While the Kosmites continue their work, their clawed hands working at the soil, Clesydros, there to oversee the digging, turns his head toward the north and pauses for a brief moment, to send Maria a message as he meant to do earlier.
"I should've sent this message before i waltzed off to oversee the digging efforts. Hopefully you found your way to the correct place. The translocation spell did produce some rather unusual grass so i must have gotten you at least in the correct vicinity, unless you managed to sprout a complete ecosystem over an entire continent already, of which i would not be surprised in the least. I shall allow the little bit of nature there to grow as it does. No harm seems to come of it and it might even end up being a hidden boon of some sort. Who knows what'll happen when your plants meet the Timecrystals..."
Finishing his message, Clesydros turns his gaze toward the ground, where lay the marble archway uncovered.
"Most curious indeed. The language, or at least the symbols, seems same as on the Slate, yet i cannot for the life of me understand it. The slate clearly has powerful magical properties, and i suppose intrinsic understanding of it is one of those... Perhaps i can make some attempt at trying to cross-reference text on the slate but it seems fruitless so far. Regardless, i have other matters as well to attend to. The Kosmites shall continue their excavation, the more material i have to refer to, the easier it will be to learn the language, if need be.""The Kruvios though, while i am not fond of using them for menial labor, are the best ones to do this... To the Kruovios: Begin excavating stone! Bring to eastern side of the island! My plans will require a fair amount of stone and i hope to enlist the Kosmites to this end as well, in time when there is nothing more to discover.
However, this plan of mine has two parts, for the other, only i am suitable! Besides, i have intended to experiment further on the Time crystals for a while now and much to my joy, they seem to readily take on enchantment as evidenced by the ease by which i was able to create a perfect spatial beacon, a thing in my world which took months of painstaking work. But then again the crystals did not exist there.
"As such, i will begin experimenting, using pieces of Timecrystal and some stone , i will attempt to make an artifact; An "Enchanted Timepiece" I hope that by creating a small, personal version i will lay the foundation to build an up-scaled and powered up version in a great clocktower. After all, what better place for a time mage to have as a workshop and nexus of power than in than that?
"As to what the effects of the enchanted timepiece will be, i do not yet know. I shall figure it out during the course of experimentation. While trying to create the hypothetical "Clock-that-is-always-right"[1] is a tempting one, and even if it could possibly succeed, i will not attempt to create it for it's danger.[2] However, depending on how much of my time said experiments take, if i have some to spare, i suppose i'll chip away at trying to translate the text upon the stones found here.""A thing that has been discussed among the Time Magi on my world for generations, an idea that gets brought up so frequently that laymen begun to pick up on it and make fun of it. The most basic idea of the "Clock-that-is-always-right" is not that the clock keeps perfect time, as said laymen seemed to think, but rather that it keeps time perfectly synchronized to itself... in certain radius. Meaning if the clock speeds up, so does the time around it. Of course, inside the radius of the device, the time would still move at the same pace, but everything outside it would move at a speed faster or slower relative to the time inside the radius, and vice versa. Of course, the question nobody has the answer to "What happens when the clock STOPS?!", thankfully, no one has tried to make the clock to find out, but most Time Magi seem to think it'll result in an irreversible Time-Lock. A permanent space where time cannot move.
Of course. both timeflow manipulation and Time-Locking are extremely common things within time magic, but a "Clock-that-is-always-right" is different, a device which may never stop, lest it create a spacetime pocket where time doesn't flow, in a way that can't be fixed."
| Clesydros | Time/Space Mystic |
| ♥ 5/5 | MGT:1 SKL:5 HRD:2 WIL:2 |
| (++) Time Magic | (+) Space Magic | (+) All Magic |Appearance: A pale man in dark green-blue robes. His face is shrouded by a hood, with only a black goatee visible from beneath the hood. Has several novel time-keeping devices and calendars hanging off his robes.
Map Color:
#55FFCAExtra Info/Trivia: He speaks in an assertive, heavy voice and his words have an echo even when they have naught to echo off of. Visually, magic is
#55FFCA too.
Primary Mystic Aspect: Time
"The past of our present reality is unalterable, it's distant future indeterminate. The further into past one looks, the harder it is to bring it to present, the further forward, the more difficult it is to scry.
The very nature of time itself restricts magic altering it, to effect only on local scale. The entirety of neither time nor space can be manipulated at once by anyone short of it's creator!
The nature of time is intrinsic to reality. The laws that govern it inviolable. But it does not mean they can't be bent!"Secondary Mystic Aspect: Space
"With understanding of time and it's mastery, comes a certain equivalent of the physical dimensions. One cannot understand time, without understanding how it and spatial space are intertwined."Wounds: 5/5 (3 + 1/2 Hardiness + 1/2 Willpower = 3+1+1=5)
Might: 1
Skill: 5
Hardiness: 2
Willpower: 2
Inventory:
- Hooded Robes
- The First Slate
- Notes: Pulled from beginning of time by Clesydros on Turn Zero. Bears the 'Divine Grammar' thought to be chisled by the Creator of Creators themself.
- Effect: So long as you maintain the First Slate in your possession, you gain a static +1 to all rolls when casting magicks.
"The future is yet to be written, but the past is my domain! I will pluck the realities of aeons past like ripe fruits from trees!"Subordinates:
| POP LVL 2 | Kruovios | 3/2 HUMAN SIZE | DIAMOND HUMANOID |
| ♥ 5 | MGT:4 SKL:0 HRD:6 WIL:0 |
| MINDLESS | LIFELESS FORM |Population - Small
Stature - Halfway larger than the average human.
Notes: Formed on Turn One by Clesydros by compacting all the dust and ashes encompassing a small island into humanoid form. They bear little will of their own, and likely could not act without a mystic's influence, but are extremely tough thanks to their bodies which are composed entirely of colourless crystal.
Wounds 5/5
Might - 4
Skill - 0
Hardiness - 6
Willpower - 0
MINDLESS: These creatures bear no mind, nor will of their own. They cannot think for themselves and respond only to their creator's rudimentary commands. Magicks affecting the mind will automatically fail against them.
LIFELESS FORM: This creature cannot regenerate lost wounds without great magicks set to do so, even then the process is tricky.
| POP LVL 4 | Kosmites | HUMAN SIZE | CRYSTAL HUMANOID |
| ♥ 2 | MGT:2 SKL:3 HRD:2 WIL:0 |
| MINDLESS | REVERSE-TIME REGEN |Population - Numerous
Stature - Average Humanoid
Notes: On Turn Seven, the Kosmites were created using the same process as the time crystals by Clesydros. They are crystalline humanoids bearing tails to keep their balance upon sharp pointed limbs.
Wounds - 2/2
Might - 2
Skill - 3
Hardiness - 2
Willpower - 0
MINDLESS: These creatures bear no mind, nor will of their own. They cannot think for themselves and respond only to their creators rudimentary commands. Magicks affecting the mind will automatically fail against them.
REVERSE-TIME REGENERATION: Born of the same material as Time Crystals, these creatures bodies are constantly reiterating into the past and echoing back to the present. In effect, they can regenerate from surprising wounds provided the past remains on their side.
((2. It's actually more because i know it would veer very quickly into abuse, as in using it to walk around the "1 magic action per turn." limit.))
((Also, i swapped my widgets to use pop levels instead, now that we have definitive levels for the populations. It's much shorter and more standardized this way.))
((To TricMagic, Knightwing64: I think you both are playing with fire tbh.))