Nevermind, there was just an email mixup and they didn't notice the PM. Time to start setup composition for seven players.
It felt as though two months had passed, like time itself had stretched like a rubber band - and snapped. Coiled. Knotted into itself. Something had gone horribly wrong.
The supplied hotel rooms were the height of luxury, but it was nearly empty. There were seven people. Some of them were moles. Or maybe just one? They had to find the traitors among them - but hadn't they done this before? In the lounge, an old grandfather clock chimed. Time snapped back - and they woke up again. How long would this last?
Welcome to Mostly Vanilla Mafia 3 - Sprint Edition. Instead of a single, longer game, this game will be operated as a series of five individual rounds, each round a game in itself, with a different setup (within the same reasonable boundaries), different roles, different alignments. Each round can be won or lost by the players, and as such, to determine an overall victor after the five rounds are done, we'll use Victory Points. If you win a round, whatever your alignment may be, you get one Victory Point. Whoever has the most points at the end is the winner (and in the event of a tie, we'll just have multiple winners, so don't worry). As they're a meta concept, the in-game rules and roles will not interact with Victory Points in any way, beyond you gaining one if you win.
The rules for this game are as in the original post at the start of this thread, with a few small changes:
--Instead of 72 hour Days and 24 hour Nights, we'll have 48 hour Days and 24 hour Nights. Hammers are still fully in effect, and I'll caution you to use your votes carefully because the hammer threshold is easier to reach in a 7 player game. We'll still not have player-caused extensions, but if you need to request extra time due to any IRL circumstances, let me know in the thread.
--Alignment-wise, I'm ruling out the rarer Third Parties. The only possible alignments will be Town, Mafia, and Mafia-Ally. These alignments will act according to the original post's notes, with one exception: I reserve the right to give the Mafia a replacement for their factional kill. Any such replacement will still be a lethal action they can use to win. An example replacement would be a poisoning ability.
I'll be locking the thread now, and I'll send out the first roles tonight at midnight, Central time.