of horsemen. Worse even still, high above the Pixel bears on hefty bunch of bananas handed to it by the .squirrels beside them and made specially for this occaision. With one powerful lob, the mystic in yellow pinpoints the one in black, the bunch scatters above him in a cluster blast the sends the man reeling to the ground. Dr. Unpleasant nearly loses hold of his Ruby-Eyed Staff, waves of joy rippling across his body as he agonozies over the pain. The bombardment it seemed was a success, marking the Pixel Falcons a return fly-over from the west!

Ashen Idols -- Population: Numerous (4) -> Some (3)
Dr. Unpleasant sustains one nasty wound!



- Clesydros -

FATES DESCISION - IMPASSIONED SPEECH - 1d10 + 2 (Willpower) = 5

For a moment more Clesydros, you gazed into Anassa's fractal eyes, the red dwarf sun rising opposite, glimmering therein as if a sign of understanding, or perhaps one of gratitude. Regardless, you turn to the gathered Kosmites who curiously prod the dragon fly's body without much conception of why they themselves do so. As your thoughts turn to the collective mind, sweeping over the creatures your magicks had given birth to, they all turn to meet you in kind. A clear connection streaking through them, not one imparting your desires into puppets, but a very real, extent empathy. Familial emotions swell throughout the crystal bodies of your 'children' and before long they return to their idle movements, there's no true showing of a response, at least not physically. But within, you feel as if a door is been creaked open quite slowly so. But nontheneless. Strong is this sense of duty now, this obligation to the lives you'd mustered into existence, difficult it'll be here on to treat your creations as golems and homonculi like your collegues of old. Will such a bond prove to be a weakness. . ?

FATES DESCISION - CREATING RAZORWINGS - 1d10 + 2 (Primary Aspect) + 1 (The First Slate) = 12!
FATES DESCISION - COLLECTIVE MINDS - 1d10 + 1 (The First Slate) = 7

Anassa is not sure of your concerns directly, but the rigid antennae upon her head twitch as you show trepidation, quite merely she responds with another audible chattering in her glassy mandibles. -.-- . ... It's a simple affirmation, one that her form of words alone cannot express the true emotion behind. But you've now more than mere words together, a warmth emanates from her form. Her abdomen welcomes you and about 7/10ths of the Kosmites, packing together within the bored out crystal like sardines, each of them bearing a handful of the ever-growing teal-green material in their delicate arms. The Kruovios halt their labouring, and begin to lumber towards their master under you orders, still bearing no consciousness of their own. They arrive with the Kosmites that were aiding the construction, hanging off the large transluscent golems. These FEW (2) remain, giving off a reassuring vibe, a sense of desire to protect this land in your abscense. The remaining SOME (3) are burdened by the extra volume of time crystals brought along, unable to fit in much more of their being.

Anassa stands tall, each of the three Kruvios positioning below her. With one mighty flap that dusts the land, her thin wings immediately begin to beat at swift pace whilst your thoughts subconsciously feed her the images of dragonflies. At once, even with all the weight beared by her, your off, buzzing into the air. Many a Crystallivore Robin darts out of her way as Anassa ascends high above the earth. You take a few moments to absorb the beauty that is your creations, and their emergent will, their ability to herald you and the rest to a new tomorrow. Then, while the Kosmites eye the scenery, without wasting time, turn to your next working. From within the hold you gather the assorted time crystals and shape them into yet more insectoid forms. As the first is completed, directly to your specifications if not better, you hold it aloft to your forehead and cast into the minds of the many. Erractically, the many-legged-multi-winged critter flutters about the enclosed space, over the heads of the Kosmites who idly reach out to touch it. Slowly it begins to acclimate to its new life. . . You move on to the next, those that cannot be fit in Annasa's hold are directed to flit alongside her, or better yet grab hold of her limbs and aid her flight. All as Anassa crests the still waters of the Ocean, moving with haste toward the immense pillar of stone that holds aloft the Cosmic Throne.


Spoiler: Razorwings (click to show/hide)

((In an oversight, Anassa should also have REVERSE-TIME REGENERATION, as she is also composed of the Time Crystals, which is their main property after all. I like the possibly ethical quandries that Clesydros might be beginning to have in creating all this emergent life and minds. : P  ))



- Shapeless Apparition -

FATES DESCISION - MAJOR BUDS - 1d10 + 1 (Second Aspect) = 5
FATES DESCISION - DIGGING TOOLS - 1d10 + 3 (Skill) = 13!

With your indecipherable mind clear, the idea of desminated more and more of your own cells into living clones of yourself seems evermore clever. The little round Buds continue to roll about every crevice of the olde underground construction of this long dead civilization, in observing them you've divined a more evolutionary form. With a will, you concentracte and compact that prodigious mass of yours, tight and tigehter still. Rolling all the mass in on itself to condense all the inherent magicks therein. With an audible pop, the Shapeless Apparition decompresses, expelling three other blobs, mostly to its specifications, albiet it seems the output wasn't quite as extensive as orginally desired. Even despite the large amount of mass being stored in the Apparition's body. With that complete, the middling offshoots of the gray mystic themself begin to show signs of curious life of their own volition, as the many little buds collect all manner of rusted scrap and olde bronze, condensing the material within their bodies. It's not long before each of the Major Buds are provided an alloyed drilling mechnanism powered merely by their locomotion that will thoughroughly aid in excavation!

Spoiler: Major Buds (click to show/hide)



- '?' - & - Hood -

FATES COLLIDE! - ENTROPY & NOTHINGNESS -
DESTRUCTIVE BEAM -- 1d10 + 3 (Might) + 2 (Primary Aspect) = 8
ABYSSAL RAY -- 1d10 + 5 (Might) + 2 (Primary Aspect) = 16!!

LONE SOLDIER RESISTS OBLITERATION -- 1d10 + 2 (Hardiness) = 7
BEASTKIN RESIST OBLITERATION -- 1d10 + 2 (Hardiness) = 11!
CHROME BITS RESIST OBLITERATION -- 1d10 + 3 (Hardiness) = 4
ELEMENTALS RESIST OBLITERATION -- 1d10 + 1 (Hardiness) + 2 (Composition) = 9
FORGOTTEN RESIST OBLITERATION -- 1d10 + 2 (Hardiness) = 10!
BARROWHOLD RESISTS OBLITERATION -- 1d10 + 3 (Hardiness) = 12!

As the marble spheres imbued by the void and elemental destruction twirl midst the burning skies, all of which speeding toward the Abyssal Sailor as it travels on its own collision course, the immense power struggle continues threatening to undo this world in its entirety. The crimson-black entropy reaches the heights of the spires, its untold might licking at the flesh of '?', and disintegrating the masonry around them. With one final cry, they push back, dark veinlike webs pulsating across their entire form as that silver hair blew back. Mixing the essence of the abyss with the dregs of what lifeforce remained, the destruction is engulfed and extinguished by the nothingness. Her dark ray of non-light begins to eat away at the burning red that threatens existence, consuming it bit by bit and before long they meet again in the middle with a crash of magick and tides of anhilation. Chrome Bits turn to ashe in the air, while the land itself has had enough. With a tremendous CRACK, the Continent of Monsters is undone, it's northen half splitting under the onstant sustained pressure, its dispirate parts blown out to the churning sea. And then still, Hood's spell is pushed further back still, the tables turned, now it is he whom is staring down obliteration, hand charring as the struggle goes on.

Chrome Bits -- Population: Some (3) -> Few (2)[/b]
Hood sustains a wound from the strain!

FATES COLLIDE! - ABYSSAL SAILOR VS. BARROWHOLD GIANT -
SHIP'S COLLISION/b] -- 1d10 + 3 (Size) = 8
GIANT'S HAND -- 1d10 + 5 (Might) = 12!

FATES COLLIDE! - ELEMENTALS VS. THE CREW -
DESTRUCTION ELEMENTALS ATTACK! -- 1d10 + 5 (Might) = 11!
BEASTKIN COUNTERATTACK -- 1d10 + 2 (Skill) + 1 (Leadership) = 13!
CHROME BITS SUPPORT -- 1d10 + 3 (Skill) = 6

The ship closes in upon the skeletal titan from which its masters spell is cast, sucking in the sky, the Abyssal Sailor and its crew make a final effort to smash into the monolith and throw off their foe for '?'s final blow. The ship's stone hull is met in swift by the Barrowhold Giant's bony grasp, stopping the Sailor's advance with a mighty crash that shakes its inhabitants, yet still the might skeleton manages to stand firm still as the beams begin to meet amidst its chest. "Ready! Charge!" Calls out the solider from aboard the vessel, her and the beastkin brandishing their shadowy blades leap out onto the arms of the giant, enduring the intense radiant entropy crackling out from the mystics two spells. Even as the red elementals meet them in battle, the crew manages now to hold their own, cutting away the destructive creatures as the few remaining bits cover their advance. The skeletons weilding their bone spears and shields make way from the Barrowhold's chest beside Hood, where they form up, acting as the last vanguard, while the elementals that aren't destroyed manage to rearm and ready for what could be the final confrontation!
« Last Edit: August 24, 2021, 08:29:28 am by Unraveller »
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TricMagic

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Re: The Cosmic Throne: A Magic Battle Royale -- TURN 13
« Reply #379 on: August 24, 2021, 08:30:57 am »

Hold the spell, engulf obliteration, end annihilation. Let them push and push against the abyss unending. And should they slacken to escape, focus to pierce through the beam to end them cleanly, a bolt from the black. Let this giant be consumed in this place, and the mystic lost to the abyss.

So long as this mystic is held up, my friend can deal the final blows. Care is needed that this does not destroy them. But holding back isn't an option.


(Also, that giant is rolling way too well. I'm guessing controlling the effect going on is a skill check to go with the Might check currently ongoing. something I can do since I'm currently winning the clash.)

Spoiler:  ? (click to show/hide)
Minions:
Spoiler: Lone Soldier (click to show/hide)
Spoiler: Beastkin (click to show/hide)
Spoiler: Chrome Bits (click to show/hide)

« Last Edit: August 24, 2021, 08:37:25 am by TricMagic »
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BlackPaladin99

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Re: The Cosmic Throne: A Magic Battle Royale -- TURN 13
« Reply #380 on: August 24, 2021, 12:07:00 pm »

order my giant to hit the ship and then I maintain the spell and I have my elementals amplify the beam with their power.
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TricMagic

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Re: The Cosmic Throne: A Magic Battle Royale -- TURN 13
« Reply #381 on: August 24, 2021, 12:16:42 pm »

(Fancy, but I hope you giant enjoys losing it's fist to the defensive field. That and this gives the Lone Solider a chance to actually get to you. One more good roll should do it  8) )
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Naturegirl1999

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Re: The Cosmic Throne: A Magic Battle Royale -- TURN 13
« Reply #382 on: August 24, 2021, 12:21:36 pm »

Try casting a spell to connect my mind and the Graminaceous Ray’s mind together, allowing each to know the others’ thoughts and possibly increasing the ray’s intelligence
« Last Edit: August 24, 2021, 04:17:59 pm by Naturegirl1999 »
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Strik3r

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Re: The Cosmic Throne: A Magic Battle Royale -- TURN 11
« Reply #383 on: August 24, 2021, 02:38:01 pm »


|| Clesydros || Δ COLLECTIVE | HUMAN | Time/Space Mystic || ♥ 5/5 | MGT:1 SKL:5 HRD:2 WIL:2 || (++) Time Magic | (+) Space Magic | (+) All Magic ||
   [INV: Robes | 'The First Slate' | 'Enchanted Timepiece']
   [Δ COLLECTIVE CASTES:
      || POP LVL 4 | Kosmites || Δ COLLECTIVE | REVERSE-TIME REGENERATION | HUMAN SIZE | CRYSTAL HUMANOIDS || ♥ 2 | MGT:2 SKL:4 HRD:2 WIL:0 ||
      || Anassa || INTELLIGENT | Δ COLLECTIVE | FLYING | CAPACITY:(POP LVL 5 | HUMAN SIZE) | REVERSE-TIME REGENERATION | COMMERCIAL AIRPLANE SIZE | CRYSTAL DRAGONFLY || ♥ 4/4 | MGT:4 SKL:2 HRD:3 WIL:2 ||
         [INV: Clesydros | Some(3) Kosmites | Numerous(4) Razorwings | Few(2) Kruovios]
      || POP LVL 4 | Razorwings || Δ COLLECTIVE | REVERSE-TIME REGENERATION | FLYING | BACKPACK SIZE | CRYSTAL ARTHROPODS || ♥ 1 | MGT:2 SKL:2 HRD:1 WIL:1 ||]
   [SUBORDINATES:
      || POP LVL 2 | Kruovios || MINDLESS | LIFELESS FORM | 3/2 HUMAN SIZE | DIAMOND HUMANOIDS || ♥ 5 | MGT:4 SKL:0 HRD:6 WIL:0 ||]

"The immense pride i feel for the collective as a whole is difficult to describe in words. Not that i need to say anything in words to them.", Clesydros says, followed by a small, subdued chuckle, his eyes closed, focusing on feeling his 'children' with his mind. "Were it for me alone, i very much doubt the collective's newest caste would have come to be as of a refined form as they are. But even more so, i've never had as many ideas in my head, just begging to be realized, as i do since the formation of the collective. It's hardly a stretch to imagine that the collective's thoughts are augmenting my own, yet these thoughts still feel as if they're my own... So many ideas, yet so little time. This is why i'm convinced an "Engineer" caste is needed, one that can entirely without my intervention form a member of the collective. However, that shall be a matter to tackle when we return.

And there is much to do. With every thing that happens between the collective, every feeling, whether it be physical contact, sight, sound or an emotion, a new idea seems to spring into my mind."


"The flight is taking longer than i had anticipated... Poor Anassa, you must be quite overburdened, and i fear i underestimated how far we have to travel... t'was not my intention to burden you so."
As well, we have run out of spare crystal material, thus we have little we can do right now... Though it did result in more Razorwings than there are Kosmites aboard, Razorwings whom, i feel as if would be better served to scout and fly around, and especially ahead of your flight path, Anassa. Take care however, Razorwings, to not engage anything in a fight; instead return back to the collective at the sign of any hostile activity... This should give you some stimulating activity, as you do seem to be more energetic than anything else within the collective thus far."

"Since there isn't much else to do, perhaps i can aid you, Anassa, and the Razorwings as long as they're in range of me, to increase their flight speed, maneuverability... and to lighten the load on you a bit..."

"...This will also allow me to acclimatize the collective to the use of magic, as the only magic they have seen thus far is the one used to form the crystalline beings and join them to the collective. And i can test the idea of "lending" my power directly to the members of the collective, and let me achieve a deeper connection to them all the while.

To do so, I shall begin to concentrate, focus on a spell without directly casting it. This should allow anyone, through the connection the collective shares, to trigger it by instinct. It is not much different to how the Razorwings grant the use of their wings, i am merely granting the use of a magick spell.

Through the use of spatial magic, i can augment the various flight characteristics of the collective's winged members by manipulating the properties of the space around them and I believe, through my skill and finesse, i should be able to form and destroy the spatial bubble for individual members of the collective the instant they want it, thereby in effect allowing them to cast it, as long as i concentrate on it."


This, should it work, will be more efficient than casting the effect bubble over a massive area, as well it will let me make the effects more individualized and personalized to the needs of each member... As well as allowing to enact certain safety measures without destroying the whole effect."


Spoiler: Clesydros (click to show/hide)
Castes:
Spoiler: Kruovios (click to show/hide)
Spoiler: Kosmites (click to show/hide)
Spoiler: Anassa (click to show/hide)
Spoiler: Razorwings (click to show/hide)

((Since Naturegirl will apparently be forming the second Collective Intellect, you probably need a way to distinguish it, probably by giving each collective their own name.))
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Knightwing64

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Re: The Cosmic Throne: A Magic Battle Royale -- TURN 13
« Reply #384 on: August 24, 2021, 04:13:03 pm »

Amon winces, He was getting used to being quite lucky. Oh well.

Creatures of the throne! I mean you no harm, And if you follow and obey my orders, I will give you all the magical energy you could possibly want!

(lol, I don’t know how good this speech is, I’m kinda hoping that because way back when I put that Amon was good at speechcraft is going to help me out here. Backstory bonus?)

Amon channels the stars in the sky and teleports to the happy creatures location, Taking the whole place with him, Throne and even the land with the magical vampires. He feels and recognizes Yellow Pixels aura from the conversation.

Amon:
Spoiler (click to show/hide)

Gazey:
Spoiler (click to show/hide)

Bob:
Spoiler (click to show/hide)

« Last Edit: August 24, 2021, 04:15:07 pm by Knightwing64 »
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Strik3r

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Re: The Cosmic Throne: A Magic Battle Royale -- TURN 13
« Reply #385 on: August 24, 2021, 04:34:53 pm »

((I am pretty sure you won't be able to move the Throne. Or, you know, an entire continent... Better just save your energy and get out of there. Of course if Amon, through some miracle does succeed in porting the Throne, expect Clesydros to turn right the hell around and follow after him, three times as pissed because he has to chase after a bloody chair. And if Amon fails to port at all because of such a ludicrous action, there's no telling either what will happen if he gets in Clesydros' way...))
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Knightwing64

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Re: The Cosmic Throne: A Magic Battle Royale -- TURN 13
« Reply #386 on: August 24, 2021, 05:07:33 pm »

((I am pretty sure you won't be able to move the Throne. Or, you know, an entire continent... Better just save your energy and get out of there. Of course if Amon, through some miracle does succeed in porting the Throne, expect Clesydros to turn right the hell around and follow after him, three times as pissed because he has to chase after a bloody chair. And if Amon fails to port at all because of such a ludicrous action, there's no telling either what will happen if he gets in Clesydros' way...))

(Well, I mean, We are the most powerful mystics in existence, Capable of playing with the fabric of reality. Honestly, I’d be shocked if I wasn’t able to do it. Plus, I’m pretty sure tric created another continent, Or the dungeons are just freaking gigantic. I’d imagine it would be harder to create a continent then move one. But what do I know? Plus plus, Even if tric didn’t create a continent, I created the land you are calling a continent. So I imagine, If I can create it I can move it.)

(Also, Dang, What did I do to you? I thought that you were doing a investigation, Not a murder mission. Y u out for blood.)
« Last Edit: August 24, 2021, 05:11:48 pm by Knightwing64 »
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Magmacube_tr

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Re: The Cosmic Throne: A Magic Battle Royale -- TURN 11
« Reply #387 on: August 25, 2021, 04:47:32 am »

Apparition orders the Major Buds equip their masterfully crafted gear, and go forth to open up crevices in earth, outward into still yet to be consumed expanse of the underground, so that it tendrils will have an easier time spreading onto the earth. It also gives three small teams of their lesser siblings under their command permanently, as to be used in assitance.

As the three Majors roll and drill away, Apparition orders the reamining blobs to gather soil from inside these tunnels, and them dump them directly onto the nodes, o accelerate its masses growth, at least a small amount.

And to use its magic, It produces a single, small and far away node that uses its gathered materials not to add onto the mass, but to provide a steady increase in the number of Buds around by producing them in waves. When it comes to a certain size, it shall use all of its gathered flesh to form buds, returning to its relatively very small, initial size and restart the cycle.

(order the big blobs to drill tunnels for me to grow into then make the smaller ones carry dirt to feed me and then make a periodic bud dispenser)


| The Shapeless Apparition | Assimilation/Change Mystic |
| ♥ 10/7 | MGT:1 SKL:1 HRD:4 WIL:4 |
| (++) Assimilation Magic | (+) Change Magic |



| The Buds |
| SMALL SIZE | BLOB | ♥ 1 | MGT:0 SKL:3 HRD:0 WIL:0 | ANIMALISTIC |
Spoiler:  The Buds (click to show/hide)


| The Major Buds |
| MEDIUM SIZE | BLOB | ♥ 2 | MGT:1 SKL:1 HRD:0 WIL:1 | ANIMALISTIC |
Spoiler:  The Major Buds (click to show/hide)
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Knightwing64

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Re: The Cosmic Throne: A Magic Battle Royale -- TURN 13
« Reply #388 on: August 25, 2021, 04:24:02 pm »

Beep
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Naturegirl1999

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Re: The Cosmic Throne: A Magic Battle Royale -- TURN 13
« Reply #389 on: August 25, 2021, 04:26:32 pm »

Beep boop
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