4. Chaotic. I typically get scum read because of this, but I partially do this to draw out mafia who want an easy mis elim. But I also do this so people have a harder time reading me for meta tells from past games. Despite this I'm actually kinda sensitive to getting scum read lol, but I only ever seem to get scum read over random comments I make rather than my actions. I want to try to find out why this is.
Interesting, but I feel like chaotic play is a good way to "catch" townies as well. A lot of people don't play to win, and just play to survive or try to get killed at night! In fact, I believe the most common style of play is "it's important to win, but it's even more important to not be blamed for a loss". This applies more or less to any amateur competitive team activity. In mafia, it sometimes manifests itself as an "anybody but me" mentality - that's how I played when I first started, anyway.
I mostly agree. I think the Bulletproof townie should step forward though if they exist.
I don't agree with this, for a few reasons:
It tells the wolves which power roles exist. Information is power, and knowing which roles exist would help them with their targets immensely. For example, if they know there is no doctor or jailkeeper, they can freely target someone who might otherwise be considered a likely protection magnet. This is even worse if we have a tracker who is forced to claim... without the possibility of a doctor, the wolves can happily eat the tracker, whereas otherwise it'd be a bit risky!
Even worse, if we all agree that a bulletproof should claim, but there is no claim, AND the wolves have a roleblocker, well suddenly the wolves know the exact setup and we haven't gained anything.
Also, the argument that the bulletproof would require two nights to kill is not totally valid. It does require two nights to kill, yes, but if there are an even number of players at night and the other power role is dead, then what do the wolves lose by trying to kill the bulletproof? It would bring us to even numbers the next day, which is not really advantageous for us.
I will add a corollary: if there is a roleblocker and we manage to kill it day one, we should all claim on day two to get two or three confirmed town, and ride that to an easy win.