Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Old School Sandbox RPG/s MMOs  (Read 1446 times)

Vivalas

  • Bay Watcher
    • View Profile
Old School Sandbox RPG/s MMOs
« on: June 29, 2021, 07:31:12 pm »

I was gonna put this in one of the other generic threads but it didn't really fit in any of them, and I couldn't seem to find (or remember) if there was already a "suggest a game" thread or something, but I have an issue:

I loved Shores of Hazeron when it was active, played a little before it went F2P and then a short while again during the F2P stage and got a little burnt out. Now, however, I really have an itch for a specific type of game that SoH scratched. I'm trying to find a game in the style of games like SoH and Wurm Online. Old school MMOs with a very specific art-style (I dunno the way to properly describe it but both Wurm and SoH have a certain graphics style, very simplistic 3D graphics) that focus on sandbox nature of exploring / doing whatever / interacting with players. It doesn't have to necessarily be high-pop, I enjoyed SoH when it had like  2-3 players on at a time, chatting with them and what not.

Basically, are there any other games out there like Wurm/SoH? I was considering trying Wurm... I tried it a very long time ago I can't remember, and it's probably changed a lot since then, but I'm not sure I want a game as grindy as Wurm. SoH took a lot of time but it wasn't necessairily a grind, per se. There was always a very defined sense of progress and adventure when I was playing. Wurm on the other hand seems like it would be a better use of my time to play one of the other many of games in the fantasy MMO survival builder genre.

So yeah I'm considering Wurm, but are there any other games out there in this category? And I understand Wurm has (or had) a Bay12 community, so if anyone is familiar with that game would you recommend WU or WO? I've read a little about both so far but am not sure which has the more active or more helpful community.

Logged
"On two occasions I have been asked,—"Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?" I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
- Charles Babbage

The Imperial Question | Stranded Among Stars

vjek

  • Bay Watcher
  • If it didn't work, change the world so it does.
    • View Profile
Re: Old School Sandbox RPG/s MMOs
« Reply #1 on: June 29, 2021, 07:57:13 pm »

Recently I've found these two, which are in development/testing:

https://monstersandmemories.com/
https://evercraftonline.com/

while this one..
https://shardsofdalaya.com/
Is 15 years old, but I think fits into the category you're looking for.

Personally, I've hosted a WU server for several months, and while it works.. modding it in an serious way (imo) is exquisitely painful, given it's core language.
The mining in WU was also.. really weird.  As in, I don't know how you could implement a more fundamentally weird system.  It has amazing potential, but falls short in the fine details.
It has fantastic graphics and the interface is very responsive.  But there are no NPC quests in the traditional sense, nor any way to really add them quickly and easily. (that I could ever find)
It has a framework for many things, but no samples, so anyone trying to mod it ends up having to learn everything, rather than just how to mod it.
If you mod some of the basic things (like skillups, initial skill values, durations for most things that take god-awful long by default) it's pretty fun.

Shards of Dalaya is amazing, but 99.9% top heavy, so.. that complicates things for new players.
Personally, I am hoping evercraft online allows for personal server hosting/modding, because it has the most potential for custom DEEP mechanics.

Shooer

  • Bay Watcher
    • View Profile
Re: Old School Sandbox RPG/s MMOs
« Reply #2 on: June 29, 2021, 09:38:25 pm »

Project Gorgon definitely fits with it's the old school look and design.

It has a lot of short comings, but what's in game is pretty broad and still expanding.  Lots of social features, lots of exploration.  Very little of the game is told to you and you need to talk to NPCs and players to find where some things are.  Most things are revealed pretty naturally.  NPCs mention where things are and who can do what.

The dev's have also definitely accepted the creed "It's not a bug, it's a feature" several times.  Number of things that in the game not because they were planned but because players liked placeholders or a joke became part of reality.  The big one being animal/monster players.  What started as a survivable punishment for dying to a early game boss is now a viable tank/buff class.

On Wurm: I personally would rather join a decent pop WU server with ok mods than play WO again.  I've played Wurm to much and feel held back by how slow base WO is.
Logged

Xvareon

  • Bay Watcher
  • Alias: Setokaiva
    • View Profile
Re: Old School Sandbox RPG/s MMOs
« Reply #3 on: June 30, 2021, 10:17:50 am »

The Two Towers (T2T) is a decent MUD (multi-user domain) text-based MMO that, last I checked, was still up and running. You play it using the CRT client to connect to the appropriate server. Find it here. It's been developed a CRAZY long time and the world is HUGE, spanning Tolkien's 'verse from the Grey Havens down to Harad. Basic game is you kill wild game and skin for money early on, then do some quests, learn a skill like sewing to make gear with, and so on. The thing is, T2T has almost zero handholding when it comes to these things -- you have to memorize most of the map yourself, make your own aliases (macros) to move from point A to B, and it doesn't tell you how to finish quests or even where to find them. You gotta figure that out, and cheating/spoiling tends to be highly frowned upon. Which, personally, I found to be quite refreshing and interesting.

It's definitely worth a look, especially now. The game's just jam-packed with content, there's plenty of quests, and a lot of other stuff to do.

The_Explorer

  • Bay Watcher
    • View Profile
Re: Old School Sandbox RPG/s MMOs
« Reply #4 on: July 04, 2021, 07:16:35 pm »

The Two Towers (T2T) is a decent MUD (multi-user domain) text-based MMO that, last I checked, was still up and running. You play it using the CRT client to connect to the appropriate server. Find it here. It's been developed a CRAZY long time and the world is HUGE, spanning Tolkien's 'verse from the Grey Havens down to Harad. Basic game is you kill wild game and skin for money early on, then do some quests, learn a skill like sewing to make gear with, and so on. The thing is, T2T has almost zero handholding when it comes to these things -- you have to memorize most of the map yourself, make your own aliases (macros) to move from point A to B, and it doesn't tell you how to finish quests or even where to find them. You gotta figure that out, and cheating/spoiling tends to be highly frowned upon. Which, personally, I found to be quite refreshing and interesting.

It's definitely worth a look, especially now. The game's just jam-packed with content, there's plenty of quests, and a lot of other stuff to do.

Sadly, it seems content must actually be really light? To me something that resets "almost" everything including quests doesn't seem like it would have much to do except repeat the same things. The every 4 day wipe on most things (not all) is kinda dumb imo. Things like that really get me. Sure something like lands of lords resets occasionally, but its after a long time and makes sense at that point. Equipment doesn't even save in T2T after logging out and then if you pay to save it in an inn there is a "chance" it doesn't save. Even if they advertise that as "gameplay", its pretty crap gameplay imo. Whats the point of doing anything if everything wipes after 4 days...I guess you keep your character skills/levels and gold...

I mean, I was super excited to play it cause sounded good...and then that happened. Almost no middle earth game can you be on the side of evil. So was rather disappointed, more than hate the game. Even if it was a month that be okay...but wow so short of gameplay :( Unless I missed something, but that is the info provided in-game where almost everything is wiped...

If want to go the MUD route...

This is probably my favorite MUD, but its learning curve is huge. And its easy to die and last time I played you need to wait to make a character, and its super hardcore RP. I was into it for a while, but no time to get to such an intensive RP experience these days. But definitely recommendable to at least try.

https://www.armageddon.org/

There are some RTS style MUDs and city building MUDs. This one has a bit of that and a HUGE crafting system.

http://www.mudstats.com/World/AccursedLands

Last time I played almost no one played though, but its one of the few not focused so much on combat.
« Last Edit: July 04, 2021, 08:21:59 pm by The_Explorer »
Logged

Xvareon

  • Bay Watcher
  • Alias: Setokaiva
    • View Profile
Re: Old School Sandbox RPG/s MMOs
« Reply #5 on: July 04, 2021, 11:32:57 pm »

Sadly, it seems content must actually be really light? To me something that resets "almost" everything including quests doesn't seem like it would have much to do except repeat the same things. The every 4 day wipe on most things (not all) is kinda dumb imo. Things like that really get me. Sure something like lands of lords resets occasionally, but its after a long time and makes sense at that point. Equipment doesn't even save in T2T after logging out and then if you pay to save it in an inn there is a "chance" it doesn't save. Even if they advertise that as "gameplay", its pretty crap gameplay imo. Whats the point of doing anything if everything wipes after 4 days...I guess you keep your character skills/levels and gold...
Info doesn't quite say it all. It doesn't get into how detailed the guild system is, how you can petition to have a guildhall built nearly anywhere within the game, as the devs literally code it into their system with full descriptions and a map with rooms according to your specifications. Costs quite a bit of gold and you need people to fill it, but there've been a number of really successful guilds, like the Valacirca, Aina Amarth, Preservers of Tharbad, and so on. I used to be a part of the last one. Our guild had a library filled with some stories and autobiographies written by our own players.

But the biggest feature of guilds I think you'll enjoy is that their armories do not reset. Guild armories can retain items between the 5-day periods, so even though they can hold a limited amount of loot, they can keep some useful things handy for people to sign out as necessary.

The_Explorer

  • Bay Watcher
    • View Profile
Re: Old School Sandbox RPG/s MMOs
« Reply #6 on: July 05, 2021, 12:35:50 am »

Sadly, it seems content must actually be really light? To me something that resets "almost" everything including quests doesn't seem like it would have much to do except repeat the same things. The every 4 day wipe on most things (not all) is kinda dumb imo. Things like that really get me. Sure something like lands of lords resets occasionally, but its after a long time and makes sense at that point. Equipment doesn't even save in T2T after logging out and then if you pay to save it in an inn there is a "chance" it doesn't save. Even if they advertise that as "gameplay", its pretty crap gameplay imo. Whats the point of doing anything if everything wipes after 4 days...I guess you keep your character skills/levels and gold...
Info doesn't quite say it all. It doesn't get into how detailed the guild system is, how you can petition to have a guildhall built nearly anywhere within the game, as the devs literally code it into their system with full descriptions and a map with rooms according to your specifications. Costs quite a bit of gold and you need people to fill it, but there've been a number of really successful guilds, like the Valacirca, Aina Amarth, Preservers of Tharbad, and so on. I used to be a part of the last one. Our guild had a library filled with some stories and autobiographies written by our own players.

But the biggest feature of guilds I think you'll enjoy is that their armories do not reset. Guild armories can retain items between the 5-day periods, so even though they can hold a limited amount of loot, they can keep some useful things handy for people to sign out as necessary.

Well, I mean that is really cool and there is a ton of cool features. But what exactly is this 4 day wipe thing outside guild armories? Or what is saved exactly? Like if its not a big deal I'd keep playing, but from what it said in the help files almost nothing is saved.

Granted as far as losing items on log out, it did say they were cheap to replace for the early stuff
Logged

Xvareon

  • Bay Watcher
  • Alias: Setokaiva
    • View Profile
Re: Old School Sandbox RPG/s MMOs
« Reply #7 on: July 05, 2021, 09:48:09 am »

They don't tell you everything. Weapons, packs, armor etc. are not saved, but they expect you to be able to just go and get new ones very easily (and you can). Special items like musical instruments (with which you can write and play your own songs) are saved.

BTW, it's a 5-day wipe, not 4, as far as I remember. And as far as I've played it, which is for YEARS.