"Remember, let me know of any major events that I can simply convey to the leaders here. It could be a way to distract the ants further."
Aaron stays with the ant leaders, and attempts to know how long the Artisan will need to build its structure.
Name: Aaron Blackstar
Description: A thin, tall man with pale skin, long ink-black hair, and a carefully trimmed goatee. His eyes look like finely faceted balls of smoky quartz.
Nature: Cognizant
Status: Hopeful this doesn't take too long.
HP: 10
Inventory: Robe, needle, and gloves. Bloodthirsty serrated fighting knife. Needle charged by stabbing black magic plant monsters.
Sleeve contents:
1.A ripe avocado
2. A watercress sandwich
3. Flan
4. Calamari
5. Raspberry Lemon Meringue Pie
6. Baked potato soup
7. Oysters Rockefeller
8. Sticky Toffee Pudding
9. Chicken fried steak
10. Cinnamon Bread
FP: 0
Links: Red:Hugh, Yellow:Youare, Green:Grey, Orange:Genesis, Blue: Aa, Indigo:Tess, Violet:Debby
[?]
A while? Few hours?
Hugh continues as before (he’ll go quiet when they’re nearing enemy territory).
Part of a rock wall.
Darkness.
Plates and silverware
The distance between the conduit and the village.
An extremely tiny part of the distance between the inn and the creature.
Several (possibly wrong) answers to the question of where the creatures are.
(Possibly) several pieces of Hugh’s chipped teeth.
Two gourd creatures (with magic from an unknown source.).
A mile of air.
An (un)Holy Noise
The distance between some building and the edge of the crater
A small amount of darkness.
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: Whaaaaaaaargh!!!!!!
HP: 9
Inventory: Robe, gloves, and needle (in the form of a large wok), various foodstuffs, dishes, silverware, and cooking and serving supplies.
Fate Points: 3
Red - Aaron
Orange -
Yellow - Genesis
Green - Greed
Blue - Youare
Indigo - Grey
Violet -
Proceed with the plan. Keep our ant escorts in some kind of order, especially if battle happens. Wonder idly if our equipment might have aided us in our diplomatic efforts.
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier
Nature: Pureblood [Iteration 31195, Calderon Code: Phlogiston. Investigation Corp, Patron: Sebiline the All-Seeing]
Status: Isn't falling out of or into anything
HP: 10
Inventory: Robe, gloves, needle. Hammer pendant of missile resistance and freezing when wet.
Fate Points: 0
Debby, Tess, Luta, Grey, Hugh, Aaron.
"I guess."
stick with the group
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: miniwings replaced by moderate-size wings made of air.
HP: 10
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle that has no charge, and is currently shaped like a small knife.
Fate Points: 3
violet= Genesis
blue= Grey
Indigo= Aaron
"I guess."
stick with the group
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: miniwings replaced by moderate-size wings made of air.
HP: 10
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle that has no charge, and is currently shaped like a small knife.
Fate Points: 3
violet= Genesis
blue= Grey
Indigo= Aaron
((They don't need arms where they're going.))
"Seems like everything's ready lets get this show on the road."
Head into enemy territory with the rest of the group.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Normal
HP: 10
Inventory:
purple robe
white gloves
big ass needle (strange black magic)
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka: Is currently back at base
Rope
Rifleaxe
10' rope
Spork with sharp serrated edges on the spoon part
Some bandages
Sewing needle
Chest piece it doesn't fit well
Helmet doesn't fit well
15' cloths line
A kitchen knife
Some thread
Some Rags
Some canned goods
Can opener
Fate Points: 3
Orange Grey
Blue Genesis
Violet Aaron
The war...Ahem, Diplomacy party moves out with one of the scouts in the lead. The tunnels pass slowly, identical branching shafts of crystal that evidence a clear but incomprehensible plan. The scout never wavers or slows, never seems to show any signs of confusion. With absolute certainty it charges forwards with the other ants in tow. How long this goes on is hard to gauge without sun or any sort of landmarks. However, seemingly with no prompting, the ants begin making strange noises. These chittering, chiming noises get louder and louder as they move further. Debbie says they're chanting some kind of war song across multiple spectrums of sound and light. They pick up their speed as they chant, to the point that the group has to run to keep up. Debbie and Genesis both try to calm the party down with their preplanned communication system and Debbie's more direct methods, though neither are effective. They're still engaged in trying to calm the stampede when the group charges through an opening and suddenly the claustrophobic tunnels give way to yawning abyss.
They are sprinting across a huge crystalline bridge which connects two sides of a massive underground fissure. Nothing but darkness and jagged teeth of stone extend above and blow the bridge. Wind howls around them from no clear source and the only light is the weird glow of the crystals which fills the chasm with shimmering but weak blue green light. Directly ahead on the other side of the bridge is the territory of the other ants. Both the great walls and battlements as well as the ants that guard them bear a close resemblance to the ones the team is currently running with. However, the structures of the other ant clan seemingly have more angularity to them? More acute angles, longer lines, greater convolution in the matrices of their crystal. Its subtle, but noticeable and slightly disconcerting. The other ants are likewise different: instead of a cobalt blue these are more purplish and have a heavier appearance, large slabs of crystal instead of the more delicate segments of the friendly ants.
The structure across the bridge is a fortress of sorts, a wall with 8 towers which juts out to meet the bridge on the other side. Its surface is covered in geode like clusters of spikes and the door itself is made of two huge slabs of solid black stone filled with purple gem veins. From over the edge of the battlements a colossal head rises, its obsidian carapace glints, its scything mandibles clatter like a landslide, and its glittering jewel eyes stare down with luminance menace. It resembles a soldier ant but one of such enormous scale that it dwarfs any that you've seen up to this point; you can only see its head and part of its thorax, but it looks large enough that a single snap of its jaws could cut the bridge in half and swallow up the whole group. Your friendly ants don't seem at all bothered by this and are continuing their headlong charge towards the door.