FallacyofUrist: Surely, people are not told if they've been redirected to an unexpected target?
By default, people are always aware of who they end up targeting, at least in my games. This has been the case even in my earliest attempts at mafia-GM-ing. A variant ability could change this, however.
Toonyman (0):
Roden (1): Maximum Spin
TricMagic (0):
NJW2000 (0):
Vector (0):
webadict (0):
Maximum Spin (4): ToonyMan, TricMagic, webadict, Vector
No Execution (0):
Not Voting (2): Roden, NJW2000
4 to hammer.
Vector reached out and shoved
Maximum Spin into the execution pit. They blink for a moment as they realize what just happened.
"I didn't realize he was so close to the edge, okay?"
But alas, the mistake proved to be, in truth, a mistake.
The clock's hour hand slammed down, accelerating, hitting its boundary as Maximum Spin's true nature was revealed - and despite how he was viewed, he proved to be far from evil.
Maximum Spin was Town.A search of his room revealed nothing but a worn sleeping bag. No weapons, nothing of danger.
2-Shot Commuter (town):
(2-Shot, Night) Commute: You temporarily exit the game by hiding on the roof of the hotel in a sleeping bag, granting you absolute immunity to all Night actions. (Players who attempt to act on you will receive a ‘your action failed’ result.) Your sleeping bag will wear out after you do this twice, however.
Another lightbulb shattered, powdered glass and metal sprinkling down to mark the death of an innocent. All for what, a deli's business interests? Or was there something more here?
Night 2 has begun, and will end Saturday, 6 PM, or approximately 24 hours from now. Or when everyone sends in their actions and I have time to process them.