SOLAR GRAVEYARD
You don't really know how you're going to do this.
You look down at the deck of the voidship, at the stars, or across at the friends you'll be leaving behind. Mags, the oldest and wisest inhabitant of the Needle, tells a tale you already know by heart.
Once, there were many worlds. Entire universes, enclosed since the start of time, each with its own planets, its own laws, its own peoples, places and magics. Impregnable walls of
prima materia surrounded the worlds, separating them and keeping them from the dark waters of the primordial Chasm.
Then the Reivers came. Collossal beings of unknown intent and indescribable might, they tore down the barriers between the worlds, ripping universes open to plunder the contents. They ransacked the multiverse, leaving the punctured realities spilling out into the Chasm and one another. From one they might steal entire planets, stars, great swathes of space, taking from the next only a single flower, a spider's web, a blade of grass. For years, they stood in the swirling mass of their plunder, assembling the great incomprehensible artifact from fragments of countless worlds. Whatever they created, they took it with them when they left.
In the wake of the Reivers, the inhabitants of countless universes were thrust together without warning. Wars erupted. Crusades were undertaken. Fanatical cults swept the tangled stars, and great beasts from the wilds of space ran amok through the remains of galaxies. Worlds clashed, empires crumbled, entire civilisations collapsed. The sun-eater forges of the Tungsten Heresiarch, the endless hives of the Iserop Collective, even the living planets of the Lifeshapers, all lost in the chaos. And finally, the strange and terrible creatures of the Chasm emerged, to hunt the beings of light and matter and flesh.
A dwindling number of survivors inhabit the wreckage of space, eking out a precarious existence in the ruins of the worlds. This is where you come in.
Name: Your name
Nature: what manner of being are you? Standard human? Human with the face of a jackal? Ant colony inhabiting a suit of armour? Anything else about you we should know - hobbies, appearance, sartorial style?
World of origin: where did you come from - what kind of world? Or were you born or made after the barriers between worlds were broken?
Specialties: you must have been selected for this mission for some reason. You can be good at three things, excellent at two, or really astonishingly good at just one.
Contribution to ship: a rare or precious artifact that you contributed to the voidship as it was being built. The ceaselessly beating heart of a demon, usable as a power source, say. A huge mechanical beetle that functions as landing craft. The hide of a Chasm-beast providing camoflauge and protection. Whatever you like. You don't have to explain how you got hold of it.
(Note that the more powerful the artifact is, the more temperamental, dangerous or just plain broken it will be.)
This is a RTD, with slight stone soup elements, chunky salsa style. Don't worry if you don't know what any of that means past the first four words, you don't need to. When (if) this updates will not be predictable, but there'll always be 24 hours to post in absolute minimum. Players will be selected at random a day after posting, to ensure timezone balance. There will be a waitlist.
The basic plot is that you and a couple of people are traversing the ruins of space trying to find a way to build a new universe. Good luck!
Don't hesitate to ask if you have any questions, I've probably missed something.
A voidship is a vessel built to traverse what remains of space, a gigantic patchwork of oceans, ether, vacuum and murk, slowly sinking into the primordial Chasm, littered with the endless debris of dead worlds. Your ship is new, created by the folk of the Needle, a heavily settled sliver of iron lying in the remains of a destroyed planet. And, until now, your home.
You and four others stand aboard the voidship, the folk of the Needle watching you depart. Your sacred and vital mission is to create a new world.
You don't really know how you're going to do this.