I am wayward Cassandra, o woe is me!
I think this is the most fitting quote for me this game.
While,
yes, I definitely left a million clues for what I was, I also wasn't extraordinarily out of my Town meta. The only bad execution I made was actually
EuchreJack, since I was about 85% sure they were Town. MaximumSpin I would've absolutely gone for as Town, especially because it absolutely felt like Vector was scum trying to cover for them. Heck, Vector cherry-picked some quotes that were absolutely NOT intended to send a message and left out quotes that condemned them as well. I left a lot of little remarks that could've easily been used against Vector, for that matter.
Oh, also, the reason I had everyone target me on N1 was to figure out who was scum. It didn't matter if Vector handed out an invention or not. In fact, I assumed Vector wouldn't give me an invention either way, and that was more of a way to incriminate them if they were Town. Unfortunately, I actually figured they might've been scum at the end of Day 2, so I set up the actions so that they'd have a chance to turn things around (Since I'd claim the RB on them) if they were scum, but ALSO on the off-chance that ToonyMan and someone else was scum.
However, my calculations were majorly destroyed by... SO MANY FACTORS. If I had been Mafia, like
actually Mafia, the game still would've been difficult to win. I think the only reason it was as close as it was was because TricMagic was so thoroughly convinced ToonyMan was Town. Without that, we should've lost on Day 3. Hold on, let me list the ways the game was heavily tilted towards Town:
1.) The Mafia role. That's pretty easy to see. Every other Night killer?? One unknown teammate?? A Role Cop?? All of that is super duper Town favored.
2.) The Deflector. Not because of its deflection abilities, but because redirection
NOTIFIES THE TARGET. That means that the Cops are essentially 100% truthful. That means that the Deflector's ability is confirmable.
3.) The Parity Cop. H-O-L-Y cow. A PARITY COP WITH ONE MAFIA?!? That's fucking nuts. Like, 1-shot on Night 1 where the MAFIA HAS NO KILLS/REDIRECTIONS/ROLEBLOCKS?! What could the Mafia DO against that?!? Since Deflections would notify the target, there's nothing I could've done to skew the results. Those results were a guaranteed part of the game. IT ALSO DOESN'T WORK IF THE TARGET DIES, BUT THE TARGET COULDN'T DIE ON N1?!?!??!?!?!?!?!?!? I have no further words.
4.) The Captain role. This isn't about the role itself. It had a lot of power in it. The problem is two-fold: First, I had no idea what the roles under me were capable of. That, on its own, wasn't too bad. I could reasonably infer what they did for the most part. The second, though, is that when I die, ALL OF THOSE ROLES ARE CONFIRMED TO BE IN THE GAME.
5.) The Inventor had A BULLETPROOF VEST FOR AN EVERY OTHER NIGHT KILLER. WHAT. Sure, it's offset by being 50%, but that mostly makes the role feel super bad as opposed to making the role balanced.
6.) The Commuter. We got super lucky that Maximum Spin didn't explain what happened well. Had they said what actually happened, we would've had an essentially unkillable Townie.
7.) The Bodyguard. Combining this with the Parity Cop also would've made this game pretty broken.
8.) The Mafia-Ally. Why was the Mafia-Ally even in the game? If I were Mafia with all of the other factors, that might be a bit better. We could've worked together a lot better, even with a kill on every other Night. It still would've been Town-sided, but at least there would've been tools at our disposal. If the single Mafia had been executed Day 1, I would've lost!
Hoo boy, that's a tough game to win...