Hugh shrugs his shoulders and follows Debbie.
Part of a rock wall.
Darkness.
Plates and silverware
The distance between the conduit and the village.
An extremely tiny part of the distance between the inn and the creature.
Several (possibly wrong) answers to the question of where the creatures are.
(Possibly) several pieces of Hugh’s chipped teeth.
Two gourd creatures (with magic from an unknown source.).
A mile of air.
An (un)Holy Noise
The distance between some building and the edge of the crater
A small amount of darkness.
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: Ho! Ho! Ho! Let’s go see the War Minister.
HP: 9
Inventory: Robe, gloves, and needle (in the form of a large wok), various foodstuffs, dishes, silverware, and cooking and serving supplies.
Fate Points: 3
Red - Aaron
Orange -
Yellow - Genesis
Green - Greed
Blue - Youare
Indigo - Grey
Violet - Aa Tou Tou Lesia
((What would happen if I were to pull the string to teleport to Aa Tou Tou Lesia? Would that take me back to our cave?))
While i am not opposed to deception in this case, I meant more "make the planetary navigation grid installation actually provide a direct benefit to the ants so they actively want to keep it operational," rather than hiding it from them or making it against their interests. If the ants want it to be there, then everyone wins. But hiding it and building some ant-themed structure around it is fine too. Meanwhile, follow the smug ant to the war ant.
"These ants, and the Artisan, are all clearly insane, magically defective, and nearly as much a threat to the balance of magic as they are a benefit. They remind me of you lot."
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier
Nature: Pureblood [Iteration 31195, Calderon Code: Phlogiston. Investigation Corp, Patron: Sebiline the All-Seeing]
Status: Isn't falling out of or into anything
HP: 10
Inventory: Robe, gloves, needle. Hammer pendant of missile resistance and freezing when wet.
Fate Points: 0
Debby, Tess, Luta, Grey, Hugh, Aaron.
Aaron contemplatively follows the others.
Name: Aaron Blackstar
Description: A thin, tall man with pale skin, long ink-black hair, and a carefully trimmed goatee. His eyes look like finely faceted balls of smoky quartz.
Nature: Cognizant
Status: Frustrated by formicid warmongers.
HP: 10
Inventory: Robe, needle, and gloves. Bloodthirsty serrated fighting knife. Needle charged by stabbing black magic plant monsters.
Sleeve contents:
1.A ripe avocado
2. A watercress sandwich
3. Flan
4. Calamari
5. Raspberry Lemon Meringue Pie
6. Baked potato soup
7. Oysters Rockefeller
8. Sticky Toffee Pudding
9. Chicken fried steak
10. Cinnamon Bread
FP: 0
Links: Red:Hugh, Yellow:Youare, Green:Grey, Orange:Genesis, Blue: Aa, Indigo:Tess, Violet:Debby
"Okay guys we gotta go talk to the war minister and see what he needs so we can get this thing built."
Follow the smug ant to where the war minister is/
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Normal
HP: 10
Inventory:
purple robe
white gloves
big ass needle (strange black magic)
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka: Is currently back at base
Rope
Rifleaxe
10' rope
Spork with sharp serrated edges on the spoon part
Some bandages
Sewing needle
Chest piece it doesn't fit well
Helmet doesn't fit well
15' cloths line
A kitchen knife
Some thread
Some Rags
Some canned goods
Can opener
Fate Points: 4
Orange Grey
Blue Genesis
Violet Aaron
The war minister-name of Zol- is a lot like the patriarch, though slightly smaller and with less workers fawning over him. He, like the patriarch, launches off on a long monolog about while his house is the best, why every other house is garbage, why they will get everyone killed, and so forth. When asked about what he needs constructed, so that the group might move on to construct the actual building they need to make, he instead tells the group to kill someone else. When the group politely declines, he asks them to kill the Lud, the Patriarch, so that he might usurp Lud's position. They decline this as well. With weary patience Zol sends the group off to one of his underlings with similar demands as Lud originally gave: find out something that needs to be built. This pattern continues down 4 more successive branches of Ant Bureaucracy, with each ant asking first for the death of an ant from another house, then the death of his direct superior, then foists the group off on another underling. The pattern finally ends when they are speaking to a larva caretaker who asks them to convince Lud to send the caretakers more food, because the "Squirmers go hungry".
Its round about here, as the team begins to see the positive side of murdering ants, that the artisan chimes in. He explains that these creatures were made by the same Magi that made him. She is fickle and a lover of the arts in all kinds, but not impractical. She wouldn't create a race which could not complete its tasks. This apparent malaise and murderous infighting must serve a purpose. There must be a trigger or a method which would mobilize the ants and grant him the freedom he needs. He suggests that perhaps the key lies in tricking them to use their technical zealotry for the team's purpose.