Each player starts with 10 cities. Each must have a unique name.
Cities produce weapons, defense systems, and research adding up to 1 Billion Dollars ($1B) per turn each.
You may stockpile weapons, defenses, and research progress, but all income must be spent every turn.
Players may post their turn in-thread, or send it by PM to Game Master (me.) In case of conflict, PM will be considered primary.
Players are allowed to have any sort of dirty dealings by PM (or e-mail, discord etc.)
players receive their weapons/defenses on the turn after they produce them.
Players are allowed to share technologies and send each other weapons and production (but they will, naturally, only recieve those next turn.)
If a player loses all their cities they are eliminated from the game.
The goal is to remain the only player standing.
The following technologies are available to research:
- The Bomb - free: allows construction of warheads.
- Bomber - $5B: allows construction of Bombers
- ICBM - $10B: allows construction of missiles
- SSL - $20B: allows construction of nuclear submarines
- Air Cover - $10B: allows deployment of Air Cover
- ABM - $20B: allows deployment of missile defense
- Anti-submarine warfare - $10B allows deployment of destroyers.
- Fighter Escorts - $10B - Makes Bombers cost an extra $1B, but reduces enemy Air Cover effectiveness to 50%
- MIRV - $20B - Makes missiles cost an extra $1B, but reduces enemy missile defense effectiveness to 50%
- SDI - $100B - design and build a network of satellites allowing the use of SDI.
- Thermo-nuclear device - $10B: bombs no longer miss 10% of the time.
Weapons are:
Warhead $1B : may be dropped on enemy cities, destroying them 90% of the time.
Bombers $5B : Drop bombs on 1 enemy city per turn. Are lost if they encounter air cover.
Missiles $2B : Drop bombs on 1 enemy city. Always lost.
Nuclear submarines $10: Drop bombs on 1 enemy city per turn. Are lost if they encounter Destroyers.
Defenses are:
Air Cover 5B: protects one specific city from 1 flight of bombers per turn. may be redeployed to another city.
Missile Defenses $5B: protects one specific city from all missiles. can not be redeployed. (but can be stockpiled before use)
Destroyers: $5B destroy submarines, after they bomb one specific city. May be redeployed to another city.
SDI $1B/turn: protects all cities from everything, 50% of the time for one turn. (each warhead checked separately)