I send a psionic call out to Ral
“Hello? Can you tell me more about yourself, Also, Did you know my race? You seem like something they would make.”
The reply is a little faint. Ral is out of view, perhaps on the other side of the planet. The fact that he can hear you and respond across this distance is impressive to say the least.
"Hello. Your voice is loud, for such a little being. I am the World Serpent, the Devourer, the Insatiable, destined to consume the earth and all upon it. For millenia I slumbered in the raging fires in the core of the world, before awakening to defend what is mine. When the destruction of this planet is complete, I will swallow it entirely."
"I have encountered your kind, wanderers across the cosmos. They hoped to study me, but I think learned nothing. It has been many years since they departed."A spot of chasm-navigation could bypass this, right?
It could certainly get you away from the planet very quickly. Ral is unlikely to be very fast in the Chasm, as he isn't a Chasm beast, so in the unlikely event that he gives chase, it won't be an issue.
The only problem is that the chasm is harder to access around large bodies of corporeal matter, such as the planet itself. The ideal place to drop into it would be in orbit, dozens of miles above the surface, probably in view of Ral. Attempting to slip into the chasm closer to the planet would risk damaging the ship - an analogy would be trying to launch a boat in shallow water, surrounded by reefs. Alternatively, you could penetrate space directly, creating a hole leading deep into the Chasm while staying in the planet. This would be less dangerous to the ship, and Ral would have no warning, but the hole it creates would allow matter and even space to sink into the Chasm, and give Chasm-creatures a way into the centre of the planet.
"Hmm"
Head out to talk with these "laughing stocks" and see how desperate useful they are for me the mission. (Preferably before Suzy gets to them)
You get directions to what appears to be some kind of bar, a room buried half underground, lit mainly by shafts of sunlight from the street-level windows. A motley bunch of humanoids sit around a single table, examining a clearly defunct bit of machinery. Every head in the room turns as you walk in, lean against the bar and clear your throat.
You simply mention the possibility of a way off the planet, and they're instantly willing to follow you. It's almost disappointing how easy it is to convince them to serve. All you have to do is mention that you're the captain of a vessel powerful enough to outrun Ral and leave the planet, and they're begging you to sign them on as crew members.
You meet the twins, Tara and Kate, two shaven-haired women who have a little experience working as scrapyard engineers. Then there's Jack Sterling, a badly-shaven thirty year old without any particular abilities. Not speaking but projecting an aura of excitement all the same is an eight-foot grey humanoid of indeterminate gender referred to as "the Foss", their metal staff and slabs of muscle suggesting they might be some kind of fighter. Finally, there's an old man in a wheelchair, Gustav, whose one-man ship crashed on this planet several years ago. The only one not born on this planet, he has some experience voyaging through what remains of the universes. None of them seem superbly talented, but they appear to be hardworking enough - they look like they've spent several hours painstakingly tinkering with a completely ruined combustion engine in a hopeless attempt to achieve escape velocity.
It'd mean you might have to stop for supplies every so often in order not to put too much strain on the ship's biological recycling facilities, but you could probably take all of these folk with you if you wanted to.
Check out the temple next, if anyone is in there. Did Ral say anything about the royal bloodline? Is it a real thing, or maybe some kind of myth?
After that, check out the bar. I'm not sure if we'll be recruiting any of those hopefuls, but we really could use a few more people, even if they're less than perfect.
You walk through one or two of the huge sandstone temples. They are no longer treated as holy spaces, instead serving as living quarters, barns, infirmaries. It's strange to see people herding goats through crypts and playing dice on stone sarcophagi, but who can you blaspheme against if all the gods are dead? You think you spot some underground wheat growing in one room, a steady stream of water trickling through.
Lucca hasn't communicated with Ral about the royal bloodline, and Ral hasn't mentioned it. Talking to the older inhabitants of the temples confims that the royal bloodline did exist, and belongs to a line of rulers of a place a few hundred miles away. The last of them were killed during the wars and disasters that occurred after the arrival of the Reivers.
The locals also believe that if any such people were alive, Ral would let them leave due to their divine lineage. These people have seen a substantial proportion of the events described in their holy books come to pass in their lifetimes, so they're inclined to trust the books of prophecy.
You then visit the bar where the people who still hold out hope for a way off the planet hang out. You walk in just as they're falling over one another to buy Steve a drink, begging him to take them with him on the voidship. They don't look like a particularly talented bunch, but they don't seem too incompetent. True, one won't speak, one can't walk, one apparently doesn't own a shaving mirror, and two are covered in engine oil, but apart from that...
Status: Fully intact
Fore:
- Bridge
- Varisdel's box, currently empty
- Engine room (Elder Xelqu Heart, Psionic)
Central:
- Quarters
- Suit Room (4x standard armoured voidsuits, fitted)
- Infirmary
- General Storage
- Biological regulation garden (waste disposal etc)
Aft:
- Secondary Storage Chambers: Nutrient Stock, Gene Library, Titan
- Pods
- Main Airlock
Movement:
- Psionic propulsion via Xelqu Heart
- Chasm Traversal (requires mounted Stride Blade)
Weaponry:
- Cleavers: huge detachable metal blades, psionically controlled. Also useful for traversing fluids.
- Secondary: flechette cannons
Varisdel has four bars of obdurite and one of adamantine.
Suzy has a briefcase that can be turned into a tank.
Steve has a pair of sunglasses and a laser pen.
Aside from that, it's just whatever sentimental junk and threadbare clothing people chose to bring with them.