Turn 2After dropping your species on the ground again, the time dilator is kicked into action! You watch the planet spin around at lightning pace, and you can see the continents move, just a little. Now, how are your modified creatures doing?
Verderame: develop signal pheromones
When near a big source of food, like a big carcass or the likes, the Verderame emits pheromones that attract others of its kind to the banquet.
Please post an updated version of your creature (and finances etc) with each action! That's the "lazy" format, it means you do the work.
Feeding Pheremones: The Verderame will emit a pheremone which attracts more of its kind when it has eaten its fill and there is still more food, leading to group feeding frenzies. This helps them capitalize on, mainly, beached sea creatures. The Verderame brings in 8 food.
Money: ♍︎1
Description: a slug the size of a whale
Population: 1
Size: 6
Intellect: 1
Features:
Herbivore
Skin
40 tentacles (+1 Calorie Requirement)
Air-Breathing Lungs
Climate: Cold
Calorie Requirement: 9
Develop cellulose digestion, allowing Megadont to consume branches, shrubs, fallen trees and other types of wood.
Cellulose Digestion: The Megadont can digest dense, structural plant matter which other herbivores ignore.
Now with a more powerful digestion system, the Megadont sets its sights on the forests. Its massive form still doesn't really help it
ingest trees, its tentacles are not strong enough to uproot them and it doesn't really have the sort of teeth to bore into wood, but it can eat the entirety of bushes which dot the plains, and it can eat fallen branches and that sort of thing. The Megadont scoops up 10 food.
Xelqu
They give off pheromones that say “Prey” and “Food”. They use this to attract easy food and hiding things they would normally not be able to find.
Money: ♍︎1
Description: A floating squid with sharp teeth and compact eyes.
Population: 2
Size: 2
Intellect: 1
Features:
Carnivore
Skin
Limbs: Tentacles with suckers on them.
Air-Breathing Gills
Amphibious
Climate: Cold
Calorie Requirement: 6
Now this is a tricky one. The Xelqu is supposed to emit pheremones which affect the behavior of other species? That's a highly specialized trait. The species common in the cold-weather area near your Xelqu are the Plorks, and the Megadonts. Neither of them already have pheremone-receiving behavior, so you're kind of out of luck on this one. The Genetic Engineer won't charge you anything though. He also says that he
might be able to sneak a trait into a rival species, but it would cost you ♍︎6 and he can probably only do it once without getting caught.
While the Xelqu hasn't gotten better at hunting Plorks, the Plork population is growing, and the Xelqu collects 9 food.
Anrium: Develop thicker parts to it's mouth and pinchers to allow them to be used for burrowing.
Money: ♍︎2
Description: A small weird looking omnivorous organism, that lives in temperate climate and features 4 pairs of crustaceans legs on each of it's side.
Population: 1
Size: 2
Intellect: 2
Features:
Omnivore
Exoskeleton Shell
Limbs: 8 crustacean legs. +1 Calories
Air-Breathing Gills
Amphibious
Pinchers
Climate: Temperate
Calorie Requirement: 7
Burrowing Pincers: The Anirum's mandibles allow it to dig through soft soil and sand.
The Anirum's burrowing is mainly a defensive feature, since there is no creature in the temperate region which hides in burrows or buries food. With the local Verderame and Skorpi stepping up their competition, the Anirum is also forced to turn them to use as weapons. It's a help in fighting off or preying, sometimes, on the smaller competing species. The Anirum brings in 9 food, and barely.
Skorpi
Money: ♍︎3
Description: A small bottom dwelling omnivorous scavenger, that scuttle along through shallow, brackish water occasionally coming onto land to move from one isolated body of water to another.
Population: 1
Size: 1
Intellect: 1
Features:
Omnivore
Shell (Exoskeleton)
Limbs: 6 Crustacean Legs (+1 Calories)
Air-Breathing Gills
Amphibious
Climate: Temperate
Calorie Requirement: 4
Turn Actions
Spend 1 ♍︎ to increase intellect by one tick
Spend 2 ♍︎ on new feature Mandibles with the need too better process the wide variety of foods the skorpi ingest, a natural evolution of more complicated mouth parts (somewhat helped along by my own genius genetic manipulation) was only natural, this new mouth consists of two pairs of mandibles the outer pair being thick and strongly made of some of the hardest shell on the skorpi's body these wide grooved mandibles are used to masticate food before passing them to the smaller inner set of mandibles that then pass the food into the mouth.
Edit: It appears I am incapable of reading
The Skorpi is made more intelligent, beginning to remember and reason, it can find simple patterns and outwit basic state-machine-like creatures.
Mandibles: The Skorpi has a complicated set of dual mandibles, large outer ones for fighting and tearing apart food, and smaller internal ones for chewing.
The Skorpi's mandibles provide it enough defense that a Verderame cannot prey on it idly, though if forced to fight the larger Verderame tends to win. The big benefit of the mandibles, larger pieces of food, helps some but is limited by competition from the swarming Verderame. The Skorpi collects 6 food.
Creature Name:: Scarlets
Money:[/b] ♍︎0
Description: it looks like a segmented Mosquito without the wings, it has a proboscis
Population:1
Size: 1 (1kg)
Intellect: 1
Features:
Omnivore
Exoskeleton Shell
Limbs: Six Arthropod Legs
Air-Breathing Gills: Not very effective, but can breath air or water. Start with this trait.
Amphibious: Can spend a lot of time in water, but needs to keep wet. Start with this trait.
Proboscis
Climate: Hot
Calorie Requirement: 5
Improve the legs of the Scarlets to become swimming legs, like that of a pleopod, for the Scarlets to be able swim and reach those larger swimming creatures and suck the blood from them.
Develop a set of mandibles below the proboscis all connected to the same digestive system, that allow for the chewing of seaweed and grass, and even crunching of smaller nuts, and eating smaller creatures.
Remember your goal is to be the dominant species on land- there's only so much for you in the ocean.
Swimming Legs: The Scarlet can swim at a quick pace, but for only short bursts before it rests on the sea floor.
Mandibles: The Scarlet can eat food which isn't convenient for its proboscis.
By leeching blood off large sea creatures, the Scarlet finds a boon of food, but swimming up in the ocean is highly risky, as there are many creatures attracted to its irregular movement which prey upon it. The mandibles also help it feed off more regular seaweed and nuts. The Skorpi finds 7 food.
The Plorks have no modification, but they keep on Plorking. They gather 5 food.
Edit:
Stompulons also gather 6 food.