GM Burnout Risk. There is a chance this game may be dropped, I might be biting off more than I can chew with this one. You have been warned.Welcome to the world of CYOGTCG! Its like my previous CYOGTCG Suggestion Game, except each player gets their own character which cannot be forced to do stupid things by other players! (Don't worry, you can still do stupid things on your own).
You are a student enrolling at CYOGTCG Junior High School in the world of CYOGTCG! It is a world not too unlike the one we live in, except in this world everyone is obsessed with a weird card game called CYOGTCG! Its stands for "Create Your Own G Trading Card Game". Nobody knows what the first G stands for.
You head over to the school gymnasium, and the school principal, whose name is apparently "Cyoggy Pete", gives out a big speech about the new school year, safety and a bunch of other boring things you would expect.
After about 20 minutes or so, a big crystal-ball thing is brought out in order to determine the Deck Theme of the new students! You place your hand upon the crystal-ball thing to reveal your deck theme. Which is...
Name:
Deck Theme:
Hairstyle:
Gender:
Other Information:
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Here are the standard CYOGTCG rules. Note that game events can subvert these rules in various ways. You don't need to memorize the rules immediately, but this post can serve as a reference guide when things are unclear.
Actual card creation will be handled in-game, and will be explained as needed.
Game Rules1) You start off each game with 20 hearts, and 5 cards in your hand. For any given game, you and your opponent may decide to start with a different amount of any of those three things.
2) If you have 0 or less hearts, you lose.
3) At the start of each turn, you draw one card.
4) Unless stated otherwise, you can only play one card per turn.
5) Cards also have hearts. If they have 0 hearts, they go away, unless stated otherwise. If a card says it has attack power, it can only damage the player directly if they have no cards defending them.
6) If a card has zero hearts when you play it, it will be destroyed after it does its effect.
7) There is a kind of resource called Stars, and you start the game with 0 of them. Strong Cards cost Stars to play, and they can be gained with the effects of weak cards. This prevents your best cards from being played immediately. Cards may also have effects that cost stars to use. (Stars carry over between turns)
The player who goes second starts the game with one star.
9) You can also make up your own resources for your cards if you really want.
10) Cards cannot attack on the turn they are played unless otherwise stated, and can only attack once per turn unless otherwise stated. When a card attacks another card, both cards lose hearts equal to the other card's attack
11) By default, if a card is face down it cannot be attacked. Cards may be attackable when face down, in which case this must be declared when playing the card.
12) Face Down cards cannot protect you from being attacked until it is flipped up. If a facedown card does something it will be flipped.
13) The game will typically use the honor system, so players can randomize their own deck and draw cards without GM intervention. If you suspect someone is cheating, inform the GM. Its just sad if you feel the need to cheat in this game. For grudge matches, you can request the GM do all the random stuff.
14) Strive to avoid situations which will require a retcon. Those are a big pain to clean up.
15) In the event of a disagreement, the GM will decide what happens.
16) Don't be afraid to get creative with your deckbuilding!
17) If a card says it does something "At the end of each turn", this only means your own turns unless it specifically states otherwise.
Relative card strengthA card that costs no stars to play would typically have a combined stat total of 5. (Example, 2 attack and 3 hearts). Useful effects will generally lower this, and detrimental effects can raise it. You can also make cards with no hearts which act like "Spells". Each star a card costs will typically raise its base stat total by 3 or 4. Very high star costs can have ridiculous effects.
KeywordsQuickplay: This card does not count towards your one card per turn limit.
Agile: This card can attack the turn it is played.
Flying: Cannot be blocked by a card without flying.
Unique: Only one copy of this can be put into your deck.