Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 4

Author Topic: Global Thermo-nuclear war post mortem  (Read 2174 times)

a1s

  • Bay Watcher
  • Torchlight Venturer
    • View Profile
Global Thermo-nuclear war post mortem
« on: June 29, 2021, 02:07:19 am »

Each player starts with 10 cities. Each must have a unique name.
Cities produce weapons, defense systems, and research adding up to 1 Billion Dollars ($1B) per turn each.
You may stockpile weapons, defenses, and research progress, but all income must be spent every turn.
Players may post their turn in-thread, or send it by PM to Game Master (me.) In case of conflict, PM will be considered primary.
Players are allowed to have any sort of dirty dealings by PM (or e-mail, discord etc.)
players receive their weapons/defenses on the turn after they produce them.
Players are allowed to share technologies and send each other weapons and production (but they will, naturally, only recieve those next turn.)
If a player loses all their cities they are eliminated from the game.
The goal is to remain the only player standing.
The following technologies are available to research:
- The Bomb - free: allows construction of warheads.
- Bomber - $5B: allows construction of Bombers
- ICBM - $10B: allows construction of missiles
- SSL - $20B: allows construction of nuclear submarines
- Air Cover - $10B: allows deployment of Air Cover
- ABM - $20B: allows deployment of missile defense
- Anti-submarine warfare - $10B allows deployment of destroyers.
- Fighter Escorts - $10B - Makes Bombers cost an extra $1B, but reduces enemy Air Cover effectiveness to 50%
- MIRV - $20B - Makes missiles cost an extra $1B, but reduces enemy missile defense effectiveness to 50%
- SDI - $100B - design and build a network of satellites allowing the use of SDI.
- Thermo-nuclear device - $10B: bombs no longer miss 10% of the time.

Weapons are:
Warhead $1B : may be dropped on enemy cities, destroying them 90% of the time.
Bombers $5B : Drop bombs on 1 enemy city per turn. Are lost if they encounter air cover.
Missiles $2B : Drop bombs on 1 enemy city. Always lost.
Nuclear submarines $10: Drop bombs on 1 enemy city per turn. Are lost if they encounter Destroyers.

Defenses are:
Air Cover 5B: protects one specific city from 1 flight of bombers per turn. may be redeployed to another city.
Missile Defenses $5B: protects one specific city from all missiles. can not be redeployed. (but can be stockpiled before use)
Destroyers: $5B destroy submarines, after they bomb one specific city. May be redeployed to another city.
SDI $1B/turn: protects all cities from everything, 50% of the time for one turn. (each warhead checked separately)
« Last Edit: July 12, 2021, 05:03:43 am by a1s »
Logged
I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Demonic Spoon

  • Bay Watcher
  • Peering from beyond the veil of reality
    • View Profile
Re: Global Thermo-nuclear war
« Reply #1 on: June 29, 2021, 04:35:17 am »

A strange game, the only winning move is not to play.

Cities:
Alexandria
Athens
Constantinople
Rome
Venice
Budapest
Damascus
Florence
Prague
Milan

1b: Build warhead
5b: Research bomber
4b: Build Bomber 80%
« Last Edit: June 30, 2021, 02:48:38 am by Demonic Spoon »
Logged

Screech9791

  • Bay Watcher
  • quit
    • View Profile
Re: Global Thermo-nuclear war
« Reply #2 on: June 29, 2021, 08:48:26 am »

A strange game, the only winning move is not to play.

Since the only winning move is not to play, I'll just watch instead, and win the game. PTW
Logged
it's over

a1s

  • Bay Watcher
  • Torchlight Venturer
    • View Profile
Re: Global Thermo-nuclear war
« Reply #3 on: June 29, 2021, 09:50:46 am »

500M: Build warhead 50%
500M: Research bomber
you have $1B per city, so $10B in total.
Logged
I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Global Thermo-nuclear war
« Reply #4 on: June 29, 2021, 01:45:05 pm »

Spend $5B on researching Air Cover
Spend $5B on researching Bombers

Spoiler: Serpenstan (click to show/hide)
Logged

Demonic Spoon

  • Bay Watcher
  • Peering from beyond the veil of reality
    • View Profile
Re: Global Thermo-nuclear war
« Reply #5 on: June 30, 2021, 02:48:57 am »

500M: Build warhead 50%
500M: Research bomber
you have $1B per city, so $10B in total.
Oh, fixed.
Logged

a1s

  • Bay Watcher
  • Torchlight Venturer
    • View Profile
Re: Global Thermo-nuclear war (2/4?)
« Reply #6 on: June 30, 2021, 04:26:51 pm »

Ideally I'm looking for at least 4 players (though the more, the merrier)
Logged
I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Egan_BW

  • Bay Watcher
  • Normalcy is constructed, not absolute.
    • View Profile
Re: Global Thermo-nuclear war (2/4?)
« Reply #7 on: June 30, 2021, 07:08:42 pm »

Spoiler: cities (click to show/hide)

Spoiler: action (click to show/hide)
Logged

EuchreJack

  • Bay Watcher
  • Lord of Norderland - Lv 20 SKOOKUM ROC
    • View Profile
Re: Global Thermo-nuclear war (3/4?)
« Reply #8 on: July 01, 2021, 09:23:25 pm »

Spoiler: Good Nation Cities (click to show/hide)

Action: Research ICBM for $10B

Purely for self-defense, my friends!  Not-friends get to test the system first.  :P

While I would never lower myself to establish diplomatic ties with such hostile, evil powers as yourselves, my merchants and your merchants are certainly free to talk in the discord.

a1s

  • Bay Watcher
  • Torchlight Venturer
    • View Profile
Re: Global Thermo-nuclear war (4/4?)
« Reply #9 on: July 02, 2021, 11:17:56 am »

turn in 24 hours
Logged
I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

a1s

  • Bay Watcher
  • Torchlight Venturer
    • View Profile
Re: Global Thermo-nuclear war turn 1
« Reply #10 on: July 04, 2021, 12:30:05 pm »

There are no rolls on this turn, so I'll reiterate what everyone did:
Demonic Spoon built a nuclear warhead, finished research into Bombers.
Serpenstan finished research into Bombers.
Egan_BW finished research into Bombers, built 1 bomber.
Good Nation finised research into ICMBs.
Logged
I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Egan_BW

  • Bay Watcher
  • Normalcy is constructed, not absolute.
    • View Profile
Re: Global Thermo-nuclear war turn 2
« Reply #11 on: July 04, 2021, 01:03:15 pm »

Buy ten warheads and drop one on each of good nation's cities in random order! :D
Logged

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Global Thermo-nuclear war
« Reply #12 on: July 04, 2021, 01:10:23 pm »

$5B completes research of Air Cover
$5B to purchase one unit of Air Cover; deploy it to a random city

Spoiler: Serpenstan (click to show/hide)
Logged

Demonic Spoon

  • Bay Watcher
  • Peering from beyond the veil of reality
    • View Profile
Re: Global Thermo-nuclear war turn 2
« Reply #13 on: July 04, 2021, 02:33:22 pm »

1b: Build a warhead
1b: Complete first bomber
5b: Complete a second bomber
3B: Research Air Cover


With the threat of mutually assured destruction, eternal peace among our countries has been secured. Long live our friendly global community.

Name self Greater East Med Co-Prosperity Sphere I guess.
« Last Edit: July 04, 2021, 02:40:43 pm by Demonic Spoon »
Logged

EuchreJack

  • Bay Watcher
  • Lord of Norderland - Lv 20 SKOOKUM ROC
    • View Profile
Re: Global Thermo-nuclear war turn 2
« Reply #14 on: July 04, 2021, 04:06:10 pm »

Buy ten warheads and drop one on each of good nation's cities in random order! :D

Well, I'm fucked.

Spoiler: Good Nation Cities (click to show/hide)

Action: Build 4 warheads, 3 ICBMs
No nukie nukie this turn

Offer: Will trade ICBM research for 5b.  Save 5b on the research cost!
Pages: [1] 2 3 4