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Author Topic: Legacy of Chaos: Wardens of the Abyss OOC  (Read 2060 times)

Shadowclaw777

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Re: Legacy of Chaos: Wardens of the Abyss 0/5?
« Reply #15 on: May 18, 2021, 10:43:28 pm »

Name: LOL
Physical Description: Only 3 letters need to be given physical form in conjunction to visually represent this god
Personality: Your going to find out 8)
Sphere: Trolling and Laughing
Backstory: LOL has been created for one reason alone, to cause chaos and to make sure everyone has a good time
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Nakéen

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Re: Legacy of Chaos: Wardens of the Abyss 0/5?
« Reply #16 on: May 18, 2021, 10:59:59 pm »

The IC is about to be posted soon.

The players able to play immediately are:

Overmind (Knightwing64)
Laak (Roboson)
Dalarin (Dustan Hache)
iniungo (Maximum Spin)
Infernose (crazyabe)
LOL (Shadowclaw777)

The duck club will be able to join in a future, maybe close, maybe far turn.

Old Long Cygne/Brother Mandel (Kilojoule Proton)
Darkwing (TricMagic)
Qwuck (Demonic Spoon)
Thinawan (micelus)

Complaints may be sent to https://www.randomlists.com/random-numbers?dup=false&qty=5&max=10&min=2
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Nakéen

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Re: Legacy of Chaos: Wardens of the Abyss OOC
« Reply #18 on: May 19, 2021, 04:05:28 am »

The OOC has been updated. Changes include:
+ Revision of some creation costs
+ Clean-up of loose tidbits
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Nakéen

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Re: Legacy of Chaos: Wardens of the Abyss OOC
« Reply #19 on: May 20, 2021, 11:08:44 pm »

The following players may now join the game:
Old Long Cygne/Brother Mandel (Kilojoule Proton)
Darkwing (TricMagic)
Qwuck (Demonic Spoon)
Thinawan (micelus)

They start with 4 Ichor and 5 Power.
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Nakéen

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Re: Legacy of Chaos: Wardens of the Abyss OOC
« Reply #20 on: May 21, 2021, 02:25:22 am »

Rules update, rules update:

*new*
Quote
Ichor cannot be stacked above 5. Excess Ichor will cause the God to split and be unable to recover Power for two turns. A T4 independent entity will be created as a result.

*new*
Quote
Ichor in creations:
Three points:
+ Ichor confers a special protection against the action of other Gods: Gods cannot alter a T4 entity if they do not share Ichor with them.
+ An entity possessing Ichor cannot be harmed by attacks lacking in Divinity. That means they can only be harmed by Gods and above, or other T4 entities.
+ An entity of Tier 3 or lower attempting to take in Ichor will more than likely explode.

*new*
Quote
Alteration is the act of working on an existing entity to create a new one, or change it in other ways.
Alteration generates less temporary Chaos than pure Creation.

Altering Creations (except Laws):
- Alteration is 1 Power cheaper than Creating.
- Alteration is 1 temporary Chaos cheaper than Creating.

Altering Laws:
- Alteration of a Law is 2 Power cheaper for its creator.
- Alteration of a Law is 2 Power more expensive for anyone else.
- A Law does not change creator if it is altered.

*new*
Quote
Partial Destruction may generate temporary Chaos. Partial Destruction may fail to completely remove all traces from a group or species, leaving survivors.

Non Gods can attempt to destroy, and for the sake of Destruction have the following maximum Power available.
Tier 4: 5 Power
Tier 3: 3 Power
Tier 2: 1 Power
Tier 1: 0 Power

True Destruction costs:
Destroy a Tier 4 Entity: 10P
Destroy a Tier 3 Entity: 6P (unit) / 8P (group) / 10P (species)
Destroy a Tier 2 Entity: 2P (unit) / 3P (group) / 4P (species)
Destroy a Tier 1 Entity:  0P (unit) / 0P (group) / 1P (species) / 3P (many species)
Destroy an Absolute Law: Law cost + 6P
Destroy a Greater Law: Law cost + 4P
Destroy a Lesser Law: Law cost + 2P


Partial Destruction costs: (C = temporary Chaos)
Partially Destroy a Tier 4 Entity: 8P + 2C
Partially Destroy a Tier 3 Entity: 4P + 1C (unit) / 6P + 1C (group) / 8P + 2C (species)
Partially Destroy a Tier 2 Entity: 1P (unit) / 2P (group) / 3P + 1 C (species)
Partially Destroy a Tier 1 Entity:  0P (unit) / 0P (group) / 0P (species) / 2P (many species)

Partially Destroy an Absolute Law: Law cost + 4P + 2 temporary Chaos
Partially Destroy a Greater Law: Law cost + 2P + 1 temporary Chaos
Partially Destroy a Lesser Law: Law cost + 1 temporary Chaos

*new*
Quote
Damage:
Vitality: To calculate damage inflicted, the previous final results are divided and then rounded down.
Ichor: Ichor damage is capped at 1 multiplied by the potential sources of divine damage.

Example:
A God counts as 1 source of divine damage. A lone God cannot inflict more than 1 Ichor damage per turn.
A God with a Divine Artifact can inflict 2 Ichor damage per turn, as the Divine Artifact counts as a source of divine damage.
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Demonic Spoon

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Re: Legacy of Chaos: Wardens of the Abyss OOC
« Reply #21 on: May 25, 2021, 06:49:03 am »

Our creation of 3 Aspects may apparently be confusing for some people, so here is a nice, clean and simple chart explaining everything.

Spoiler (click to show/hide)
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Knightwing64

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Re: Legacy of Chaos: Wardens of the Abyss OOC
« Reply #22 on: May 25, 2021, 06:56:54 am »

Our creation of 3 Aspects may apparently be confusing for some people, so here is a nice, clean and simple chart explaining everything.

Spoiler (click to show/hide)

👍
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Lidku

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Re: Legacy of Chaos: Wardens of the Abyss OOC
« Reply #23 on: May 25, 2021, 09:27:04 am »

Name: Zendreon

Physical Description: An anthropoid being that is composed of green water, that also bares blue fire ontop of the outlines of the water comprising the form of it. Its shoulders, hands, and feet have solid divine steel emplacements at those areas. Its two eyes inside its water composition at its head area, are formed by two gaseous sheering hot plasmids. Inside the plasmids, two bright yellow icicles act as its divine pupils.

Personality: Zendreon is a God that sees above all else, some form action is to take place; 'lest everything whithers into a dry non-existence. He can at times be very active in moving-or-shaking things, or laying in wait, watching particular things begin to evolve after he set up incremental subplots to conflict with eachother.

Sphere: Intrigue & Evolution

Backstory: Zendreon is mostly unaware of its past, only that he previously had some tenuous connection with the Cosmos itself. In the shards of Zendreon's memories by itself, he remembered that he had to do alot of fighting to survive. Then all of sudden in a last battle, the Universe itself became destroyed. He has no idea, even despite being a God himself, on how he exactly survived such an event.
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Nakéen

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Re: Legacy of Chaos: Wardens of the Abyss OOC
« Reply #24 on: May 25, 2021, 04:07:35 pm »

Our creation of 3 Aspects may apparently be confusing for some people, so here is a nice, clean and simple chart explaining everything.

Spoiler (click to show/hide)

Beautiful.

Name: Zendreon

Physical Description: An anthropoid being that is composed of green water, that also bares blue fire ontop of the outlines of the water comprising the form of it. Its shoulders, hands, and feet have solid divine steel emplacements at those areas. Its two eyes inside its water composition at its head area, are formed by two gaseous sheering hot plasmids. Inside the plasmids, two bright yellow icicles act as its divine pupils.

Personality: Zendreon is a God that sees above all else, some form action is to take place; 'lest everything whithers into a dry non-existence. He can at times be very active in moving-or-shaking things, or laying in wait, watching particular things begin to evolve after he set up incremental subplots to conflict with eachother.

Sphere: Intrigue & Evolution

Backstory: Zendreon is mostly unaware of its past, only that he previously had some tenuous connection with the Cosmos itself. In the shards of Zendreon's memories by itself, he remembered that he had to do alot of fighting to survive. Then all of sudden in a last battle, the Universe itself became destroyed. He has no idea, even despite being a God himself, on how he exactly survived such an event.

Such a tragedy that the game will probably end soon :(
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Knightwing64

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Re: Legacy of Chaos: Wardens of the Abyss OOC
« Reply #25 on: May 25, 2021, 06:42:11 pm »

Our creation of 3 Aspects may apparently be confusing for some people, so here is a nice, clean and simple chart explaining everything.

Spoiler (click to show/hide)

Beautiful.

Name: Zendreon

Physical Description: An anthropoid being that is composed of green water, that also bares blue fire ontop of the outlines of the water comprising the form of it. Its shoulders, hands, and feet have solid divine steel emplacements at those areas. Its two eyes inside its water composition at its head area, are formed by two gaseous sheering hot plasmids. Inside the plasmids, two bright yellow icicles act as its divine pupils.

Personality: Zendreon is a God that sees above all else, some form action is to take place; 'lest everything whithers into a dry non-existence. He can at times be very active in moving-or-shaking things, or laying in wait, watching particular things begin to evolve after he set up incremental subplots to conflict with eachother.

Sphere: Intrigue & Evolution

Backstory: Zendreon is mostly unaware of its past, only that he previously had some tenuous connection with the Cosmos itself. In the shards of Zendreon's memories by itself, he remembered that he had to do alot of fighting to survive. Then all of sudden in a last battle, the Universe itself became destroyed. He has no idea, even despite being a God himself, on how he exactly survived such an event.

Such a tragedy that the game will probably end soon :(

Uh, Anyway to prevent that?
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Demonic Spoon

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Re: Legacy of Chaos: Wardens of the Abyss OOC
« Reply #26 on: May 26, 2021, 12:45:58 am »

We're trying!
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Demonic Spoon

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Re: Legacy of Chaos: Wardens of the Abyss OOC
« Reply #27 on: June 25, 2021, 07:16:11 am »

Well the Abyssal Fight went much better than I expected! Huzzah's all round everyone! Good job!

Sadly we apparently completely misunderstood how the destruction mechanics work, so the world-destroying was sort of a bust. We'll get em next time tho!
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Nakéen

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Re: Legacy of Chaos: Wardens of the Abyss OOC
« Reply #28 on: June 25, 2021, 12:44:27 pm »

Players feedback on destruction made me rethink a bunch of rules. Nothing definite for now, but there are two ways I could go about that would satisfy me.

1. Keep the rules as is, but add scaling difficulty checks for destruction attempts. (Bigger rules)

2. Treat non-Gods power as an actual resource instead of an abstract number. Which will mean keeping track of their expenses and stored power. (More bookkeeping)

I haven't decided which road to take yet, or if I take both. We will see!
Also expect some light turn update, as I made a few errors. Notably forgot the Peeps were hidden safely in an artifact.
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crazyabe

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Re: Legacy of Chaos: Wardens of the Abyss OOC
« Reply #29 on: June 25, 2021, 01:49:56 pm »

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nothing here.
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