Some comments before I post the setup:
Yes, the Mafia was much more powerful than average. Considering in the previous four rounds mafia won once and town won three times, I figured shifting things was reasonable enough.
Were they too powerful?The balance was a little unreasonable, yes. But not by much. A lot of it came from the custom scum kill. Similar to the last three rounds, a lethal ability was created for the scum to use to kill. (Round 1 there was just a kill.) Round 2 had a lovers-effect granting ability, Round 3 was just a weaker kill honestly, and Round 4 was poisoning. I think if I just removed or limited the free-multitasking aspect of the kill, it would have been perfectly fine.
I think I also should have either improved Roden's accuracy (80% was another value I was considering), upped Magma's role to full Doctor, or both.
Jim just claiming his role was a factor I didn't consider, as well. Maybe if I made him a Miller or gave him Macho? Ah well.
What's up with webadict's role?In the mod post that NJW linked, where I said by default players would be told if they were redirected, I also said that a variant ability could change that. webadict's role had a variant ability.
Was the town doomed to failure?No.
Did the town lose because of the mafia's roles?Also no. If anything the mafia's roles
barely contributed.
Why did the town lose?Because you lost your strongest players early on, the mafia played exceedingly well in the day game, and you kept mob-executing people including during
MYLO.
Maximum Spin was so close to figuring out something was up with redirection thanks to catching Roden visiting webadict, but in the end he decided Roden was just lying instead.
Now, without further ado.
EuchreJack:
2-Shot Neighborizer (town):
(2-Shot, Night) Neighborize [target]: You possess a set of portable radios, which give you access to a private chat which may be used at any time while you still live. During the Night you may give another player one of these radios to give them equal access to this chat.
Roden:
75% Cop (town):
(Auto) Unreliable: The spirits do not always show the true nature of things. 25% of the time, Inspect will return the opposite of the result it would have had. A town alignment will appear to be mafia and traitors - mafia and mafia-allies - will appear to be town.
(Night) Inspect [target]: You see through the eyes of the fallen spirits of this cursed realm and learn your target’s alignment.
Maximum Spin:
Tracker (town):
(Night) Track [target]: You follow your target stealthily, tracking them with your keen eyes, and learn who (if anybody) they visited this Night.
NJW2000:
Miller Magpie (town):
(Auto) Miller: Your unusual, birdlike behaviors leave you suspicious. Alignment-investigative abilities return results as if you were mafia aligned.
(Auto) Scavenge: Using your keen instincts for finding useful trinkets and your sharp, adaptive mind, you are able to use the actions of dead players as if they were a part of your own role.
Toaster:
Non-Consecutive Investigative-Null Jailkeeper (town):
(Auto) Non-Consecutive: Your psychic will puts too much strain on you if you use it against the same mind multiple times. You cannot use Imprison on the same player two Nights in a row.
(Auto) Investigation Nullification: Thanks to your obscured psychic presence, investigative abilities return NULL RESULT instead of any information gathered from you directly or indirectly.
(Night) Imprison [target]: You lock your target in a psychic barrier, roleblocking them and causing them to be protected from targeted kills during this Night.
Jim Groovester:
Day 3 Innocent (town):
(Auto) Evidence of Innocence: Once you get your documentation sorted out, you can conclusively prove that you’re not a vile traitor. Once Day 3 starts, you will be publicly confirmed to be town-aligned.
Magma Mater:
Ninja Bodyguard (town):
(Auto) Ninja Training: Your stealthy garb and precision of movement ensure that Track and Follow abilities fail if used on you and Watch and Voyeur abilities do not detect you.
(Night) Protect [target]: You use your protective training to protect your target, preventing kill actions from killing them this Night. However, this has a cost - if you successfully save them from a kill, you die in their place.
webadict:
Concealed Busdriver (mafia):
(Night) Drive [target1/self][target2]: You sunder the world, altering casualty such that the targeting placed upon your first target and your second target is switched. You may affect yourself with this ability. Players whose targets are changed by this ability are deceived by your corruptive elements, and are not told that their targeting was changed.
ToonyMan:
Inventor (mafia):
(Night) Invent [self/target]: You give your target a cursed ability infused with demonic essence from your list of inventions - you may freely choose which one to give, but you cannot select the same one more than once. Additionally, you may choose to make an invention for yourself, and inventions will not appear in a death roleflip.
Inventions Reference:
(1-Shot, Auto) Bulletproof: This hefty vest protects you from one kill action targeted at you.
(1-Shot, Night) Follow [target]: This spyglass allows you to discern the nature of your target’s activities, causing you to learn what category their action this Night occupied from the set of Investigative, Interference, Lethal, Other. If they perform no action, you receive a result of ‘Other’.
(1-Shot, Auto) Multitasking: This stimulant allows you to take one additional action during a Night of your choice, so long as that additional action does not target the same player or players as your first action.
(1-Shot, Auto) Strengthen: This lucky charm allows you to choose for your actions to be unaffected by action interference for one Night of your choice. For example: protection would not stop a kill you used, roleblocking you would do nothing, and redirection would not change your target.
(Factional, Night) The Demon [target]: Neither of you are the Demon of Time, but yet it wakes. Yet it walks. Yet it uses you. You are its soulless eyes and void-filled ears. By the twitching of your thumbs and the whispering of your treacherous thoughts, you may direct The Demon. The Demon may be used only once per Night, but using it does not require the use of your action. Unlike most actions, The Demon does not visit its target - rather, it enters them, and controls them. Their own attempted actions fail, and without their knowledge, The Demon forces them to Strangle the wet life from another player of your choosing, killing that player.
(Reference) (Night) Strangle [target]: You choke the vital essence from your target and leave their broken corpse behind, killing them.
Night 1 attempted actions:
EuchreJack uses Neighborize on Maximum Spin
Roden Inspects Toaster
Maximum Spin tracks EuchreJack
Toaster imprisons Maximum Spin
Jim Groovester does nothing
Magma Mater protects Roden
webadict Drives between webadict and Jim Groovester
ToonyMan Invents a 1-Shot Bulletproof for EuchreJack and uses The Demon to have Roden kill Maximum Spin
Night 1 results:
EuchreJack Neighborizes Maximum Spin and receives a 1-Shot Bulletproof
Roden’s action fails (and they secretly Strangle Maximum Spin, but do not manage to kill due to Imprison)
Maximum Spin is roleblocked and receives access to Jackchat, and is saved from death by Imprison
Toaster successfully Imprisons Maximum Spin, saving his life (not that he knows that)
Jim Groovester has an uneventful night
Magma Mater protects Roden
webadict successfully Drives, not that it’s relevant this Night
ToonyMan gives EuchreJack the 1-Shot Bulletproof and The Demon makes Roden’s action fail, but killing Maximum Spin fails because of Imprison
Night 2 attempted actions:
EuchreJack uses Neighborize on ToonyMan
Roden Inspects Maximum Spin
Maximum Spin Tracks Roden
Jim Groovester does nothing
Magma Mater attempts to Protect Jim Groovester
webadict Drives himself with Max, and summons The Demon to make Magma Mater kill Jim Groovester
ToonyMan Invents Follow for EuchreJack
Night 2 results:
EuchreJack Neighborizes ToonyMan and receives a 1-Shot Follow
Roden is redirected to webadict (is not told this due to Concealed) and gets a result of (75% accuracy: miss) Town
Maximum Spin learns Roden visited webadict
Jim Groovester is Strangled to death by Magma Mater
Magma Mater’s action fails (and they secretly Strangle Jim Groovester)
webadict successfully stealthily redirects Roden to himself by Driving, and The Demon makes Magma Mater kill Jim Groovester
ToonyMan gives EuchreJack the Follow, and receives access to Jackchat